1 // Copyright (c) 2018 The Khronos Group Inc. 2 // Copyright (c) 2018 Valve Corporation 3 // Copyright (c) 2018 LunarG Inc. 4 // 5 // Licensed under the Apache License, Version 2.0 (the "License"); 6 // you may not use this file except in compliance with the License. 7 // You may obtain a copy of the License at 8 // 9 // http://www.apache.org/licenses/LICENSE-2.0 10 // 11 // Unless required by applicable law or agreed to in writing, software 12 // distributed under the License is distributed on an "AS IS" BASIS, 13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 // See the License for the specific language governing permissions and 15 // limitations under the License. 16 17 #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 18 #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 19 20 #include <list> 21 #include <memory> 22 #include <vector> 23 24 #include "source/opt/ir_builder.h" 25 #include "source/opt/pass.h" 26 #include "spirv-tools/instrument.hpp" 27 28 // This is a base class to assist in the creation of passes which instrument 29 // shader modules. More specifically, passes which replace instructions with a 30 // larger and more capable set of instructions. Commonly, these new 31 // instructions will add testing of operands and execute different 32 // instructions depending on the outcome, including outputting of debug 33 // information into a buffer created especially for that purpose. 34 // 35 // This class contains helper functions to create an InstProcessFunction, 36 // which is the heart of any derived class implementing a specific 37 // instrumentation pass. It takes an instruction as an argument, decides 38 // if it should be instrumented, and generates code to replace it. This class 39 // also supplies function InstProcessEntryPointCallTree which applies the 40 // InstProcessFunction to every reachable instruction in a module and replaces 41 // the instruction with new instructions if generated. 42 // 43 // Chief among the helper functions are output code generation functions, 44 // used to generate code in the shader which writes data to output buffers 45 // associated with that validation. Currently one such function, 46 // GenDebugStreamWrite, exists. Other such functions may be added in the 47 // future. Each is accompanied by documentation describing the format of 48 // its output buffer. 49 // 50 // A validation pass may read or write multiple buffers. All such buffers 51 // are located in a single debug descriptor set whose index is passed at the 52 // creation of the instrumentation pass. The bindings of the buffers used by 53 // a validation pass are permanantly assigned and fixed and documented by 54 // the kDebugOutput* static consts. 55 56 namespace spvtools { 57 namespace opt { 58 59 // Validation Ids 60 // These are used to identify the general validation being done and map to 61 // its output buffers. 62 static const uint32_t kInstValidationIdBindless = 0; 63 static const uint32_t kInstValidationIdBuffAddr = 1; 64 static const uint32_t kInstValidationIdDebugPrintf = 2; 65 66 class InstrumentPass : public Pass { 67 using cbb_ptr = const BasicBlock*; 68 69 public: 70 using InstProcessFunction = 71 std::function<void(BasicBlock::iterator, UptrVectorIterator<BasicBlock>, 72 uint32_t, std::vector<std::unique_ptr<BasicBlock>>*)>; 73 74 ~InstrumentPass() override = default; 75 GetPreservedAnalyses()76 IRContext::Analysis GetPreservedAnalyses() override { 77 return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations | 78 IRContext::kAnalysisCombinators | IRContext::kAnalysisNameMap | 79 IRContext::kAnalysisBuiltinVarId | IRContext::kAnalysisConstants; 80 } 81 82 protected: 83 // Create instrumentation pass for |validation_id| which utilizes descriptor 84 // set |desc_set| for debug input and output buffers and writes |shader_id| 85 // into debug output records. InstrumentPass(uint32_t desc_set,uint32_t shader_id,uint32_t validation_id)86 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) 87 : Pass(), 88 desc_set_(desc_set), 89 shader_id_(shader_id), 90 validation_id_(validation_id), 91 version_(2u) {} 92 // Create instrumentation pass for |validation_id| which utilizes descriptor 93 // set |desc_set| for debug input and output buffers and writes |shader_id| 94 // into debug output records with format |version|. Deprecated. InstrumentPass(uint32_t desc_set,uint32_t shader_id,uint32_t validation_id,uint32_t version)95 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, 96 uint32_t version) 97 : Pass(), 98 desc_set_(desc_set), 99 shader_id_(shader_id), 100 validation_id_(validation_id), 101 version_(version) {} 102 103 // Initialize state for instrumentation of module. 