Searched refs:loadAction (Results 1 – 10 of 10) sorted by relevance
40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;192 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear;195 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;215 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;218 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;248 renderPassDesc.colorAttachments[0].loadAction =
195 renderPassDesc.colorAttachments[0].loadAction = canDiscardOutsideDstRect ? MTLLoadActionDontCare
326 colorAttachment.loadAction = MTLLoadActionDontCare;330 colorAttachment.loadAction = MTLLoadActionLoad;337 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionDontCare;341 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionLoad;348 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;352 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;472 colorAttachment.loadAction = MTLLoadActionClear;480 colorAttachment.loadAction = MTLLoadActionLoad;489 tempDesc.depthAttachment.loadAction = MTLLoadActionClear;497 tempDesc.depthAttachment.loadAction = MTLLoadActionLoad;[all …]
179 ANGLE_OBJC_CP_PROPERTY(dst, src, loadAction);641 loadAction = MTLLoadActionLoad;659 return loadAction == other.loadAction && storeAction == other.storeAction &&
248 MTLLoadAction loadAction; member
1161 rpDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
146 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;148 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;205 renderPassDesc.colorAttachments[0].loadAction =216 renderPassDesc.stencilAttachment.loadAction =229 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;232 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
61 bool loadActionsValid = second.loadAction == MTLLoadActionLoad ||62 second.loadAction == MTLLoadActionDontCare;
1394 renderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
1396 QAction *loadAction = new QAction(QPixmap(xpm_load), _("&Load"), this); in ConfigMainWindow() local1397 loadAction->setShortcut(Qt::CTRL + Qt::Key_L); in ConfigMainWindow()1398 connect(loadAction, SIGNAL(triggered(bool)), SLOT(loadConfig())); in ConfigMainWindow()1458 toolBar->addAction(loadAction); in ConfigMainWindow()1467 config->addAction(loadAction); in ConfigMainWindow()