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1 // Copyright (c) 2018 The Khronos Group Inc.
2 // Copyright (c) 2018 Valve Corporation
3 // Copyright (c) 2018 LunarG Inc.
4 //
5 // Licensed under the Apache License, Version 2.0 (the "License");
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
8 //
9 //     http://www.apache.org/licenses/LICENSE-2.0
10 //
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an "AS IS" BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
16 
17 #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_
18 #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_
19 
20 #include <list>
21 #include <memory>
22 #include <vector>
23 
24 #include "source/opt/ir_builder.h"
25 #include "source/opt/pass.h"
26 #include "spirv-tools/instrument.hpp"
27 
28 // This is a base class to assist in the creation of passes which instrument
29 // shader modules. More specifically, passes which replace instructions with a
30 // larger and more capable set of instructions. Commonly, these new
31 // instructions will add testing of operands and execute different
32 // instructions depending on the outcome, including outputting of debug
33 // information into a buffer created especially for that purpose.
34 //
35 // This class contains helper functions to create an InstProcessFunction,
36 // which is the heart of any derived class implementing a specific
37 // instrumentation pass. It takes an instruction as an argument, decides
38 // if it should be instrumented, and generates code to replace it. This class
39 // also supplies function InstProcessEntryPointCallTree which applies the
40 // InstProcessFunction to every reachable instruction in a module and replaces
41 // the instruction with new instructions if generated.
42 //
43 // Chief among the helper functions are output code generation functions,
44 // used to generate code in the shader which writes data to output buffers
45 // associated with that validation. Currently one such function,
46 // GenDebugStreamWrite, exists. Other such functions may be added in the
47 // future. Each is accompanied by documentation describing the format of
48 // its output buffer.
49 //
50 // A validation pass may read or write multiple buffers. All such buffers
51 // are located in a single debug descriptor set whose index is passed at the
52 // creation of the instrumentation pass. The bindings of the buffers used by
53 // a validation pass are permanantly assigned and fixed and documented by
54 // the kDebugOutput* static consts.
55 
56 namespace spvtools {
57 namespace opt {
58 
59 // Validation Ids
60 // These are used to identify the general validation being done and map to
61 // its output buffers.
62 static const uint32_t kInstValidationIdBindless = 0;
63 static const uint32_t kInstValidationIdBuffAddr = 1;
64 static const uint32_t kInstValidationIdDebugPrintf = 2;
65 
66 class InstrumentPass : public Pass {
67   using cbb_ptr = const BasicBlock*;
68 
69  public:
70   using InstProcessFunction =
71       std::function<void(BasicBlock::iterator, UptrVectorIterator<BasicBlock>,
72                          uint32_t, std::vector<std::unique_ptr<BasicBlock>>*)>;
73 
74   ~InstrumentPass() override = default;
75 
GetPreservedAnalyses()76   IRContext::Analysis GetPreservedAnalyses() override {
77     return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations |
78            IRContext::kAnalysisCombinators | IRContext::kAnalysisNameMap |
79            IRContext::kAnalysisBuiltinVarId | IRContext::kAnalysisConstants;
80   }
81 
82  protected:
83   // Create instrumentation pass for |validation_id| which utilizes descriptor
84   // set |desc_set| for debug input and output buffers and writes |shader_id|
85   // into debug output records.
InstrumentPass(uint32_t desc_set,uint32_t shader_id,uint32_t validation_id)86   InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id)
87       : Pass(),
88         desc_set_(desc_set),
89         shader_id_(shader_id),
90         validation_id_(validation_id),
91         version_(2u) {}
92   // Create instrumentation pass for |validation_id| which utilizes descriptor
93   // set |desc_set| for debug input and output buffers and writes |shader_id|
94   // into debug output records with format |version|. Deprecated.
InstrumentPass(uint32_t desc_set,uint32_t shader_id,uint32_t validation_id,uint32_t version)95   InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id,
96                  uint32_t version)
97       : Pass(),
98         desc_set_(desc_set),
99         shader_id_(shader_id),
100         validation_id_(validation_id),
101         version_(version) {}
102 
103   // Initialize state for instrumentation of module.
104   void InitializeInstrument();
105 
106   // Call |pfn| on all instructions in all functions in the call tree of the
107   // entry points in |module|. If code is generated for an instruction, replace
108   // the instruction's block with the new blocks that are generated. Continue
109   // processing at the top of the last new block.