104 void InitializeInstrument(); 105 106 // Call |pfn| on all instructions in all functions in the call tree of the 107 // entry points in |module|. If code is generated for an instruction, replace 108 // the instruction's block with the new blocks that are generated. Continue 109 // processing at the top of the last new block. 110 bool InstProcessEntryPointCallTree(InstProcessFunction& pfn); 111 112 // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr| 113 // to be instrumented into block |new_blk_ptr|. 114 void MovePreludeCode(BasicBlock::iterator ref_inst_itr, 115 UptrVectorIterator<BasicBlock> ref_block_itr, 116 std::unique_ptr<BasicBlock>* new_blk_ptr); 117 118 // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr| 119 // to be instrumented into block |new_blk_ptr|. 120 void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr, 121 BasicBlock* new_blk_ptr); 122 123 // Generate instructions in |builder| which will atomically fetch and 124 // increment the size of the debug output buffer stream of the current 125 // validation and write a record to the end of the stream, if enough space 126 // in the buffer remains. The record will contain the index of the function 127 // and instruction within that function |func_idx, instruction_idx| which 128 // generated the record. It will also contain additional information to 129 // identify the instance of the shader, depending on the stage |stage_idx| 130 // of the shader. Finally, the record will contain validation-specific 131 // data contained in |validation_ids| which will identify the validation 132 // error as well as the values involved in the error. 133 // 134 // The output buffer binding written to by the code generated by the function 135 // is determined by the validation id specified when each specific 136 // instrumentation pass is created. 137 // 138 // The output buffer is a sequence of 32-bit values with the following 139 // format (where all elements are unsigned 32-bit unless otherwise noted): 140 // 141 // Size 142 // Record0 143 // Record1 144 // Record2 145 // ... 146 // 147 // Size is the number of 32-bit values that have been written or 148 // attempted to be written to the output buffer, excluding the Size. It is 149 // initialized to 0. If the size of attempts to write the buffer exceeds 150 // the actual size of the buffer, it is possible that this field can exceed 151 // the actual size of the buffer. 152 // 153 // Each Record* is a variable-length sequence of 32-bit values with the 154 // following format defined using static const offsets in the .cpp file: 155 // 156 // Record Size 157 // Shader ID 158 // Instruction Index 159 // Stage 160 // Stage-specific Word 0 161 // Stage-specific Word 1 162 // ... 163 // Validation Error Code 164 // Validation-specific Word 0 165 // Validation-specific Word 1 166 // Validation-specific Word 2 167 // ... 168 // 169 // Each record consists of three subsections: members common across all 170 // validation, members specific to the stage, and members specific to a 171 // validation. 172 // 173 // The Record Size is the number of 32-bit words in the record, including 174 // the Record Size word. 175 // 176 // Shader ID is a value that identifies which shader has generated the 177 // validation error. It is passed when the instrumentation pass is created. 178 // 179 // The Instruction Index is the position of the instruction within the 180 // SPIR-V file which is in error. 181 // 182 // The Stage is the pipeline stage which has generated the error as defined 183 // by the SpvExecutionModel_ enumeration. This is used to interpret the 184 // following Stage-specific words. 185 // 186 // The Stage-specific Words identify which invocation of the shader generated 187 // the error. Every stage will write a fixed number of words. Vertex shaders 188 // will write the Vertex and Instance ID. Fragment shaders will write 189 // FragCoord.xy. Compute shaders will write the GlobalInvocation ID. 190 // The tesselation eval shader will write the Primitive ID and TessCoords.uv. 191 // The tesselation control shader and geometry shader will write the 192 // Primitive ID and Invocation ID. 193 // 194 // The Validation Error Code specifies the exact error which has occurred. 