// Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. $assert BATCH_TILE % 4 == 0 $assert BATCH_TILE >= 4 $ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" $assert OP in ["ABS", "NEG", "SQR"] #include #include #include #include #include $WASM_F32X4_OP = { $ "ABS": lambda x: "wasm_v128_and(%s, vnonsign_mask)" % x, $ "NEG": lambda x: "wasm_v128_xor(%s, vsign_mask)" % x, $ "SQR": lambda x: "wasm_f32x4_mul(%s, %s)" % (x, x), $}[OP] $PARAMS = { $ "ABS": "const union xnn_f32_abs_params params[restrict XNN_MIN_ELEMENTS(1)]", $ "NEG": "const union xnn_f32_neg_params params[restrict XNN_MIN_ELEMENTS(1)]", $ "SQR": "const void* params", $}[OP] void xnn_f32_v${OP.lower()}_ukernel__wasmsimd_x${BATCH_TILE}( size_t n, const float* x, float* y, ${PARAMS}) XNN_DISABLE_TSAN { assert(n != 0); assert(n % sizeof(float) == 0); assert(x != NULL); assert(y != NULL); $if OP == "ABS": const v128_t vnonsign_mask = wasm_v32x4_load_splat(¶ms->wasmsimd.nonsign_mask); $elif OP == "NEG": const v128_t vsign_mask = wasm_v32x4_load_splat(¶ms->wasmsimd.sign_mask); $if BATCH_TILE > 4: for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) { const v128_t vx${ABC[0:4]} = wasm_v128_load(x); $for N in range(4, BATCH_TILE, 4): const v128_t vx${ABC[N:N+4]} = wasm_v128_load(x + ${N}); x += ${BATCH_TILE}; $for N in range(0, BATCH_TILE, 4): const v128_t vy${ABC[N:N+4]} = ${WASM_F32X4_OP("vx" + ABC[N:N+4])}; wasm_v128_store(y, vy${ABC[0:4]}); $for N in range(4, BATCH_TILE, 4): wasm_v128_store(y + ${N}, vy${ABC[N:N+4]}); y += ${BATCH_TILE}; } for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) { const v128_t vx = wasm_v128_load(x); x += 4; const v128_t vy = ${WASM_F32X4_OP("vx")}; wasm_v128_store(y, vy); y += 4; } if XNN_UNLIKELY(n != 0) { const v128_t vx = wasm_v128_load(x); v128_t vy = ${WASM_F32X4_OP("vx")}; if (n & (2 * sizeof(float))) { *((double*) y) = wasm_f64x2_extract_lane(vy, 0); vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3); y += 2; } if (n & (1 * sizeof(float))) { *y = wasm_f32x4_extract_lane(vy, 0); } } }