hlsl.int.dot.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: @main( ( temp 4-component vector of float) 0:1 Function Parameters: 0:? Sequence 0:2 Sequence 0:2 move second child to first child ( temp int) 0:2 'i' ( temp int) 0:2 Constant: 0:2 1 (const int) 0:3 Sequence 0:3 move second child to first child ( temp 1-component vector of int) 0:3 'i2' ( temp 1-component vector of int) 0:3 Constant: 0:3 2 (const int) 0:4 Sequence 0:4 move second child to first child ( temp 2-component vector of int) 0:4 'i3' ( temp 2-component vector of int) 0:4 Constant: 0:4 3 (const int) 0:4 3 (const int) 0:5 Sequence 0:5 move second child to first child ( temp 3-component vector of int) 0:5 'i4' ( temp 3-component vector of int) 0:5 Constant: 0:5 4 (const int) 0:5 4 (const int) 0:5 4 (const int) 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of int) 0:6 'i5' ( temp 4-component vector of int) 0:6 Constant: 0:6 5 (const int) 0:6 5 (const int) 0:6 5 (const int) 0:6 5 (const int) 0:8 move second child to first child ( temp int) 0:8 'i' ( temp int) 0:8 dot-product ( temp int) 0:8 'i' ( temp int) 0:8 'i' ( temp int) 0:9 move second child to first child ( temp 1-component vector of int) 0:9 'i2' ( temp 1-component vector of int) 0:9 Construct int ( temp 1-component vector of int) 0:9 dot-product ( temp int) 0:9 Construct int ( in int) 0:9 'i2' ( temp 1-component vector of int) 0:9 Construct int ( in int) 0:9 'i2' ( temp 1-component vector of int) 0:10 move second child to first child ( temp 2-component vector of int) 0:10 'i3' ( temp 2-component vector of int) 0:10 Construct ivec2 ( temp 2-component vector of int) 0:10 dot-product ( temp int) 0:10 'i3' ( temp 2-component vector of int) 0:10 'i3' ( temp 2-component vector of int) 0:11 move second child to first child ( temp 3-component vector of int) 0:11 'i4' ( temp 3-component vector of int) 0:11 Construct ivec3 ( temp 3-component vector of int) 0:11 dot-product ( temp int) 0:11 'i4' ( temp 3-component vector of int) 0:11 'i4' ( temp 3-component vector of int) 0:12 move second child to first child ( temp 4-component vector of int) 0:12 'i5' ( temp 4-component vector of int) 0:12 Construct ivec4 ( temp 4-component vector of int) 0:12 dot-product ( temp int) 0:12 'i5' ( temp 4-component vector of int) 0:12 'i5' ( temp 4-component vector of int) 0:13 Branch: Return with expression 0:13 Convert int to float ( temp 4-component vector of float) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 'i' ( temp int) 0:13 Construct ivec4 ( temp 4-component vector of int) 0:13 Construct int ( temp int) 0:13 'i2' ( temp 1-component vector of int) 0:13 vector swizzle ( temp 4-component vector of int) 0:13 'i3' ( temp 2-component vector of int) 0:13 Sequence 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 vector swizzle ( temp 4-component vector of int) 0:13 'i4' ( temp 3-component vector of int) 0:13 Sequence 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 'i5' ( temp 4-component vector of int) 0:1 Function Definition: main( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:1 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:1 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: @main( ( temp 4-component vector of float) 0:1 Function Parameters: 0:? Sequence 0:2 Sequence 0:2 move second child to first child ( temp int) 0:2 'i' ( temp int) 0:2 Constant: 0:2 1 (const int) 0:3 Sequence 0:3 move second child to first child ( temp 1-component vector of int) 0:3 'i2' ( temp 1-component vector of int) 0:3 Constant: 0:3 2 (const int) 0:4 Sequence 0:4 move second child to first child ( temp 2-component vector of int) 0:4 'i3' ( temp 2-component vector of int) 0:4 Constant: 0:4 3 (const int) 0:4 3 (const int) 0:5 Sequence 0:5 move second child to first child ( temp 3-component vector of int) 0:5 'i4' ( temp 3-component