195 // These are enumerated with the kInstError* static consts. This allows 196 // multiple validation layers to use the same, single output buffer. 197 // 198 // The Validation-specific Words are a validation-specific number of 32-bit 199 // words which give further information on the validation error that 200 // occurred. These are documented further in each file containing the 201 // validation-specific class which derives from this base class. 202 // 203 // Because the code that is generated checks against the size of the buffer 204 // before writing, the size of the debug out buffer can be used by the 205 // validation layer to control the number of error records that are written. 206 void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx, 207 const std::vector<uint32_t>& validation_ids, 208 InstructionBuilder* builder); 209 210 // Generate in |builder| instructions to read the unsigned integer from the 211 // input buffer specified by the offsets in |offset_ids|. Given offsets 212 // o0, o1, ... oN, and input buffer ibuf, return the id for the value: 213 // 214 // ibuf[...ibuf[ibuf[o0]+o1]...+oN] 215 // 216 // The binding and the format of the input buffer is determined by each 217 // specific validation, which is specified at the creation of the pass. 218 uint32_t GenDebugDirectRead(const std::vector<uint32_t>& offset_ids, 219 InstructionBuilder* builder); 220 221 // Generate code to cast |value_id| to unsigned, if needed. Return 222 // an id to the unsigned equivalent. 223 uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder); 224 225 // Return new label. 226 std::unique_ptr<Instruction> NewLabel(uint32_t label_id); 227 228 // Return id for 32-bit unsigned type 229 uint32_t GetUintId(); 230 231 // Return id for 64-bit unsigned type 232 uint32_t GetUint64Id(); 233 234 // Return id for 8-bit unsigned type 235 uint32_t GetUint8Id(); 236 237 // Return id for 32-bit unsigned type 238 uint32_t GetBoolId(); 239 240 // Return id for void type 241 uint32_t GetVoidId(); 242 243 // Return pointer to type for runtime array of uint 244 analysis::Type* GetUintXRuntimeArrayType(uint32_t width, 245 analysis::Type** rarr_ty); 246 247 // Return pointer to type for runtime array of uint 248 analysis::Type* GetUintRuntimeArrayType(uint32_t width); 249 250 // Return id for buffer uint type 251 uint32_t GetOutputBufferPtrId(); 252 253 // Return id for buffer uint type 254 uint32_t GetInputBufferTypeId(); 255 256 // Return id for buffer uint type 257 uint32_t GetInputBufferPtrId(); 258 259 // Return binding for output buffer for current validation. 260 uint32_t GetOutputBufferBinding(); 261 262 // Return binding for input buffer for current validation. 263 uint32_t GetInputBufferBinding(); 264 265 // Add storage buffer extension if needed 266 void AddStorageBufferExt(); 267 268 // Return id for debug output buffer 269 uint32_t GetOutputBufferId(); 270 271 // Return id for debug input buffer 272 uint32_t GetInputBufferId(); 273 274 // Return id for 32-bit float type 275 uint32_t GetFloatId(); 276 277 // Return id for v4float type 278 uint32_t GetVec4FloatId(); 279 280 // Return id for uint vector type of |length| 281 uint32_t GetVecUintId(uint32_t length); 282 283 // Return id for v4uint type 284 uint32_t GetVec4UintId(); 285 286 // Return id for v3uint type 287 uint32_t GetVec3UintId(); 288 289 // Return id for output function. Define if it doesn't exist with 290 // |val_spec_param_cnt| validation-specific uint32 parameters. 291 uint32_t GetStreamWriteFunctionId(uint32_t stage_idx, 292 uint32_t val_spec_param_cnt); 293 294 // Return id for input function taking |param_cnt| uint32 parameters. Define 295 // if it doesn't exist. 296 uint32_t GetDirectReadFunctionId(uint32_t param_cnt); 297 298 // Apply instrumentation function |pfn| to every instruction in |func|. 299 // If code is generated for an instruction, replace the instruction's 300 // block with the new blocks that are generated. Continue processing at the 301 // top of the last new block. 302 bool InstrumentFunction(Function* func, uint32_t stage_idx, 303 InstProcessFunction& pfn); 304 305 // Call |pfn| on all functions in the call tree of the function 306 // ids in |roots|. 307 bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn, 308 std::queue<uint32_t>* roots, 309 uint32_t stage_idx); 310 311 // Gen code into |builder| to write |field_value_id| into debug output 312 // buffer at |base_offset_id| + |field_offset|. 