110   bool InstProcessEntryPointCallTree(InstProcessFunction& pfn);
111 
112   // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr|
113   // to be instrumented into block |new_blk_ptr|.
114   void MovePreludeCode(BasicBlock::iterator ref_inst_itr,
115                        UptrVectorIterator<BasicBlock> ref_block_itr,
116                        std::unique_ptr<BasicBlock>* new_blk_ptr);
117 
118   // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr|
119   // to be instrumented into block |new_blk_ptr|.
120   void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr,
121                         BasicBlock* new_blk_ptr);
122 
123   // Generate instructions in |builder| which will atomically fetch and
124   // increment the size of the debug output buffer stream of the current
125   // validation and write a record to the end of the stream, if enough space
126   // in the buffer remains. The record will contain the index of the function
127   // and instruction within that function |func_idx, instruction_idx| which
128   // generated the record. It will also contain additional information to
129   // identify the instance of the shader, depending on the stage |stage_idx|
130   // of the shader. Finally, the record will contain validation-specific
131   // data contained in |validation_ids| which will identify the validation
132   // error as well as the values involved in the error.
133   //
134   // The output buffer binding written to by the code generated by the function
135   // is determined by the validation id specified when each specific
136   // instrumentation pass is created.
137   //
138   // The output buffer is a sequence of 32-bit values with the following
139   // format (where all elements are unsigned 32-bit unless otherwise noted):
140   //
141   //     Size
142   //     Record0
143   //     Record1
144   //     Record2
145   //     ...
146   //
147   // Size is the number of 32-bit values that have been written or
148   // attempted to be written to the output buffer, excluding the Size. It is
149   // initialized to 0. If the size of attempts to write the buffer exceeds
150   // the actual size of the buffer, it is possible that this field can exceed
151   // the actual size of the buffer.
152   //
153   // Each Record* is a variable-length sequence of 32-bit values with the
154   // following format defined using static const offsets in the .cpp file:
155   //
156   //     Record Size
157   //     Shader ID
158   //     Instruction Index
159   //     Stage
160   //     Stage-specific Word 0
161   //     Stage-specific Word 1
162   //     ...
163   //     Validation Error Code
164   //     Validation-specific Word 0
165   //     Validation-specific Word 1
166   //     Validation-specific Word 2
167   //     ...
168   //
169   // Each record consists of three subsections: members common across all
170   // validation, members specific to the stage, and members specific to a
171   // validation.
172   //
173   // The Record Size is the number of 32-bit words in the record, including
174   // the Record Size word.
175   //
176   // Shader ID is a value that identifies which shader has generated the
177   // validation error. It is passed when the instrumentation pass is created.
178   //
179   // The Instruction Index is the position of the instruction within the
180   // SPIR-V file which is in error.
181   //
182   // The Stage is the pipeline stage which has generated the error as defined
183   // by the SpvExecutionModel_ enumeration. This is used to interpret the
184   // following Stage-specific words.
185   //
186   // The Stage-specific Words identify which invocation of the shader generated
187   // the error. Every stage will write a fixed number of words. Vertex shaders
188   // will write the Vertex and Instance ID. Fragment shaders will write
189   // FragCoord.xy. Compute shaders will write the GlobalInvocation ID.
190   // The tesselation eval shader will write the Primitive ID and TessCoords.uv.
191   // The tesselation control shader and geometry shader will write the
192   // Primitive ID and Invocation ID.
193   //
194   // The Validation Error Code specifies the exact error which has occurred.
195   // These are enumerated with the kInstError* static consts. This allows
196   // multiple validation layers to use the same, single output buffer.
197   //
198   // The Validation-specific Words are a validation-specific number of 32-bit
199   // words which give further information on the validation error that
200   // occurred. These are documented further in each file containing the
201   // validation-specific class which derives from this base class.
202   //
203   // Because the code that is generated checks against the size of the buffer
204   // before writing, the size of the debug out buffer can be used by the
205   // validation layer to control the number of error records that are written.
