// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageClear.frag.00000014.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageClear_frag_00000014[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x4f,0xbb,0x0a,0xc2,0x40, 0x10,0xdc,0xe4,0xcc,0xdb,0xbc,0x14,0xb5,0x0b,0x91,0x94,0x42,0xb0,0x50,0x11,0x44, 0xc1,0x4a,0x8b,0x74,0x7e,0x81,0x60,0x63,0xa1,0x8d,0x7e,0xbc,0x8d,0xe0,0xec,0x65, 0x3c,0xd8,0x9d,0xdb,0xd9,0x9d,0x7d,0x18,0xb7,0x09,0x44,0x1c,0x89,0x25,0x94,0x91, 0xf4,0xaf,0x14,0x17,0x8c,0x48,0x22,0xbe,0xc5,0x53,0x77,0xe9,0xda,0xd7,0xfb,0xd6, 0xae,0xd6,0x4b,0xcd,0x67,0x62,0x6c,0x9d,0xe6,0x72,0xd4,0x0c,0x80,0x6a,0x8f,0xeb, 0xfd,0xa9,0x7c,0x04,0x2b,0x50,0xa3,0x5c,0xa0,0x7a,0xfc,0x94,0xab,0x60,0x2e,0xec, 0x2c,0x1e,0x7a,0xf7,0xaf,0x21,0xfe,0x39,0x87,0x5c,0x61,0x75,0xc6,0x72,0xaa,0x19, 0xc3,0x2b,0xce,0xc1,0x19,0x72,0x13,0xf4,0xf5,0x81,0x35,0x75,0x33,0xc4,0x3a,0xcf, 0xe7,0x3e,0x35,0x7c,0x08,0x34,0xdc,0x63,0xc7,0x38,0x22,0x37,0x85,0x8f,0xa9,0xaf, 0x90,0x4b,0x58,0x17,0x53,0x3b,0x64,0x6d,0x42,0xad,0xc6,0x29,0xb9,0x05,0x67,0x67, 0xdc,0x5f,0xeb,0x73,0xe6,0xb4,0xc7,0x06,0xf7,0xb8,0xdc,0x43,0x38,0xef,0x03,0xc6, 0x03,0x1e,0xe1,0x73,0xde,0x98,0xb2,0xc7,0x9e,0xbb,0x97,0xe4,0x0f,0x50,0x44,0x8c, 0xbf,0xb8,0x6e,0x0b,0xfb,0x01,0xa8,0xf9,0x49,0x36,0xac,0x01,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // ivec4 clearColor; // float clearDepth; // } params; // // layout(location = 2)out ivec4 colorOut; // // void main() // { // colorOut = params . clearColor; // // }