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Searched refs:ShaderLibrary (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/modules/glshared/
DglsShaderLibrary.hpp38 class ShaderLibrary class
41ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& …
42 ~ShaderLibrary (void);
47 ShaderLibrary (const ShaderLibrary&); // not allowed!
48 ShaderLibrary& operator= (const ShaderLibrary&); // not allowed!
DglsShaderLibrary.cpp63 ShaderLibrary::ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::… in ShaderLibrary() function in deqp::gls::ShaderLibrary
70 ShaderLibrary::~ShaderLibrary (void) in ~ShaderLibrary()
74 std::vector<tcu::TestNode*> ShaderLibrary::loadShaderFile (const char* fileName) in loadShaderFile()
/external/deqp/external/openglcts/modules/common/
DglcShaderLibrary.hpp36 class ShaderLibrary class
39 ShaderLibrary(tcu::TestContext& testCtx, glu::RenderContext& renderCtx);
40 ~ShaderLibrary(void);
45 ShaderLibrary(const ShaderLibrary&); // not allowed!
46 ShaderLibrary& operator=(const ShaderLibrary&); // not allowed!
DglcShaderLibrary.cpp1121 ShaderLibrary::ShaderLibrary(tcu::TestContext& testCtx, RenderContext& renderCtx) in ShaderLibrary() function in deqp::ShaderLibrary
1126 ShaderLibrary::~ShaderLibrary(void) in ~ShaderLibrary()
1130 vector<tcu::TestNode*> ShaderLibrary::loadShaderFile(const char* fileName) in loadShaderFile()
1172 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init()
DglcShaderSwitchTests.cpp456 ShaderLibrary library(m_testCtx, m_context.getRenderContext()); in init()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.cpp315 ShaderLibrary::ShaderLibrary() {} in ShaderLibrary() function in rx::vk::ShaderLibrary
317 ShaderLibrary::~ShaderLibrary() {} in ~ShaderLibrary()
319 void ShaderLibrary::destroy(VkDevice device) in destroy()
371 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context, in getBlitResolve_frag()
379 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp( in getBlitResolveStencilNoExport_comp()
389 angle::Result ShaderLibrary::getBufferUtils_comp(Context *context, in getBufferUtils_comp()
397 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context, in getConvertIndex_comp()
405 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp( in getConvertIndexIndirectLineLoop_comp()
415 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp( in getConvertIndirectLineLoop_comp()
425 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context, in getConvertVertex_comp()
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Dvk_internal_shaders_autogen.h198 class ShaderLibrary final : angle::NonCopyable
201 ShaderLibrary();
202 ~ShaderLibrary();
DContextVk.h578 vk::ShaderLibrary &getShaderLibrary() { return mShaderLibrary; } in getShaderLibrary()
1076 vk::ShaderLibrary mShaderLibrary;
DUtilsVk.cpp1256 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer()
1488 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl()
1761 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in copyImage()
/external/deqp/modules/gles2/functional/
Des2fShaderExecuteTest.cpp56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init()
Des2fShaderConstExprTests.cpp222 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
231 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des2fShaderFragDataTests.cpp239 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des2fShaderLoopTests.cpp1342 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
Des2fShaderTextureFunctionTests.cpp625 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderSwitchTests.cpp453 ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des3fFunctionalTests.cpp161 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
Des3fShaderFragDataTests.cpp384 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des3fShaderConstExprTests.cpp316 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
Des3fShaderLoopTests.cpp1218 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
Des3fShaderIndexingTests.cpp1137 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
/external/deqp/modules/gles31/functional/
Des31fAndroidExtensionPackES31ATests.cpp259 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
Des31fFunctionalTests.cpp115 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
Des31fUniformLocationTests.cpp1053 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init()
1064 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init()
Des31fSeparateShaderTests.cpp1840 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests()
1851 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests()
/external/deqp/external/openglcts/
DCONTRIBUTING.md73 There is a mini shader test framework (`glcts::ShaderLibrary`) that can create

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