206   void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx,
207                            const std::vector<uint32_t>& validation_ids,
208                            InstructionBuilder* builder);
209 
210   // Generate in |builder| instructions to read the unsigned integer from the
211   // input buffer specified by the offsets in |offset_ids|. Given offsets
212   // o0, o1, ... oN, and input buffer ibuf, return the id for the value:
213   //
214   // ibuf[...ibuf[ibuf[o0]+o1]...+oN]
215   //
216   // The binding and the format of the input buffer is determined by each
217   // specific validation, which is specified at the creation of the pass.
218   uint32_t GenDebugDirectRead(const std::vector<uint32_t>& offset_ids,
219                               InstructionBuilder* builder);
220 
221   // Generate code to cast |value_id| to unsigned, if needed. Return
222   // an id to the unsigned equivalent.
223   uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder);
224 
225   // Return new label.
226   std::unique_ptr<Instruction> NewLabel(uint32_t label_id);
227 
228   // Return id for 32-bit unsigned type
229   uint32_t GetUintId();
230 
231   // Return id for 64-bit unsigned type
232   uint32_t GetUint64Id();
233 
234   // Return id for 8-bit unsigned type
235   uint32_t GetUint8Id();
236 
237   // Return id for 32-bit unsigned type
238   uint32_t GetBoolId();
239 
240   // Return id for void type
241   uint32_t GetVoidId();
242 
243   // Return pointer to type for runtime array of uint
244   analysis::Type* GetUintXRuntimeArrayType(uint32_t width,
245                                            analysis::Type** rarr_ty);
246 
247   // Return pointer to type for runtime array of uint
248   analysis::Type* GetUintRuntimeArrayType(uint32_t width);
249 
250   // Return id for buffer uint type
251   uint32_t GetOutputBufferPtrId();
252 
253   // Return id for buffer uint type
254   uint32_t GetInputBufferTypeId();
255 
256   // Return id for buffer uint type
257   uint32_t GetInputBufferPtrId();
258 
259   // Return binding for output buffer for current validation.
260   uint32_t GetOutputBufferBinding();
261 
262   // Return binding for input buffer for current validation.
263   uint32_t GetInputBufferBinding();
264 
265   // Add storage buffer extension if needed
266   void AddStorageBufferExt();
267 
268   // Return id for debug output buffer
269   uint32_t GetOutputBufferId();
270 
271   // Return id for debug input buffer
272   uint32_t GetInputBufferId();
273 
274   // Return id for 32-bit float type
275   uint32_t GetFloatId();
276 
277   // Return id for v4float type
278   uint32_t GetVec4FloatId();
279 
280   // Return id for uint vector type of |length|
281   uint32_t GetVecUintId(uint32_t length);
282 
283   // Return id for v4uint type
284   uint32_t GetVec4UintId();
285 
286   // Return id for v3uint type
287   uint32_t GetVec3UintId();
288 
289   // Return id for output function. Define if it doesn't exist with
290   // |val_spec_param_cnt| validation-specific uint32 parameters.
291   uint32_t GetStreamWriteFunctionId(uint32_t stage_idx,
292                                     uint32_t val_spec_param_cnt);
293 
294   // Return id for input function taking |param_cnt| uint32 parameters. Define
295   // if it doesn't exist.
296   uint32_t GetDirectReadFunctionId(uint32_t param_cnt);
297 
298   // Apply instrumentation function |pfn| to every instruction in |func|.
299   // If code is generated for an instruction, replace the instruction's
300   // block with the new blocks that are generated. Continue processing at the
301   // top of the last new block.
302   bool InstrumentFunction(Function* func, uint32_t stage_idx,
303                           InstProcessFunction& pfn);
304 
305   // Call |pfn| on all functions in the call tree of the function
306   // ids in |roots|.
307   bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn,
308                                     std::queue<uint32_t>* roots,
309                                     uint32_t stage_idx);
310 
311   // Gen code into |builder| to write |field_value_id| into debug output
312   // buffer at |base_offset_id| + |field_offset|.
313   void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset,
314                                uint32_t field_value_id,
315                                InstructionBuilder* builder);
316 
317   // Generate instructions into |builder| which will write the members
318   // of the debug output record common for all stages and validations at
319   // |base_off|.
320   void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx,
321                                 uint32_t stage_idx, uint32_t base_off,
322                                 InstructionBuilder* builder);
323 
324   // Generate instructions into |builder| which will write
325   // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of
326   // the debug output buffer .
