// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000020.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000020[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x98,0x0b,0x94,0x8d,0x55, 0x14,0xc7,0xbf,0x7b,0xef,0xcc,0x9d,0xf1,0x7e,0x13,0x31,0x94,0xbc,0x16,0x4d,0xd6, 0x32,0x64,0x88,0x41,0x79,0x95,0xb7,0xa8,0x50,0x28,0x6f,0xa1,0xd0,0x0b,0x09,0x19, 0x44,0x85,0x8a,0xf2,0x48,0x12,0x2a,0x4a,0x51,0x22,0x24,0xa9,0x50,0x51,0x51,0xa8, 0x3c,0x8a,0x8a,0xf2,0xe8,0x85,0xbc,0x92,0xce,0x3e,0xf7,0xb7,0xa7,0xed,0x5b,0x56, 0xcd,0x5a,0x67,0xdd,0xbb,0xff,0x7b,0x9f,0xff,0xfe,0x9f,0xbd,0xcf,0x39,0xf7,0x9b, 0x2f,0x16,0x2d,0x9f,0x12,0x04,0x91,0x20,0x77,0x90,0x1a,0xc4,0x23,0x81,0xff,0x2b, 0x14,0x44,0x03,0xf9,0x9a,0x27,0x88,0xfb,0xcf,0xa6,0x2d,0xda,0xb7,0x48,0x1f,0x32, 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GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform texture3D src; // layout(location = 0)out vec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // float linearToSRGB(float linear) // { // // if(linear <= 0.0031308) // { // return linear * 12.92; // } // else // { // return pow(linear,(1.0f / 2.4f))* 1.055f - 0.055f; // } // } // // float sRGBToLinear(float sRGB) // { // // if(sRGB <= 0.04045) // { // return sRGB / 12.92; // } // else // { // return pow((sRGB + 0.055f)/ 1.055f, 2.4f); // } // } // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // vec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . srcIsSRGB) // { // // srcValue . r = linearToSRGB(srcValue . r); // srcValue . g = linearToSRGB(srcValue . g); // srcValue . b = linearToSRGB(srcValue . b); // } // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // vec4 destValue = vec4(srcValue); // // if(params . destIsSRGB) // { // // destValue . r = sRGBToLinear(destValue . r); // destValue . g = sRGBToLinear(destValue . g); // destValue . b = sRGBToLinear(destValue . b); // } // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }