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Searched refs:RendererD3D (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp36 RendererD3D::RendererD3D(egl::Display *display) in RendererD3D() function in rx::RendererD3D
45 RendererD3D::~RendererD3D() {} in ~RendererD3D()
47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw()
75 gl::GraphicsResetStatus RendererD3D::getResetStatus() in getResetStatus()
96 void RendererD3D::notifyDeviceLost() in notifyDeviceLost()
101 std::string RendererD3D::getVendorString() const in getVendorString()
116 void RendererD3D::setGPUDisjoint() in setGPUDisjoint()
121 GLint RendererD3D::getGPUDisjoint() in getGPUDisjoint()
131 GLint64 RendererD3D::getTimestamp() in getTimestamp()
137 void RendererD3D::ensureCapsInitialized() const in ensureCapsInitialized()
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DSurfaceD3D.h24 class RendererD3D; variable
78 RendererD3D *renderer,
89 RendererD3D *mRenderer;
120 RendererD3D *renderer,
131 RendererD3D *renderer,
DEGLImageD3D.h29 class RendererD3D; variable
38 RendererD3D *renderer);
50 RendererD3D *mRenderer;
DRenderbufferD3D.h20 class RendererD3D; variable
27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
54 RendererD3D *mRenderer;
DFramebufferD3D.h30 class RendererD3D; variable
62 FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
133 RendererD3D *mRenderer;
DDisplayD3D.cpp41 typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display *);
44 static RendererD3D *CreateTypedRendererD3D(egl::Display *display) in CreateTypedRendererD3D()
49 egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) in CreateRendererD3D()
119 RendererD3D *renderer = rendererCreationFunctions[i](display); in CreateRendererD3D()
DTextureD3D.h28 class RendererD3D; variable
35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
187 RendererD3D *mRenderer;
210 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
344 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
474 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
606 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
744 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer);
799 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
841 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
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DProgramD3D.h25 class RendererD3D; variable
141 ProgramD3DMetadata(RendererD3D *renderer,
181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
383 static void getSignature(RendererD3D *renderer,
527 RendererD3D *mRenderer;
DDynamicHLSL.h146 explicit DynamicHLSL(RendererD3D *const renderer);
190 RendererD3D *const mRenderer;
DSurfaceD3D.cpp29 RendererD3D *renderer, in SurfaceD3D()
476 RendererD3D *renderer, in WindowSurfaceD3D()
486 RendererD3D *renderer, in PbufferSurfaceD3D()
DRendererD3D.h149 class RendererD3D : public BufferFactoryD3D
152 explicit RendererD3D(egl::Display *display);
153 ~RendererD3D() override;
DEGLImageD3D.cpp30 RendererD3D *renderer) in EGLImageD3D()
DIndexDataManager.h40 class RendererD3D; variable
DShaderD3D.h30 class RendererD3D; variable
DRenderbufferD3D.cpp20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D()
DImageD3D.h34 class RendererD3D; variable
DDisplayD3D.h104 rx::RendererD3D *mRenderer;
DFramebufferD3D.cpp88 FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer) in FramebufferD3D()
DTextureD3D.cpp78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D()
806 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D()
1615 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube()
2330 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D()
3005 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray()
3797 RendererD3D *renderer) in TextureD3DImmutableBase()
3892 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External()
4009 RendererD3D *renderer) in TextureD3D_2DMultisample()
4127 RendererD3D *renderer) in TextureD3D_2DMultisampleArray()
DDynamicHLSL.cpp142 DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer) {} in DynamicHLSL()
DProgramD3D.cpp400 ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer, in ProgramD3DMetadata()
623 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature()
685 ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer) in ProgramD3D()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h67 class Renderer9 : public RendererD3D
DRenderer9.cpp99 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h113 class Renderer11 : public RendererD3D
/external/angle/src/
DlibGLESv2.gni489 "src/libANGLE/renderer/d3d/RendererD3D.cpp",
490 "src/libANGLE/renderer/d3d/RendererD3D.h",

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