327   void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id,
328                                       uint32_t uint_frag_coord_id,
329                                       uint32_t component,
330                                       InstructionBuilder* builder);
331 
332   // Generate instructions into |builder| which will load |var_id| and return
333   // its result id.
334   uint32_t GenVarLoad(uint32_t var_id, InstructionBuilder* builder);
335 
336   // Generate instructions into |builder| which will load the uint |builtin_id|
337   // and write it into the debug output buffer at |base_off| + |builtin_off|.
338   void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off,
339                             uint32_t base_off, InstructionBuilder* builder);
340 
341   // Generate instructions into |builder| which will write the |stage_idx|-
342   // specific members of the debug output stream at |base_off|.
343   void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off,
344                                InstructionBuilder* builder);
345 
346   // Return true if instruction must be in the same block that its result
347   // is used.
348   bool IsSameBlockOp(const Instruction* inst) const;
349 
350   // Clone operands which must be in same block as consumer instructions.
351   // Look in same_blk_pre for instructions that need cloning. Look in
352   // same_blk_post for instructions already cloned. Add cloned instruction
353   // to same_blk_post.
354   void CloneSameBlockOps(
355       std::unique_ptr<Instruction>* inst,
356       std::unordered_map<uint32_t, uint32_t>* same_blk_post,
357       std::unordered_map<uint32_t, Instruction*>* same_blk_pre,
358       BasicBlock* block_ptr);
359 
360   // Update phis in succeeding blocks to point to new last block
361   void UpdateSucceedingPhis(
362       std::vector<std::unique_ptr<BasicBlock>>& new_blocks);
363 
364   // Debug descriptor set index
365   uint32_t desc_set_;
366 
367   // Shader module ID written into output record
368   uint32_t shader_id_;
369 
370   // Map from function id to function pointer.
371   std::unordered_map<uint32_t, Function*> id2function_;
372 
373   // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt
374   // CFG. It has functionality not present in CFG. Consolidate.
375   std::unordered_map<uint32_t, BasicBlock*> id2block_;
376 
377   // Map from instruction's unique id to offset in original file.
378   std::unordered_map<uint32_t, uint32_t> uid2offset_;
379 
380   // result id for OpConstantFalse
381   uint32_t validation_id_;
382 
383   // id for output buffer variable
384   uint32_t output_buffer_id_;
385 
386   // ptr type id for output buffer element
387   uint32_t output_buffer_ptr_id_;
388 
389   // ptr type id for input buffer element
390   uint32_t input_buffer_ptr_id_;
391 
392   // id for debug output function
393   std::unordered_map<uint32_t, uint32_t> param2output_func_id_;
394 
395   // ids for debug input functions
396   std::unordered_map<uint32_t, uint32_t> param2input_func_id_;
397 
398   // id for input buffer variable
399   uint32_t input_buffer_id_;
400 
401   // id for 32-bit float type
402   uint32_t float_id_;
403 
404   // id for v4float type
405   uint32_t v4float_id_;
406 
407   // id for v4uint type
408   uint32_t v4uint_id_;
409 
410   // id for v3uint type
411   uint32_t v3uint_id_;
412 
413   // id for 32-bit unsigned type
414   uint32_t uint_id_;
415 
416   // id for 64-bit unsigned type
417   uint32_t uint64_id_;
418 
419   // id for 8-bit unsigned type
420   uint32_t uint8_id_;
421 
422   // id for bool type
423   uint32_t bool_id_;
424 
425   // id for void type
426   uint32_t void_id_;
427 
428   // Record format version
429   uint32_t version_;
430 
431   // boolean to remember storage buffer extension
432   bool storage_buffer_ext_defined_;
433 
434   // runtime array of uint type
435   analysis::Type* uint64_rarr_ty_;
436 
437   // runtime array of uint type
438   analysis::Type* uint32_rarr_ty_;
439 
440   // Pre-instrumentation same-block insts
441   std::unordered_map<uint32_t, Instruction*> same_block_pre_;
442 
443   // Post-instrumentation same-block op ids
444   std::unordered_map<uint32_t, uint32_t> same_block_post_;
445 };
446 
447 }  // namespace opt
448 }  // namespace spvtools
449 
450 #endif  // LIBSPIRV_OPT_INSTRUMENT_PASS_H_
451