Searched refs:mShaderStorageBlocks (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/compiler/translator/ |
D | Compiler.h | 120 return mShaderStorageBlocks; in getShaderStorageBlocks() 193 std::vector<sh::InterfaceBlock> mShaderStorageBlocks; variable
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D | CollectVariables.cpp | 166 std::vector<InterfaceBlock> *mShaderStorageBlocks; member in sh::__anon75c84adc0111::CollectVariablesTraverser 245 mShaderStorageBlocks(shaderStorageBlocks), in CollectVariablesTraverser() 481 FindVariableInInterfaceBlock(symbolName, interfaceBlock, mShaderStorageBlocks); in visitSymbol() 878 mShaderStorageBlocks->push_back(interfaceBlock); in visitDeclaration() 927 namedBlock = FindVariable(blockName, mShaderStorageBlocks); in findNamedInterfaceBlock()
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D | Compiler.cpp | 798 &mShaderStorageBlocks, &mInBlocks, mResources.HashFunction, &mSymbolTable, in checkAndSimplifyAST() 1135 mInterfaceBlocks.reserve(mUniformBlocks.size() + mShaderStorageBlocks.size() + in collectInterfaceBlocks() 1138 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mShaderStorageBlocks.begin(), in collectInterfaceBlocks() 1139 mShaderStorageBlocks.end()); in collectInterfaceBlocks() 1179 mShaderStorageBlocks.clear(); in clearResults()
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D | ShaderStorageBlockOutputHLSL.h | 88 const std::vector<InterfaceBlock> &mShaderStorageBlocks; variable
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D | ShaderStorageBlockOutputHLSL.cpp | 317 mShaderStorageBlocks(shaderStorageBlocks) in ShaderStorageBlockOutputHLSL() 500 GetShaderStorageBlockMembersInfo(interfaceBlock, mShaderStorageBlocks, in visitSymbol() 589 GetShaderStorageBlockMembersInfo(interfaceBlock, mShaderStorageBlocks, in visitBinary()
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D | TranslatorHLSL.cpp | 190 perfDiagnostics, mShaderStorageBlocks); in translate()
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/external/angle/src/libANGLE/ |
D | Shader.h | 79 return mShaderStorageBlocks; in getShaderStorageBlocks() 108 std::vector<sh::InterfaceBlock> mShaderStorageBlocks; variable
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D | Program.h | 263 ASSERT(blockIndex < mShaderStorageBlocks.size()); in getShaderStorageBlockBinding() 264 return mShaderStorageBlocks[blockIndex].binding; in getShaderStorageBlockBinding() 283 return mShaderStorageBlocks; in getShaderStorageBlocks() 403 std::vector<InterfaceBlock> mShaderStorageBlocks; variable 684 return static_cast<GLuint>(mState.mShaderStorageBlocks.size()); in getActiveShaderStorageBlockCount()
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D | Shader.cpp | 313 mState.mShaderStorageBlocks.clear(); in compile() 434 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()
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D | Program.cpp | 1471 &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers)); in link() 1525 &mState.mUniforms, &mState.mShaderStorageBlocks, &mState.mBufferVariables, in link() 1812 mState.mShaderStorageBlocks.clear(); in unlink() 3036 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName); in getActiveShaderStorageBlockName() 3068 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks); in getActiveShaderStorageBlockMaxNameLength() 3080 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name); in getShaderStorageBlockIndex() 3093 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size())); in getShaderStorageBlockByIndex() 3094 return mState.mShaderStorageBlocks[index]; in getShaderStorageBlockByIndex() 5344 ASSERT(mState.mShaderStorageBlocks.empty()); in deserialize() 5350 mState.mShaderStorageBlocks.push_back(shaderStorageBlock); in deserialize()
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