// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000006.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000006[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0x8b,0x53,0x95,0x55, 0x14,0xc5,0x3f,0xee,0x05,0x2e,0x0f,0x79,0x08,0x28,0xa1,0x62,0xf9,0xea,0x21,0x86, 0x58,0x60,0x24,0x50,0x92,0x91,0x48,0x18,0x15,0x50,0x99,0x26,0x5a,0x58,0x29,0x49, 0x1a,0x44,0x51,0x4a,0x6a,0x9a,0x49,0xe5,0xa3,0x97,0x58,0x89,0x56,0xa2,0x56,0xd3, 0xdf,0xd1,0x5f,0xd4,0xf4,0x98,0x69,0xa6,0xb3,0xcf,0xfd,0x6d,0x66,0x75,0xc7,0x8a, 0x99,0x33,0xdf,0xdd,0x6b,0xef,0xb3,0xcf,0xda,0x6b,0x9f,0x6f,0x7f,0xa4,0x53,0xab, 0x32,0x49,0x92,0x97,0x94,0x24,0x45,0xc9,0x8f,0x49,0xf6,0x6f,0x61,0x92,0x0a,0x48, 0x92,0x94,0x26,0x85,0xf1,0xb9,0xb5,0xb7,0xbf,0xb7,0x71,0x6c,0x7c,0xb8,0xb1,0xb9, 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0xb6,0xff,0x37,0x3e,0x86,0xeb,0xa0,0xe4,0xfe,0x04,0xdc,0x63,0xce,0x12,0xe3,0xdf, 0xaa,0xb3,0xc4,0x18,0xdf,0x69,0x72,0x9e,0x93,0x79,0xf7,0x29,0x7c,0x2f,0xc8,0x9d, 0xfc,0x0c,0xdc,0xf6,0x9f,0xc7,0x76,0xdf,0xe7,0xfc,0x2f,0xf1,0x4b,0xd8,0x6f,0xf6, 0x17,0x60,0x3d,0x52,0xdf,0x97,0xe0,0x5d,0xd4,0x37,0x23,0xf5,0x99,0xef,0x62,0x58, 0x33,0x70,0xb9,0x28,0xdc,0x2f,0xc1,0xdd,0xbf,0x53,0x97,0xa8,0xc3,0xb8,0x7b,0xfc, 0x8c,0x70,0xf9,0x2a,0x87,0xcb,0xd7,0x60,0xf5,0xc2,0xe5,0x1b,0x70,0xe7,0x32,0x2b, 0x5c,0xcc,0x77,0x39,0xac,0x59,0x72,0x5f,0x16,0x2e,0x57,0xe1,0x72,0x05,0x2e,0x57, 0x85,0x8b,0xc7,0xcf,0x0a,0x97,0x6f,0x73,0xb8,0x7c,0x07,0x36,0x29,0x5c,0xbe,0x07, 0x77,0x2e,0x73,0xc2,0xc5,0x7c,0xd7,0xc2,0x9a,0x23,0xf7,0x35,0xe1,0x72,0x5d,0xfa, 0x6e,0x5c,0xae,0xa3,0x91,0x71,0xf1,0xf8,0xb9,0x9c,0x1e,0x4f,0xe7,0xdc,0xd1,0x29, 0xb9,0xf3,0x3f,0x90,0xcf,0x72,0xdd,0xc4,0xfe,0x2b,0x4c,0x96,0xd6,0xb0,0xfe,0x06, 0x0e,0xdd,0x62,0x77,0x64,0x0f,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture2D src; // layout(location = 0)out uvec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // ivec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // uvec4 destValue = uvec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }