# Using External Benchmarks with ANGLE This document contains instructions on how to run external benchmarks on ANGLE as the GLES renderer. There is a section for each benchmark with subsections for each platform. The general theme is to make the benchmark application pick ANGLE's `libGLESv2.so` and `libEGL.so` files instead of the system ones. On Linux, this is generally achieved with setting `LD_LIBRARY_PATH`. On Windows, ANGLE dlls may need to be copied to the benchmark's executable directory. ## glmark2 This benchmark can be found on [github](https://github.com/glmark2/glmark2). It's written against GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for each test. ### glmark2 on Linux To build glmark2 on Linux: ``` $ git clone https://github.com/glmark2/glmark2.git $ cd glmark2 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/ $ ./waf ``` To run glmark2 using the native implementation of GLES: ``` $ cd build/src $ ./glmark2-es2 ``` To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE: ``` $ cd /path/to/angle/out/release $ ln -s libEGL.so libEGL.so.1 $ ln -s libGLESv2.so libGLESv2.so.2 ``` Back in glmark2, we need to make sure these shared objects are picked up: ``` $ cd /path/to/glmark2/build/src $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2 ``` With `ldd`, you can verify that `libEGL.so.1` and `libGLESv2.so.2` are correctly picked up from ANGLE's build directory. To run glmark2 on the default back-end of ANGLE: ``` $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2 ``` To run glmark2 on a specific back-end of ANGLE: ``` $ ANGLE_DEFAULT_PLATFORM=vulkan LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2 ``` ### glmark2 on Linux for Android **Prerequisites** Below steps are set up to use version 26.0.1 of build-tools, which can be downloaded here: [https://dl.google.com/android/repository/build-tools_r26.0.1-linux.zip](https://dl.google.com/android/repository/build-tools_r26.0.1-linux.zip) Tested with r19 of NDK, which can be downloaded here: [https://dl.google.com/android/repository/android-ndk-r19-linux-x86_64.zip](https://dl.google.com/android/repository/android-ndk-r19-linux-x86_64.zip) Tested with OpenJDK 8: ``` sudo apt-get install openjdk-8-jdk ``` Note: This is built from a branch that has fixes for Android. It only supports 32-bit ARM (armeabi-v7a). Supporting other ABIs requires more work, possibly including a move to cmake instead of ndk-build. **Setup** ``` export ANDROID_SDK= export ANDROID_NDK= export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64 ``` **Build** ``` git clone https://github.com/cnorthrop/glmark2.git cd glmark2/android git checkout android_fixes ./build.sh ``` **Install** ``` adb install --abi armeabi-v7a glmark2.apk ``` **Run** To select ANGLE as the driver on Android (requires Android Q): ``` adb shell settings put global angle_gl_driver_selection_pkgs org.linaro.glmark2 adb shell settings put global angle_gl_driver_selection_values angle ``` To switch back to native GLES driver: ``` adb shell settings delete global angle_gl_driver_selection_values adb shell settings delete global angle_gl_driver_selection_pkgs ```