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Searched refs:IsOutputESSL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/
DCodeGen.cpp40 if (IsOutputESSL(output)) in ConstructCompiler()
Dutil.h75 bool IsOutputESSL(ShShaderOutput output);
Dutil.cpp727 bool IsOutputESSL(ShShaderOutput output) in IsOutputESSL() function
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp86 if (!(IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)) && in LLVMFuzzerTestOneInput()
/external/angle/src/compiler/translator/tree_ops/
DDeclareAndInitBuiltinsForInstancedMultiview.cpp169 ASSERT(!selectView || IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)); in DeclareAndInitBuiltinsForInstancedMultiview()