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README.md
1# ExoPlayer FFmpeg extension # 2 3The FFmpeg extension provides `FfmpegAudioRenderer`, which uses FFmpeg for 4decoding and can render audio encoded in a variety of formats. 5 6## License note ## 7 8Please note that whilst the code in this repository is licensed under 9[Apache 2.0][], using this extension also requires building and including one or 10more external libraries as described below. These are licensed separately. 11 12[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE 13 14## Build instructions (Linux, macOS) ## 15 16To use this extension you need to clone the ExoPlayer repository and depend on 17its modules locally. Instructions for doing this can be found in ExoPlayer's 18[top level README][]. The extension is not provided via JCenter (see [#2781][] 19for more information). 20 21In addition, it's necessary to build the extension's native components as 22follows: 23 24* Set the following shell variable: 25 26``` 27cd "<path to exoplayer checkout>" 28FFMPEG_EXT_PATH="$(pwd)/extensions/ffmpeg/src/main/jni" 29``` 30 31* Download the [Android NDK][] and set its location in a shell variable. 32 This build configuration has been tested on NDK r20. 33 34``` 35NDK_PATH="<path to Android NDK>" 36``` 37 38* Set the host platform (use "darwin-x86_64" for Mac OS X): 39 40``` 41HOST_PLATFORM="linux-x86_64" 42``` 43 44* Configure the decoders to include. See the [Supported formats][] page for 45 details of the available decoders, and which formats they support. 46 47``` 48ENABLED_DECODERS=(vorbis opus flac) 49``` 50 51* Fetch and build FFmpeg. Executing `build_ffmpeg.sh` will fetch and build 52 FFmpeg 4.2 for `armeabi-v7a`, `arm64-v8a`, `x86` and `x86_64`. The script can 53 be edited if you need to build for different architectures. 54 55``` 56cd "${FFMPEG_EXT_PATH}" && \ 57./build_ffmpeg.sh \ 58 "${FFMPEG_EXT_PATH}" "${NDK_PATH}" "${HOST_PLATFORM}" "${ENABLED_DECODERS[@]}" 59``` 60 61* Build the JNI native libraries, setting `APP_ABI` to include the architectures 62 built in the previous step. For example: 63 64``` 65cd "${FFMPEG_EXT_PATH}" && \ 66${NDK_PATH}/ndk-build APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" -j4 67``` 68 69## Build instructions (Windows) ## 70 71We do not provide support for building this extension on Windows, however it 72should be possible to follow the Linux instructions in [Windows PowerShell][]. 73 74[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell 75 76## Using the extension ## 77 78Once you've followed the instructions above to check out, build and depend on 79the extension, the next step is to tell ExoPlayer to use `FfmpegAudioRenderer`. 80How you do this depends on which player API you're using: 81 82* If you're passing a `DefaultRenderersFactory` to `SimpleExoPlayer.Builder`, 83 you can enable using the extension by setting the `extensionRendererMode` 84 parameter of the `DefaultRenderersFactory` constructor to 85 `EXTENSION_RENDERER_MODE_ON`. This will use `FfmpegAudioRenderer` for playback 86 if `MediaCodecAudioRenderer` doesn't support the input format. Pass 87 `EXTENSION_RENDERER_MODE_PREFER` to give `FfmpegAudioRenderer` priority over 88 `MediaCodecAudioRenderer`. 89* If you've subclassed `DefaultRenderersFactory`, add an `FfmpegAudioRenderer` 90 to the output list in `buildAudioRenderers`. ExoPlayer will use the first 91 `Renderer` in the list that supports the input media format. 92* If you've implemented your own `RenderersFactory`, return an 93 `FfmpegAudioRenderer` instance from `createRenderers`. ExoPlayer will use the 94 first `Renderer` in the returned array that supports the input media format. 95* If you're using `ExoPlayer.Builder`, pass an `FfmpegAudioRenderer` in the 96 array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that 97 supports the input media format. 98 99Note: These instructions assume you're using `DefaultTrackSelector`. If you have 100a custom track selector the choice of `Renderer` is up to your implementation, 101so you need to make sure you are passing an `FfmpegAudioRenderer` to the player, 102then implement your own logic to use the renderer for a given track. 103 104[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md 105[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html 106[#2781]: https://github.com/google/ExoPlayer/issues/2781 107[Supported formats]: https://exoplayer.dev/supported-formats.html#ffmpeg-extension 108 109## Using the extension in the demo application ## 110 111To try out playback using the extension in the [demo application][], see 112[enabling extension decoders][]. 113 114[demo application]: https://exoplayer.dev/demo-application.html 115[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders 116 117## Links ## 118 119* [Troubleshooting using extensions][] 120* [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.ffmpeg.*` 121 belong to this module. 122 123[Troubleshooting using extensions]: https://exoplayer.dev/troubleshooting.html#how-can-i-get-a-decoding-extension-to-load-and-be-used-for-playback 124[Javadoc]: https://exoplayer.dev/doc/reference/index.html 125