Name ANGLE_power_preference Name Strings EGL_ANGLE_power_preference Contributors Kenneth Russell Contacts Kenneth Russell, Google Inc. (kbr 'at' google.com) Status Draft Version Version 1, April 16, 2019 Number EGL Extension #?? Dependencies This extension is written against the wording of the EGL 1.4 Specification. Overview This extension allows selection of the high- or low-power GPU on dual-GPU systems, specifically on macOS. New Types None New Procedures and Functions None New Tokens Accepted as an attribute name in the <*attrib_list> argument to eglCreateContext: EGL_POWER_PREFERENCE_ANGLE 0x3482 Accepted as an attribute value in the <*attrib_list> argument to eglCreateContext: EGL_LOW_POWER_ANGLE 0x0001 EGL_HIGH_POWER_ANGLE 0x0002 Additions to the EGL 1.4 Specification Add the following to section 3.7.1 "Creating Rendering Contexts": EGL_POWER_PREFERENCE_ANGLE indicates whether the context should be created on the integrated (low-power) or discrete (high-power) GPU on dual-GPU systems. EGL_POWER_PREFERENCE_ANGLE is only a legal context creation attribute when the EGL_ANGLE_power_preference extension is advertised. The valid values for this attribute are EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is advertised and this context creation attribute is not specified, the default value is EGL_LOW_POWER_ANGLE. The containing application must set the NSSupportsAutomaticGraphicsSwitching attribute to true in its Info.plist in order for this extension to operate as advertised. Issues None yet. Revision History Rev. Date Author Changes ---- ------------- --------- ---------------------------------------- 1 Apr 16, 2019 kbr Initial version