hlsl.clipdistance-2.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 direct index ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 2-component vector of float) 0:15 direct index ( temp 2-element array of 2-component vector of float) 0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index ( temp 2-component vector of float) 0:16 direct index ( temp 2-element array of 2-component vector of float) 0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 0 (const int) 0:? Sequence 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 1 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 3 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip 0:? Sequence 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 direct index ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 2-component vector of float) 0:15 direct index ( temp 2-element array of 2-component vector of float) 0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index ( temp 2-component vector of float) 0:16 direct index ( temp 2-element array of 2-component vector of float) 0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 0 (const int) 0:? Sequence 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 1 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child ( temp float) 0:18 direct index ( out float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) 0:18 Constant: 0:18 3 (const int) 0:18 direct index ( temp float) 0:18 direct index ( temp 2-component vector of float) 0:18 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 direct index ( temp 2-component vector of float) 0:11 direct index ( temp 2-element array of 2-component vector of float) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( in float ClipDistance) 0:11 direct index ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 Constant: 0:11 3 (const int) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance) 0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 128 Capability Geometry Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 44 50 71 75 80 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 17 "S" MemberName 17(S) 0 "pos" MemberName 17(S) 1 "clip" Name 26 "@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];" Name 22 "pos" Name 23 "VertexID" Name 24 "OutputStream" Name 25 "clip" Name 28 "s" Name 44 "OutputStream.pos" Name 50 "OutputStream.clip" Name 69 "pos" Name 71 "pos" Name 73 "VertexID" Name 75 "VertexID" Name 77 "clip" Name 80 "clip" Name 118 "OutputStream" Name 119 "param" Name 121 "param" Name 123 "param" Name 124 "param" Decorate 44(OutputStream.pos) BuiltIn Position Decorate 50(OutputStream.clip) BuiltIn ClipDistance Decorate 71(pos) BuiltIn Position Decorate 75(VertexID) Location 0 Decorate 80(clip) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(fvec4) 9 11: TypePointer Function 10 12: TypeArray 8(int) 9 13: TypePointer Function 12 14: TypeVector 6(float) 2 15: 8(int) Constant 2 16: TypeArray 14(fvec2) 15 17(S): TypeStruct 7(fvec4) 16 18: TypePointer Function 17(S) 19: TypeArray 16 9 20: TypePointer Function 19 21: TypeFunction 2 11(ptr) 13(ptr) 18(ptr) 20(ptr) 29: TypeInt 32 1 30: 29(int) Constant 0 31: TypePointer Function 7(fvec4) 35: 29(int) Constant 1 36: TypePointer Function 14(fvec2) 43: TypePointer Output 7(fvec4) 44(OutputStream.pos): 43(ptr) Variable Output 47: 8(int) Constant 4 48: TypeArray 6(float) 47 49: TypePointer Output 48 50(OutputStream.clip): 49(ptr) Variable Output 51: 8(int) Constant 0 52: TypePointer Function 6(float) 55: TypePointer Output 6(float) 57: 8(int) Constant 1 61: 29(int) Constant 2 65: 29(int) Constant 