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1// Adds compile-time JS functions to augment the CanvasKit interface.
2// Specifically, the code that emulates the HTML Canvas interface
3// (which is called HTMLCanvas or similar to avoid confusion with
4// SkCanvas).
5(function(CanvasKit) {
6
7  // This allows us to expose internal functions (e.g. color
8  // parsing) for unit-testing, even in the minified version.
9  // Our tests are not minified like CanvasKit is, so the names
10  // would get lost otherwise.
11  CanvasKit._testing = {};
12
13// This intentionally dangles because we want all the htmlcanvas
14// JS code to be in the same scope, but JS doesn't support
15// namespaces like C++ does. Thus, we simply include this
16// preamble.js file, all the source .js files and then postamble.js
17// to bundle everything in the same scope.