313 void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset, 314 uint32_t field_value_id, 315 InstructionBuilder* builder); 316 317 // Generate instructions into |builder| which will write the members 318 // of the debug output record common for all stages and validations at 319 // |base_off|. 320 void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx, 321 uint32_t stage_idx, uint32_t base_off, 322 InstructionBuilder* builder); 323 324 // Generate instructions into |builder| which will write 325 // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of 326 // the debug output buffer . 327 void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id, 328 uint32_t uint_frag_coord_id, 329 uint32_t component, 330 InstructionBuilder* builder); 331 332 // Generate instructions into |builder| which will load |var_id| and return 333 // its result id. 334 uint32_t GenVarLoad(uint32_t var_id, InstructionBuilder* builder); 335 336 // Generate instructions into |builder| which will load the uint |builtin_id| 337 // and write it into the debug output buffer at |base_off| + |builtin_off|. 338 void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off, 339 uint32_t base_off, InstructionBuilder* builder); 340 341 // Generate instructions into |builder| which will write the |stage_idx|- 342 // specific members of the debug output stream at |base_off|. 343 void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off, 344 InstructionBuilder* builder); 345 346 // Return true if instruction must be in the same block that its result 347 // is used. 348 bool IsSameBlockOp(const Instruction* inst) const; 349 350 // Clone operands which must be in same block as consumer instructions. 351 // Look in same_blk_pre for instructions that need cloning. Look in 352 // same_blk_post for instructions already cloned. Add cloned instruction 353 // to same_blk_post. 354 void CloneSameBlockOps( 355 std::unique_ptr<Instruction>* inst, 356 std::unordered_map<uint32_t, uint32_t>* same_blk_post, 357 std::unordered_map<uint32_t, Instruction*>* same_blk_pre, 358 BasicBlock* block_ptr); 359 360 // Update phis in succeeding blocks to point to new last block 361 void UpdateSucceedingPhis( 362 std::vector<std::unique_ptr<BasicBlock>>& new_blocks); 363 364 // Debug descriptor set index 365 uint32_t desc_set_; 366 367 // Shader module ID written into output record 368 uint32_t shader_id_; 369 370 // Map from function id to function pointer. 371 std::unordered_map<uint32_t, Function*> id2function_; 372 373 // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt 374 // CFG. It has functionality not present in CFG. Consolidate. 375 std::unordered_map<uint32_t, BasicBlock*> id2block_; 376 377 // Map from instruction's unique id to offset in original file. 378 std::unordered_map<uint32_t, uint32_t> uid2offset_; 379 380 // result id for OpConstantFalse 381 uint32_t validation_id_; 382 383 // id for output buffer variable 384 uint32_t output_buffer_id_; 385 386 // ptr type id for output buffer element 387 uint32_t output_buffer_ptr_id_; 388 389 // ptr type id for input buffer element 390 uint32_t input_buffer_ptr_id_; 391 392 // id for debug output function 393 std::unordered_map<uint32_t, uint32_t> param2output_func_id_; 394 395 // ids for debug input functions 396 std::unordered_map<uint32_t, uint32_t> param2input_func_id_; 397 398 // id for input buffer variable 399 uint32_t input_buffer_id_; 400 401 // id for 32-bit float type 402 uint32_t float_id_; 403 404 // id for v4float type 405 uint32_t v4float_id_; 406 407 // id for v4uint type 408 uint32_t v4uint_id_; 409 410 // id for v3uint type 411 uint32_t v3uint_id_; 412 413 // id for 32-bit unsigned type 414 uint32_t uint_id_; 415 416 // id for 64-bit unsigned type 417 uint32_t uint64_id_; 418 419 // id for 8-bit unsigned type 420 uint32_t uint8_id_; 421 422 // id for bool type 423 uint32_t bool_id_; 424 425 // id for void type 426 uint32_t void_id_; 427 428 // Record format version 429 uint32_t version_; 430 431 // boolean to remember storage buffer extension 432 bool storage_buffer_ext_defined_; 433 434 // runtime array of uint type 435 analysis::Type* uint64_rarr_ty_; 436 437 // runtime array of uint type 438 analysis::Type* uint32_rarr_ty_; 439 440 // Pre-instrumentation same-block insts 441 std::unordered_map<uint32_t, Instruction*> same_block_pre_; 442 443 // Post-instrumentation same-block op ids 444 std::unordered_map<uint32_t, uint32_t> same_block_post_; 445 }; 446 447 } // namespace opt 448 } // namespace spvtools 449 450 #endif // LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 451