// Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. $assert MR % 4 == 0 $assert NR in [1, 2, 4] $ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" #include #include #include void xnn_f32_spmm_minmax_ukernel_${MR}x${NR}__${"neonfma" if FMA else "neon"}( size_t mc, size_t nc, const float*restrict input, const float*restrict weights, const int32_t*restrict widx_dmap, const uint32_t*restrict nidx_nnzmap, float*restrict output, size_t output_stride, const union xnn_f32_minmax_params params[restrict XNN_MIN_ELEMENTS(1)]) { assert(mc != 0); assert(mc % sizeof(float) == 0); assert(nc != 0); const float32x4_t vmin = vld1q_dup_f32(¶ms->scalar.min); const float32x4_t vmax = vld1q_dup_f32(¶ms->scalar.max); size_t output_decrement = output_stride * nc - ${MR} * sizeof(float); while XNN_LIKELY(mc >= ${MR} * sizeof(float)) { const float*restrict w = weights; const int32_t* dmap = widx_dmap; const uint32_t* nnzmap = nidx_nnzmap; size_t n = nc; while (n >= ${NR}) { uint32_t nnz = *nnzmap++; $for N in range(0, NR, 1): float32x4_t vacc${ABC[0:4]}n${N} = vld1q_dup_f32(w); w += 1; $for M in range(4, MR, 4): float32x4_t vacc${ABC[M:M+4]}n${N} = vacc${ABC[0:4]}n${N}; if XNN_LIKELY(nnz != 0) { do { const intptr_t diff = *dmap++; const float32x4_t vi${ABC[0:4]} = vld1q_f32(input); $for M in range(4, MR, 4): const float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $for M in range(0, MR, 16): __builtin_prefetch(input + ${M+16}); $if NR == 1: const float32x4_t vw = vld1q_dup_f32(w); w += 1; $elif NR == 2: const float32x2_t vw = vld1_f32(w); w += 2; $elif NR == 4: const float32x4_t vw = vld1q_f32(w); w += 4; __builtin_prefetch(w + 32); $if NR == 1: $for M in range(0, MR, 4): vacc${ABC[M:M+4]}c0 = vfmaq_f32(vacc${ABC[M:M+4]}c0, vi${ABC[M:M+4]}, vw); $else: $for N in range(NR): $for M in range(0, MR, 4): vacc${ABC[M:M+4]}n${N} = vfmaq_lane${"q" if NR == 4 else ""}_f32(vacc${ABC[M:M+4]}n${N}, vi${ABC[M:M+4]}, vw, ${N}); } while (--nnz != 0); } $for N in range(0, NR, 1): $for M in range(0, MR, 4): float32x4_t vout${ABC[M:M+4]}n${N} = vminq_f32(vacc${ABC[M:M+4]}n${N}, vmax); $for N in range(0, NR, 1): $for M in range(0, MR, 4): vout${ABC[M:M+4]}n${N} = vmaxq_f32(vout${ABC[M:M+4]}n${N}, vmin); $for N in range(0, NR, 1): $for M in range(0, MR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}n${N}); output = (float*restrict) ((uintptr_t) output + output_stride); n -= ${NR}; } // clean up loop, fall back to nr=1 if XNN_UNLIKELY(n != 0) { do { uint32_t nnz = *nnzmap++; float32x4_t vacc${ABC[0:4]} = vld1q_dup_f32(w); w += 1; $for M in range(4, MR, 4): float32x4_t vacc${ABC[M:M+4]} = vacc${ABC[0:4]}; if XNN_LIKELY(nnz != 0) { do { const intptr_t diff = *dmap++; const float32x4_t vi${ABC[0:4]} = vld1q_f32(input); $for M in range(4, MR, 4): const float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $for M in range(0, MR, 16): __builtin_prefetch(input + ${M+16}); const float32x4_t vw = vld1q_dup_f32(w); w += 1; __builtin_prefetch(w + 32); $for M in range(0, MR, 4): vacc${ABC[M:M+4]} = vfmaq_f32(vacc${ABC[M:M+4]}, vi${ABC[M:M+4]}, vw); } while (--nnz != 0); } $for M in range(0, MR, 4): float32x4_t vout${ABC[M:M+4]} = vminq_f32(vacc${ABC[M:M+4]}, vmax); $for M in range(0, MR, 4): vout${ABC[M:M+4]} = vmaxq_f32(vout${ABC[M:M+4]}, vmin); $for M in range(0, MR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}); output = (float*restrict) ((uintptr_t) output + output_stride); n -= 1; } while (n != 0); } output = (float*restrict) ((uintptr_t) output - output_decrement); input += ${MR}; mc -= ${MR} * sizeof(float); } if XNN_UNLIKELY(mc != 0) { $for LOG2M in reversed(range((MR - 1).bit_length())): $SUBMR = 1 << LOG2M $if SUBMR * 2 >= MR: output_decrement += ${MR - SUBMR} * sizeof(float); $else: output_decrement += ${SUBMR} * sizeof(float); if (mc & (${SUBMR} * sizeof(float))) { const float*restrict w = weights; const int32_t* dmap = widx_dmap; const uint32_t* nnzmap = nidx_nnzmap; size_t n = nc; while (n >= ${NR}) { uint32_t nnz = *nnzmap++; $for N in range(0, NR, 1): $if SUBMR < 4: float32x2_t vacc${ABC[0:SUBMR]}n${N} = vld1_dup_f32(w); w += 1; $else: float32x4_t vacc${ABC[0:4]}n${N} = vld1q_dup_f32(w); w += 1; $for M in range(4, SUBMR, 4): float32x4_t vacc${ABC[M:M+4]}n${N} = vacc${ABC[0:4]}n${N}; if XNN_LIKELY(nnz != 0) { do { const intptr_t diff = *dmap++; $if SUBMR == 1: const float32x2_t vi${ABC[0]} = vld1_dup_f32(input); $elif SUBMR == 2: const float32x2_t vi${ABC[0:2]} = vld1_f32(input); $else: const float32x4_t vi${ABC[0:4]} = vld1q_f32(input); $for M in range(4, SUBMR, 4): const float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $if NR == 1: $if SUBMR < 4: const float32x2_t vw = vld1_dup_f32(w); w += 1; $else: const float32x4_t vw = vld1q_dup_f32(w); w += 1; $elif NR == 2: const float32x2_t vw = vld1_f32(w); w += 2; $elif NR == 4: const float32x4_t vw = vld1q_f32(w); w += 4; $if NR == 1: $if SUBMR < 4: vacc${ABC[0:SUBMR]}c0 = vfmaq_f32(vacc${ABC[0:SUBMR]}c0, vi${ABC[0:SUBMR]}, vw); $else: $for M in range(0, SUBMR, 4): vacc${ABC[M:M+4]}c0 = vfmaq_f32(vacc${ABC[M:M+4]}c0, vi${ABC[M:M+4]}, vw); $else: $for N in range(NR): $if SUBMR < 4: vacc${ABC[0:SUBMR]}n${N} = vfma_lane${"q" if NR == 4 else ""}_f32(vacc${ABC[0:SUBMR]}n${N}, vi${ABC[0:SUBMR]}, vw, ${N}); $else: $for M in range(0, SUBMR, 4): vacc${ABC[M:M+4]}n${N} = vfmaq_lane${"q" if NR == 4 else ""}_f32(vacc${ABC[M:M+4]}n${N}, vi${ABC[M:M+4]}, vw, ${N}); } while (--nnz != 0); } $for N in range(0, NR, 1): $if SUBMR < 4: float32x2_t vout${ABC[0:SUBMR]}n${N} = vmin_f32(vacc${ABC[0:SUBMR]}n${N}, vget_low_f32(vmax)); $else: $for M in range(0, SUBMR, 4): float32x4_t vout${ABC[M:M+4]}n${N} = vminq_f32(vacc${ABC[M:M+4]}n${N}, vmax); $for N in range(0, NR, 1): $if SUBMR < 4: vout${ABC[0:SUBMR]}n${N} = vmax_f32(vout${ABC[0:SUBMR]}n${N}, vget_low_f32(vmin)); $else: $for M in range(0, SUBMR, 4): vout${ABC[M:M+4]}n${N} = vmaxq_f32(vout${ABC[M:M+4]}n${N}, vmin); $for N in range(NR): $if SUBMR == 1: vst1_lane_f32(output + ${M}, vout${ABC[0:SUBMR]}n${N}, 0); $elif SUBMR == 2: vst1_f32(output + ${M}, vout${ABC[0:SUBMR]}n${N}); $else: $for M in range(0, SUBMR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}n${N}); output = (float*restrict) ((uintptr_t) output + output_stride); n -= ${NR}; } // clean up loop, fall back to nr=1 if XNN_UNLIKELY(n != 0) { do { uint32_t nnz = *nnzmap++; $if SUBMR < 4: float32x2_t vacc${ABC[0:SUBMR]} = vld1_dup_f32(w); w += 1; $else: float32x4_t vacc${ABC[0:4]} = vld1q_dup_f32(w); w += 1; $for M in range(4, SUBMR, 4): float32x4_t vacc${ABC[M:M+4]} = vacc${ABC[0:4]}; if XNN_LIKELY(nnz != 0) { do { const intptr_t diff = *dmap++; $if SUBMR == 1: const float32x2_t vi${ABC[0:1]} = vld1_dup_f32(input); $elif SUBMR == 2: const float32x2_t vi${ABC[0:2]} = vld1_f32(input); $else: const float32x4_t vi${ABC[0:4]} = vld1q_f32(input); $for M in range(4, SUBMR, 4): const float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $if SUBMR < 4: const float32x2_t vw = vld1_dup_f32(w); w += 1; vacc${ABC[0:SUBMR]} = vfma_f32(vacc${ABC[0:SUBMR]}, vi${ABC[0:SUBMR]}, vw); $else: const float32x4_t vw = vld1q_dup_f32(w); w += 1; $for M in range(0, SUBMR, 4): vacc${ABC[M:M+4]} = vfmaq_f32(vacc${ABC[M:M+4]}, vi${ABC[M:M+4]}, vw); } while (--nnz != 0); } $if SUBMR < 4: float32x2_t vout${ABC[0:SUBMR]} = vmin_f32(vacc${ABC[0:SUBMR]}, vget_low_f32(vmax)); vout${ABC[0:SUBMR]} = vmax_f32(vout${ABC[0:SUBMR]}, vget_low_f32(vmin)); $else: $for M in range(0, SUBMR, 4): float32x4_t vout${ABC[M:M+4]} = vminq_f32(vacc${ABC[M:M+4]}, vmax); $for M in range(0, SUBMR, 4): vout${ABC[M:M+4]} = vmaxq_f32(vout${ABC[M:M+4]}, vmin); $if SUBMR == 1: vst1_lane_f32(output, vout${ABC[0:1]}, 1); $elif SUBMR == 2: vst1_f32(output, vout${ABC[0:2]}); $else: $for M in range(0, SUBMR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}); output = (float*restrict) ((uintptr_t) output + output_stride); n -= 1; } while (n != 0); } output = (float*restrict) ((uintptr_t) output - output_decrement); input += ${SUBMR}; } } }