// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000009.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000009[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x94,0xdb,0x4f,0x94,0x67, 0x10,0xc6,0xdf,0xdd,0x6f,0xd9,0x45,0x8b,0x96,0x82,0x08,0xb5,0xe2,0x89,0xaa,0x05, 0x5b,0xb2,0x6d,0xd9,0xc6,0x86,0xa2,0xa8,0x89,0x78,0x58,0x6d,0x11,0x0f,0xf5,0x5c, 0x2b,0x68,0x9a,0x16,0xf6,0x02,0x2b,0x5c,0xa8,0x90,0xd4,0x03,0x5c,0x78,0x80,0x0b, 0x0f,0x70,0x61,0x55,0x2e,0x4c,0xac,0xed,0x9f,0xe1,0x5f,0xd4,0xf4,0x90,0x34,0xe9, 0xcc,0xfb,0xfd,0xc6,0x4c,0xbe,0x4d,0x26,0xdf,0xce,0xf3,0xcc,0xcc,0x33,0xf3,0x9e, 0x92,0x7c,0x47,0x29,0x84,0x5c,0x58,0x1e,0xea,0xc3,0x1f,0x21,0xfd,0xbd,0x17,0xf2, 0x82,0x84,0xf0,0x4e,0x28,0xc6,0xef,0x40,0x75,0xa8,0xda,0x3d,0x7e,0x65,0xb8,0xbb, 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0xbd,0x6e,0x86,0x3e,0x70,0x9b,0x61,0x07,0x98,0xcd,0xd0,0xef,0x66,0x50,0x6e,0x27, 0x67,0x5c,0x75,0xf5,0xff,0xd7,0xe8,0xee,0x46,0xfb,0xb5,0x7b,0x5b,0xb4,0x47,0x8b, 0xed,0x77,0x3d,0xfe,0x4e,0x5c,0x85,0xbc,0x9d,0xf4,0xa3,0x6f,0xc7,0x7e,0xde,0x1e, 0xf5,0xf5,0x9d,0x39,0xc4,0x1b,0x73,0x5c,0xfa,0x3b,0x1c,0xf5,0xd2,0x98,0x43,0xee, 0x5c,0x1e,0x61,0xae,0x41,0x77,0x2e,0x87,0xc0,0xed,0x3c,0x1f,0x45,0x77,0x88,0x3c, 0x7d,0x7f,0x4e,0x90,0x77,0x8c,0x3c,0xbd,0xa3,0xdf,0x82,0xd7,0xd8,0x87,0x93,0x60, 0xb6,0x57,0xa7,0xa9,0xe5,0xef,0xdd,0x19,0xb0,0xf4,0xde,0x15,0xe3,0x5b,0x76,0x96, 0xd8,0x33,0xd4,0x38,0x21,0xb1,0xfa,0x76,0x9d,0x63,0x86,0xb3,0xae,0x8f,0xef,0xe8, 0xe3,0xbc,0xeb,0xe3,0x02,0xf8,0x1b,0x89,0x51,0xff,0x7b,0xb0,0x56,0xb7,0x57,0x17, 0xc1,0xdb,0xd9,0xab,0x11,0xb7,0x57,0xca,0x0d,0x8b,0x8d,0xb0,0xfe,0xc3,0x71,0x6f, 0x93,0xf8,0x66,0x9e,0x63,0x6f,0x8c,0x1b,0x71,0x3a,0x3f,0xa2,0x33,0xe8,0x74,0x7e, 0x02,0x37,0x9d,0x31,0xa7,0xa3,0xdc,0xa8,0xd8,0x18,0xb5,0x46,0xd1,0xa9,0x39,0x1d, 0xe3,0xc6,0x9c,0xce,0x15,0x74,0xc6,0x9d,0xce,0xcf,0xe0,0xa6,0x33,0xe1,0x74,0x94, 0xbb,0x2a,0x36,0x41,0xad,0xab,0xe8,0x4c,0x3a,0x1d,0xe3,0x26,0x9c,0xce,0x35,0x74, 0xca,0x4e,0xe7,0x3a,0xb8,0xe9,0x4c,0x39,0x1d,0xe5,0x6e,0xc4,0x7b,0x98,0xd6,0xba, 0x81,0xce,0xb4,0xd3,0x31,0x6e,0xca,0xe9,0xdc,0x42,0xe7,0xa6,0xd3,0xb9,0x0d,0x6e, 0x3a,0x33,0x4e,0x47,0xb9,0x3b,0x62,0x33,0xd4,0xba,0x83,0xce,0xac,0xd3,0x31,0x6e, 0xc6,0xe9,0xdc,0x43,0xe7,0xae,0xd3,0xb9,0x0f,0x6e,0x3a,0x73,0x4e,0x47,0xb9,0x07, 0x62,0x73,0xd4,0x7a,0x80,0xce,0xbc,0xd3,0x31,0x6e,0xce,0xe9,0x3c,0x42,0xe7,0xa1, 0xd3,0x79,0x0c,0x6e,0x3a,0x0b,0x4e,0x47,0xb9,0x27,0x62,0x0b,0xd4,0x7a,0x82,0xce, 0xa2,0xd3,0x31,0x6e,0xc1,0xe9,0xfc,0x8a,0xce,0x53,0xa7,0xf3,0x0c,0xdc,0x74,0x5e, 0x38,0x1d,0xe5,0x9e,0x8b,0xbd,0xa0,0xd6,0x73,0x74,0x96,0x9c,0x8e,0x71,0xfa,0xfd, 0x4f,0x6e,0xe5,0x76,0xb1,0xff,0x01,0xab,0x46,0xd1,0xdd,0x9c,0x0c,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // // vec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // layout(set = 0, binding = 0)uniform utexture2DArray color; // // layout(location = 0)out uvec4 colorOut0; // layout(location = 1)out uvec4 colorOut1; // layout(location = 2)out uvec4 colorOut2; // layout(location = 3)out uvec4 colorOut3; // layout(location = 4)out uvec4 colorOut4; // layout(location = 5)out uvec4 colorOut5; // layout(location = 6)out uvec4 colorOut6; // layout(location = 7)out uvec4 colorOut7; // // layout(set = 0, binding = 2)uniform sampler blitSampler; // // void main() // { // // vec2 srcImageCoords = vec2(gl_FragCoord . xy); // // srcImageCoords *= params . stretch; // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // uvec4 colorValue = texture(usampler2DArray(color, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLayer)); // // if((params . outputMask &(1 << 0))!= 0) // { // colorOut0 = colorValue; // } // if((params . outputMask &(1 << 1))!= 0) // { // colorOut1 = colorValue; // } // if((params . outputMask &(1 << 2))!= 0) // { // colorOut2 = colorValue; // } // if((params . outputMask &(1 << 3))!= 0) // { // colorOut3 = colorValue; // } // if((params . outputMask &(1 << 4))!= 0) // { // colorOut4 = colorValue; // } // if((params . outputMask &(1 << 5))!= 0) // { // colorOut5 = colorValue; // } // if((params . outputMask &(1 << 6))!= 0) // { // colorOut6 = colorValue; // } // if((params . outputMask &(1 << 7))!= 0) // { // colorOut7 = colorValue; // } // // }