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1 /*
2  * Copyright (C) 2018 Marvell International Ltd.
3  *
4  * SPDX-License-Identifier:     BSD-3-Clause
5  * https://spdx.org/licenses
6  */
7 
8 #include <assert.h>
9 #include <string.h>
10 
11 #include <platform_def.h>
12 
13 #include <arch_helpers.h>
14 #include <common/bl_common.h>
15 #include <common/debug.h>
16 #include <common/desc_image_load.h>
17 #include <drivers/console.h>
18 #include <lib/utils.h>
19 
20 #include <marvell_def.h>
21 #include <plat_marvell.h>
22 
23 /* Data structure which holds the extents of the trusted SRAM for BL2 */
24 static meminfo_t bl2_tzram_layout __aligned(CACHE_WRITEBACK_GRANULE);
25 
26 /* Weak definitions may be overridden in specific MARVELL standard platform */
27 #pragma weak bl2_early_platform_setup2
28 #pragma weak bl2_platform_setup
29 #pragma weak bl2_plat_arch_setup
30 #pragma weak bl2_plat_sec_mem_layout
31 
bl2_plat_sec_mem_layout(void)32 meminfo_t *bl2_plat_sec_mem_layout(void)
33 {
34 	return &bl2_tzram_layout;
35 }
36 
37 /*****************************************************************************
38  * BL1 has passed the extents of the trusted SRAM that should be visible to BL2
39  * in x0. This memory layout is sitting at the base of the free trusted SRAM.
40  * Copy it to a safe location before its reclaimed by later BL2 functionality.
41  *****************************************************************************
42  */
marvell_bl2_early_platform_setup(meminfo_t * mem_layout)43 void marvell_bl2_early_platform_setup(meminfo_t *mem_layout)
44 {
45 	/* Initialize the console to provide early debug support */
46 	marvell_console_boot_init();
47 
48 	/* Setup the BL2 memory layout */
49 	bl2_tzram_layout = *mem_layout;
50 
51 	/* Initialise the IO layer and register platform IO devices */
52 	plat_marvell_io_setup();
53 }
54 
55 
bl2_early_platform_setup2(u_register_t arg0,u_register_t arg1,u_register_t arg2,u_register_t arg3)56 void bl2_early_platform_setup2(u_register_t arg0, u_register_t arg1,
57 			       u_register_t arg2, u_register_t arg3)
58 {
59 	struct meminfo *mem_layout = (struct meminfo *)arg1;
60 
61 	marvell_bl2_early_platform_setup(mem_layout);
62 }
63 
bl2_platform_setup(void)64 void bl2_platform_setup(void)
65 {
66 	/* Nothing to do */
67 }
68 
69 /*****************************************************************************
70  * Perform the very early platform specific architectural setup here. At the
71  * moment this is only initializes the mmu in a quick and dirty way.
72  *****************************************************************************
73  */
marvell_bl2_plat_arch_setup(void)74 void marvell_bl2_plat_arch_setup(void)
75 {
76 	marvell_setup_page_tables(bl2_tzram_layout.total_base,
77 				  bl2_tzram_layout.total_size,
78 				  BL_CODE_BASE,
79 				  BL_CODE_END,
80 				  BL_RO_DATA_BASE,
81 				  BL_RO_DATA_END
82 #if USE_COHERENT_MEM
83 				, BL_COHERENT_RAM_BASE,
84 				  BL_COHERENT_RAM_END
85 #endif
86 			      );
87 	enable_mmu_el1(0);
88 }
89 
bl2_plat_arch_setup(void)90 void bl2_plat_arch_setup(void)
91 {
92 	marvell_bl2_plat_arch_setup();
93 }
94 
marvell_bl2_handle_post_image_load(unsigned int image_id)95 int marvell_bl2_handle_post_image_load(unsigned int image_id)
96 {
97 	int err = 0;
98 	bl_mem_params_node_t *bl_mem_params = get_bl_mem_params_node(image_id);
99 
100 	assert(bl_mem_params);
101 
102 	switch (image_id) {
103 
104 	case BL33_IMAGE_ID:
105 		/* BL33 expects to receive the primary CPU MPID (through r0) */
106 		bl_mem_params->ep_info.args.arg0 = 0xffff & read_mpidr();
107 		bl_mem_params->ep_info.spsr = marvell_get_spsr_for_bl33_entry();
108 		break;
109 #ifdef SCP_BL2_BASE
110 	case SCP_BL2_IMAGE_ID:
111 		/* The subsequent handling of SCP_BL2 is platform specific */
112 		err = bl2_plat_handle_scp_bl2(&bl_mem_params->image_info);
113 		if (err) {
114 			WARN("Failure in platform-specific handling of SCP_BL2 image.\n");
115 		}
116 		break;
117 #endif
118 	default:
119 		/* Do nothing in default case */
120 		break;
121 	}
122 
123 	return err;
124 
125 }
126 
127 /*******************************************************************************
128  * This function can be used by the platforms to update/use image
129  * information for given `image_id`.
130  ******************************************************************************/
bl2_plat_handle_post_image_load(unsigned int image_id)131 int bl2_plat_handle_post_image_load(unsigned int image_id)
132 {
133 	return marvell_bl2_handle_post_image_load(image_id);
134 }
135 
136