// Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. $assert MR % 4 == 0 $ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" $VMULADD_F32 = "vfma_f32" if FMA else "vmla_f32" $VMULADDQ_F32 = "vfmaq_f32" if FMA else "vmlaq_f32" #include #include #include void xnn_f32_spmm_minmax_ukernel_${MR}x${NR}__${"neonfma" if FMA else "neon"}_pipelined( size_t mc, size_t nc, const float*restrict input, const float*restrict weights, const int32_t*restrict widx_dmap, const uint32_t*restrict nidx_nnzmap, float*restrict output, size_t output_stride, const union xnn_f32_minmax_params params[restrict XNN_MIN_ELEMENTS(1)]) { assert(mc != 0); assert(mc % sizeof(float) == 0); assert(nc != 0); const float32x4_t vmin = vld1q_dup_f32(¶ms->scalar.min); const float32x4_t vmax = vld1q_dup_f32(¶ms->scalar.max); size_t output_decrement = output_stride * nc - ${MR} * sizeof(float); while XNN_LIKELY(mc >= ${MR} * sizeof(float)) { const float*restrict w = weights; const int32_t* dmap = widx_dmap; const uint32_t* nnzmap = nidx_nnzmap; float32x4_t vw = vld1q_dup_f32(w); w += 1; intptr_t diff = *dmap++; float32x4_t vi0123 = vld1q_f32(input); $for M in range(4, MR, 4): float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); size_t n = nc; do { uint32_t nnz = *nnzmap++; $for M in range(0, MR, 4): float32x4_t vacc${ABC[M:M+4]} = vw; vw = vld1q_dup_f32(w); w += 1; if XNN_LIKELY(nnz != 0) { do { $for M in range(0, MR, 4): vacc${ABC[M:M+4]} = ${VMULADDQ_F32}(vacc${ABC[M:M+4]}, vi${ABC[M:M+4]}, vw); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $for M in range(0, MR, 16): __builtin_prefetch(input + ${M+16}); diff = *dmap++; vw = vld1q_dup_f32(w); w += 1; __builtin_prefetch(w + 32); vi0123 = vld1q_f32(input); $for M in range(4, MR, 4): vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); } while (--nnz != 0); } $for M in range(0, MR, 4): float32x4_t vout${ABC[M:M+4]} = vminq_f32(vacc${ABC[M:M+4]}, vmax); $for M in range(0, MR, 4): vout${ABC[M:M+4]} = vmaxq_f32(vout${ABC[M:M+4]}, vmin); vst1q_f32(output, vout0123); $for M in range(4, MR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}); output = (float*restrict) ((uintptr_t) output + output_stride); } while (--n != 0); output = (float*restrict) ((uintptr_t) output - output_decrement); input += ${MR}; mc -= ${MR} * sizeof(float); } if XNN_UNLIKELY(mc != 0) { $for LOG2M in reversed(range((MR - 1).bit_length())): $SUBMR = 1 << LOG2M $if SUBMR * 2 >= MR: output_decrement += ${MR - SUBMR} * sizeof(float); $else: output_decrement += ${SUBMR} * sizeof(float); if (mc & (${SUBMR} * sizeof(float))) { const float*restrict w = weights; const int32_t* dmap = widx_dmap; const uint32_t* nnzmap = nidx_nnzmap; size_t n = nc; do { uint32_t nnz = *nnzmap++; $if SUBMR <= 2: float32x2_t vacc${ABC[0:SUBMR]} = vld1_dup_f32(w); w += 1; $else: float32x4_t vacc0123 = vld1q_dup_f32(w); w += 1; $for M in range(4, SUBMR, 4): float32x4_t vacc${ABC[M:M+4]} = vacc0123; if XNN_LIKELY(nnz != 0) { do { const intptr_t diff = *dmap++; $if SUBMR == 1: const float32x2_t vi0 = vld1_dup_f32(input); $elif SUBMR == 2: const float32x2_t vi01 = vld1_f32(input); $else: const float32x4_t vi0123 = vld1q_f32(input); $for M in range(4, SUBMR, 4): const float32x4_t vi${ABC[M:M+4]} = vld1q_f32(input + ${M}); input = (const float*restrict) ((uintptr_t) input + (uintptr_t) diff); $for M in range(0, MR, 16): __builtin_prefetch(input + ${M+16}); $if SUBMR <= 2: const float32x2_t vb = vld1_dup_f32(w); w += 1; $else: const float32x4_t vb = vld1q_dup_f32(w); w += 1; __builtin_prefetch(w + 32); $if SUBMR <= 2: vacc${ABC[0:SUBMR]} = ${VMULADD_F32}(vacc${ABC[0:SUBMR]}, vi${ABC[0:SUBMR]}, vb); $else: $for M in range(0, SUBMR, 4): vacc${ABC[M:M+4]} = ${VMULADDQ_F32}(vacc${ABC[M:M+4]}, vi${ABC[M:M+4]}, vb); } while (--nnz != 0); } $if SUBMR <= 2: float32x2_t vout${ABC[0:SUBMR]} = vmin_f32(vacc${ABC[0:SUBMR]}, vget_low_f32(vmax)); vout${ABC[0:SUBMR]} = vmax_f32(vout${ABC[0:SUBMR]}, vget_low_f32(vmin)); $if SUBMR == 1: vst1_lane_f32(output, vout${ABC[0]}, 0); $else: vst1_f32(output, vout${ABC[0:SUBMR]}); $else: $for M in range(0, SUBMR, 4): float32x4_t vout${ABC[M:M+4]} = vminq_f32(vacc${ABC[M:M+4]}, vmax); $for M in range(0, SUBMR, 4): vout${ABC[M:M+4]} = vmaxq_f32(vout${ABC[M:M+4]}, vmin); vst1q_f32(output, vout0123); $for M in range(4, SUBMR, 4): vst1q_f32(output + ${M}, vout${ABC[M:M+4]}); output = (float*restrict) ((uintptr_t) output + output_stride); } while (--n != 0); output = (float*restrict) ((uintptr_t) output - output_decrement); input += ${SUBMR}; } } }