/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 36 RendererD3D::RendererD3D(egl::Display *display) in RendererD3D() function in rx::RendererD3D 45 RendererD3D::~RendererD3D() {} in ~RendererD3D() 47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() 75 gl::GraphicsResetStatus RendererD3D::getResetStatus() in getResetStatus() 96 void RendererD3D::notifyDeviceLost() in notifyDeviceLost() 101 std::string RendererD3D::getVendorString() const in getVendorString() 116 void RendererD3D::setGPUDisjoint() in setGPUDisjoint() 121 GLint RendererD3D::getGPUDisjoint() in getGPUDisjoint() 131 GLint64 RendererD3D::getTimestamp() in getTimestamp() 137 void RendererD3D::ensureCapsInitialized() const in ensureCapsInitialized() [all …]
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D | SurfaceD3D.h | 24 class RendererD3D; variable 78 RendererD3D *renderer, 89 RendererD3D *mRenderer; 120 RendererD3D *renderer, 131 RendererD3D *renderer,
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D | EGLImageD3D.h | 29 class RendererD3D; variable 38 RendererD3D *renderer); 50 RendererD3D *mRenderer;
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D | RenderbufferD3D.h | 20 class RendererD3D; variable 27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); 54 RendererD3D *mRenderer;
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D | FramebufferD3D.h | 30 class RendererD3D; variable 62 FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer); 133 RendererD3D *mRenderer;
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D | DisplayD3D.cpp | 41 typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display *); 44 static RendererD3D *CreateTypedRendererD3D(egl::Display *display) in CreateTypedRendererD3D() 49 egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) in CreateRendererD3D() 119 RendererD3D *renderer = rendererCreationFunctions[i](display); in CreateRendererD3D()
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D | TextureD3D.h | 28 class RendererD3D; variable 35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer); 187 RendererD3D *mRenderer; 210 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer); 344 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer); 474 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer); 606 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer); 744 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer); 799 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer); 841 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer); [all …]
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D | ProgramD3D.h | 25 class RendererD3D; variable 141 ProgramD3DMetadata(RendererD3D *renderer, 181 ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer); 383 static void getSignature(RendererD3D *renderer, 527 RendererD3D *mRenderer;
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D | DynamicHLSL.h | 146 explicit DynamicHLSL(RendererD3D *const renderer); 190 RendererD3D *const mRenderer;
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D | SurfaceD3D.cpp | 29 RendererD3D *renderer, in SurfaceD3D() 476 RendererD3D *renderer, in WindowSurfaceD3D() 486 RendererD3D *renderer, in PbufferSurfaceD3D()
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D | RendererD3D.h | 149 class RendererD3D : public BufferFactoryD3D 152 explicit RendererD3D(egl::Display *display); 153 ~RendererD3D() override;
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D | EGLImageD3D.cpp | 30 RendererD3D *renderer) in EGLImageD3D()
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D | IndexDataManager.h | 40 class RendererD3D; variable
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D | ShaderD3D.h | 30 class RendererD3D; variable
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D | RenderbufferD3D.cpp | 20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D()
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D | ImageD3D.h | 34 class RendererD3D; variable
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D | DisplayD3D.h | 104 rx::RendererD3D *mRenderer;
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D | FramebufferD3D.cpp | 88 FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer) in FramebufferD3D()
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D | TextureD3D.cpp | 78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() 806 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D() 1615 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() 2330 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D() 3005 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray() 3797 RendererD3D *renderer) in TextureD3DImmutableBase() 3892 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External() 4009 RendererD3D *renderer) in TextureD3D_2DMultisample() 4127 RendererD3D *renderer) in TextureD3D_2DMultisampleArray()
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D | DynamicHLSL.cpp | 142 DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer) {} in DynamicHLSL()
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D | ProgramD3D.cpp | 400 ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer, in ProgramD3DMetadata() 623 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature() 685 ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer) in ProgramD3D()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 67 class Renderer9 : public RendererD3D
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D | Renderer9.cpp | 99 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 113 class Renderer11 : public RendererD3D
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/external/angle/src/ |
D | libGLESv2.gni | 489 "src/libANGLE/renderer/d3d/RendererD3D.cpp", 490 "src/libANGLE/renderer/d3d/RendererD3D.h",
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