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Searched refs:GL_LINEAR_ATTENUATION (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/tests/gl_tests/gles1/
DLightsTest.cpp124 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
170 GL_LINEAR_ATTENUATION, in TEST_P()
304 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationLinear); in TEST_P()
306 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
309 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationQuadratic); in TEST_P()
311 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P()
/external/mesa3d/src/mesa/main/
Dlight.c173 case GL_LINEAR_ATTENUATION: in _mesa_light()
251 case GL_LINEAR_ATTENUATION: in _mesa_Lightfv()
305 case GL_LINEAR_ATTENUATION: in _mesa_Lightiv()
355 case GL_LINEAR_ATTENUATION: in _mesa_GetLightfv()
418 case GL_LINEAR_ATTENUATION: in _mesa_GetLightiv()
Dglthread_marshal.h215 case GL_LINEAR_ATTENUATION: in _mesa_light_enum_to_count()
Des1_conversion.c251 case GL_LINEAR_ATTENUATION: in _mesa_GetLightxv()
540 case GL_LINEAR_ATTENUATION: in _mesa_Lightxv()
Dattrib.c1247 _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); in _mesa_PopAttrib()
Ddlist.c3095 case GL_LINEAR_ATTENUATION: in save_Lightfv()
3151 case GL_LINEAR_ATTENUATION: in save_Lightiv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp117 EXPECT_EQ(1, __glLightfv_size(GL_LINEAR_ATTENUATION)); in TEST()
133 case GL_LINEAR_ATTENUATION: in TEST()
/external/angle/src/common/
DPackedGLEnums_autogen.cpp827 case GL_LINEAR_ATTENUATION: in FromGLenum()
859 return GL_LINEAR_ATTENUATION; in ToGLenum()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h310 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/swiftshader/include/GLES/
Dgl.h256 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/mesa3d/include/GLES/
Dgl.h256 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c985 case GL_LINEAR_ATTENUATION: in radeonLightfv()
1001 case GL_LINEAR_ATTENUATION: in radeonLightfv()
Dradeon_state_init.c888 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, in radeonInitState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1203 case GL_LINEAR_ATTENUATION: in r200Lightfv()
1219 case GL_LINEAR_ATTENUATION: in r200Lightfv()
Dr200_state_init.c1234 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, in r200InitState()
/external/angle/include/GLES/
Dgl.h260 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp2714 case GL_LINEAR_ATTENUATION: in Lightf()
2783 case GL_LINEAR_ATTENUATION: in Lightfv()
/external/mesa3d/include/GL/
Dgl.h288 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h628 #define GL_LINEAR_ATTENUATION 0x1208 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs1392 pub const GL_LINEAR_ATTENUATION: u32 = 4616; constant