Searched refs:mGLPositionInitialized (Results 1 – 2 of 2) sorted by relevance
291 mGLPositionInitialized(false), in TCompiler()842 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()849 mGLPositionInitialized = true; in checkAndSimplifyAST()1182 mGLPositionInitialized = false; in clearResults()1426 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()1427 mGLPositionInitialized = true; in initializeOutputVariables()
227 bool mGLPositionInitialized; variable