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Searched refs:EglBadMatch (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DvalidationEGL.cpp1370 return EglBadMatch(); in ValidateCreateContext()
1375 return EglBadMatch(); in ValidateCreateContext()
1387 return EglBadMatch(); in ValidateCreateContext()
1398 return EglBadMatch(); in ValidateCreateContext()
1425 return EglBadMatch(); in ValidateCreateContext()
1430 return EglBadMatch(); in ValidateCreateContext()
1465 return EglBadMatch(); // Rendering directly to front buffer not supported in ValidateCreateWindowSurface()
1512 return EglBadMatch(); in ValidateCreateWindowSurface()
1519 return EglBadMatch(); in ValidateCreateWindowSurface()
1654 return EglBadMatch(); in ValidateCreatePbufferSurface()
[all …]
DError.h101 using EglBadMatch = priv::ErrorStream<EGL_BAD_MATCH>; variable
DImage.cpp405 return egl::EglBadMatch(); in initialize()
DSurface.cpp161 return egl::EglBadMatch(); in initialize()
/external/angle/src/libANGLE/renderer/gl/glx/
DWindowSurfaceGLX.cpp73 return egl::EglBadMatch() << "The visual of native_window doesn't match the visual " in initialize()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp311 return egl::EglBadMatch() in initialize()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp116 return egl::EglBadMatch() in initialize()