3 70: TypePointer Input 10 71(pos): 70(ptr) Variable Input 74: TypePointer Input 12 75(VertexID): 74(ptr) Variable Input 78: TypeArray 48 9 79: TypePointer Input 78 80(clip): 79(ptr) Variable Input 81: TypePointer Input 6(float) 4(main): 2 Function None 3 5: Label 69(pos): 11(ptr) Variable Function 73(VertexID): 13(ptr) Variable Function 77(clip): 20(ptr) Variable Function 118(OutputStream): 18(ptr) Variable Function 119(param): 11(ptr) Variable Function 121(param): 13(ptr) Variable Function 123(param): 18(ptr) Variable Function 124(param): 20(ptr) Variable Function 72: 10 Load 71(pos) Store 69(pos) 72 76: 12 Load 75(VertexID) Store 73(VertexID) 76 82: 81(ptr) AccessChain 80(clip) 30 30 83: 6(float) Load 82 84: 52(ptr) AccessChain 77(clip) 30 30 51 Store 84 83 85: 81(ptr) AccessChain 80(clip) 30 35 86: 6(float) Load 85 87: 52(ptr) AccessChain 77(clip) 30 30 57 Store 87 86 88: 81(ptr) AccessChain 80(clip) 30 61 89: 6(float) Load 88 90: 52(ptr) AccessChain 77(clip) 30 35 51 Store 90 89 91: 81(ptr) AccessChain 80(clip) 30 65 92: 6(float) Load 91 93: 52(ptr) AccessChain 77(clip) 30 35 57 Store 93 92 94: 81(ptr) AccessChain 80(clip) 35 30 95: 6(float) Load 94 96: 52(ptr) AccessChain 77(clip) 35 30 51 Store 96 95 97: 81(ptr) AccessChain 80(clip) 35 35 98: 6(float) Load 97 99: 52(ptr) AccessChain 77(clip) 35 30 57 Store 99 98 100: 81(ptr) AccessChain 80(clip) 35 61 101: 6(float) Load 100 102: 52(ptr) AccessChain 77(clip) 35 35 51 Store 102 101 103: 81(ptr) AccessChain 80(clip) 35 65 104: 6(float) Load 103 105: 52(ptr) AccessChain 77(clip) 35 35 57 Store 105 104 106: 81(ptr) AccessChain 80(clip) 61 30 107: 6(float) Load 106 108: 52(ptr) AccessChain 77(clip) 61 30 51 Store 108 107 109: 81(ptr) AccessChain 80(clip) 61 35 110: 6(float) Load 109 111: 52(ptr) AccessChain 77(clip) 61 30 57 Store 111 110 112: 81(ptr) AccessChain 80(clip) 61 61 113: 6(float) Load 112 114: 52(ptr) AccessChain 77(clip) 61 35 51 Store 114 113 115: 81(ptr) AccessChain 80(clip) 61 65 116: 6(float) Load 115 117: 52(ptr) AccessChain 77(clip) 61 35 57 Store 117 116 120: 10 Load 69(pos) Store 119(param) 120 122: 12 Load 73(VertexID) Store 121(param) 122 125: 19 Load 77(clip) Store 124(param) 125 126: 2 FunctionCall 26(@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];) 119(param) 121(param) 123(param) 124(param) 127: 17(S) Load 123(param) Store 118(OutputStream) 127 Return FunctionEnd 26(@main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2];): 2 Function None 21 22(pos): 11(ptr) FunctionParameter 23(VertexID): 13(ptr) FunctionParameter 24(OutputStream): 18(ptr) FunctionParameter 25(clip): 20(ptr) FunctionParameter 27: Label 28(s): 18(ptr) Variable Function 32: 31(ptr) AccessChain 22(pos) 30 33: 7(fvec4) Load 32 34: 31(ptr) AccessChain 28(s) 30 Store 34 33 37: 36(ptr) AccessChain 25(clip) 30 30 38: 14(fvec2) Load 37 39: 36(ptr) AccessChain 28(s) 35 30 Store 39 38 40: 36(ptr) AccessChain 25(clip) 30 35 41: 14(fvec2) Load 40 42: 36(ptr) AccessChain 28(s) 35 35 Store 42 41 45: 31(ptr) AccessChain 28(s) 30 46: 7(fvec4) Load 45 Store 44(OutputStream.pos) 46 53: 52(ptr) AccessChain 28(s) 35 30 51 54: 6(float) Load 53 56: 55(ptr) AccessChain 50(OutputStream.clip) 30 Store 56 54 58: 52(ptr) AccessChain 28(s) 35 30 57 59: 6(float) Load 58 60: 55(ptr) AccessChain 50(OutputStream.clip) 35 Store 60 59 62: 52(ptr) AccessChain 28(s) 35 35 51 63: 6(float) Load 62 64: 55(ptr) AccessChain 50(OutputStream.clip) 61 Store 64 63 66: 52(ptr) AccessChain 28(s) 35 35 57 67: 6(float) Load 66 68: 55(ptr) AccessChain 50(OutputStream.clip) 65 Store 68 67 EmitVertex Return FunctionEnd