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Searched refs:rasterizerDiscard (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Device/
DSetupProcessor.cpp84 state.rasterizerDiscard = context->rasterizerDiscard; in update()
DSetupProcessor.hpp56 bool rasterizerDiscard : 1; member
DContext.hpp130 bool rasterizerDiscard; member in sw::Context
DContext.cpp104 rasterizerDiscard = false; in init()
DRenderer.cpp470 if(!draw->setupState.rasterizerDiscard) in run()
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp93 state.rasterizerDiscard = context->rasterizerDiscard; in update()
DSetupProcessor.hpp57 bool rasterizerDiscard : 1; member
DContext.hpp511 bool rasterizerDiscard; member in sw::Context
DRenderer.hpp324 void setRasterizerDiscard(bool rasterizerDiscard);
DRenderer.cpp931 if(!draw->setupState.rasterizerDiscard) in executeTask()
2643 void Renderer::setRasterizerDiscard(bool rasterizerDiscard) in setRasterizerDiscard() argument
2645 context->rasterizerDiscard = rasterizerDiscard; in setRasterizerDiscard()
DContext.cpp260 rasterizerDiscard = false; in init()
/external/angle/src/libANGLE/
Dangletypes.cpp21 rasterizerDiscard = false; in RasterizerState()
Dangletypes.h143 bool rasterizerDiscard; member
DState.h147 bool isRasterizerDiscardEnabled() const { return mRasterizer.rasterizerDiscard; } in isRasterizerDiscardEnabled()
DState.cpp759 mRasterizer.rasterizerDiscard = enabled; in setRasterizerDiscard()
DvalidationES.cpp3001 if (!context->getState().getRasterizerState().rasterizerDiscard && in ValidateDrawStates()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp279 context.rasterizerDiscard = (rasterizationState->rasterizerDiscardEnable != VK_FALSE); in GraphicsPipeline()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp722 mCurRasterState.rasterizerDiscard = false; in StateManager11()
1122 if (state.getRasterizerState().rasterizerDiscard != in syncState()
1123 mCurRasterState.rasterizerDiscard) in syncState()
2921 if (!glState.getRasterizerState().rasterizerDiscard) in syncProgram()
DRenderer11.cpp1591 if (!pixelExe || glState.getRasterizerState().rasterizerDiscard) in drawWithGeometryShaderAndTransformFeedback()