vector of int) 0:5 Constant: 0:5 4 (const int) 0:5 4 (const int) 0:5 4 (const int) 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of int) 0:6 'i5' ( temp 4-component vector of int) 0:6 Constant: 0:6 5 (const int) 0:6 5 (const int) 0:6 5 (const int) 0:6 5 (const int) 0:8 move second child to first child ( temp int) 0:8 'i' ( temp int) 0:8 dot-product ( temp int) 0:8 'i' ( temp int) 0:8 'i' ( temp int) 0:9 move second child to first child ( temp 1-component vector of int) 0:9 'i2' ( temp 1-component vector of int) 0:9 Construct int ( temp 1-component vector of int) 0:9 dot-product ( temp int) 0:9 Construct int ( in int) 0:9 'i2' ( temp 1-component vector of int) 0:9 Construct int ( in int) 0:9 'i2' ( temp 1-component vector of int) 0:10 move second child to first child ( temp 2-component vector of int) 0:10 'i3' ( temp 2-component vector of int) 0:10 Construct ivec2 ( temp 2-component vector of int) 0:10 dot-product ( temp int) 0:10 'i3' ( temp 2-component vector of int) 0:10 'i3' ( temp 2-component vector of int) 0:11 move second child to first child ( temp 3-component vector of int) 0:11 'i4' ( temp 3-component vector of int) 0:11 Construct ivec3 ( temp 3-component vector of int) 0:11 dot-product ( temp int) 0:11 'i4' ( temp 3-component vector of int) 0:11 'i4' ( temp 3-component vector of int) 0:12 move second child to first child ( temp 4-component vector of int) 0:12 'i5' ( temp 4-component vector of int) 0:12 Construct ivec4 ( temp 4-component vector of int) 0:12 dot-product ( temp int) 0:12 'i5' ( temp 4-component vector of int) 0:12 'i5' ( temp 4-component vector of int) 0:13 Branch: Return with expression 0:13 Convert int to float ( temp 4-component vector of float) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 add ( temp 4-component vector of int) 0:13 'i' ( temp int) 0:13 Construct ivec4 ( temp 4-component vector of int) 0:13 Construct int ( temp int) 0:13 'i2' ( temp 1-component vector of int) 0:13 vector swizzle ( temp 4-component vector of int) 0:13 'i3' ( temp 2-component vector of int) 0:13 Sequence 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 vector swizzle ( temp 4-component vector of int) 0:13 'i4' ( temp 3-component vector of int) 0:13 Sequence 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 'i5' ( temp 4-component vector of int) 0:1 Function Definition: main( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:1 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:1 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10300 // Generated by (magic number): 8000a // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 82 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 13 "i" Name 15 "i2" Name 19 "i3" Name 24 "i4" Name 29 "i5" Name 82 "@entryPointOutput" Decorate 82(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeInt 32 1 12: TypePointer Function 11(int) 14: 11(int) Constant 1 16: 11(int) Constant 2 17: TypeVector 11(int) 2 18: TypePointer Function 17(ivec2) 20: 11(int) Constant 3 21: 17(ivec2) ConstantComposite 20 20 22: TypeVector 11(int) 3 23: TypePointer Function 22(ivec3) 25: 11(int) Constant 4 26: 22(ivec3) ConstantComposite 25 25 25 27: TypeVector 11(int) 4 28: TypePointer Function 27(ivec4) 30: 11(int) Constant 5 31: 27(ivec4) ConstantComposite 30 30 30 30 81: TypePointer Output 7(fvec4) 82(@entryPointOutput): 81(ptr) Variable Output 4(main): 2 Function None 3 5: Label 83: 7(fvec4) FunctionCall 9(@main() Store 82(@entryPointOutput) 83 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 13(i): 12(ptr) Variable Function 15(i2): 12(ptr) Variable Function 19(i3): 18(ptr) Variable Function 24(i4): 23(ptr) Variable Function 29(i5): 28(ptr) Variable Function Store 13(i) 14 Store 15(i2) 16 Store 19(i3) 21 Store 24(i4) 26 Store 29(i5) 31 32: 11(int) Load 13(i) 33: 11(int) Load 13(i) 34: 11(int) IMul 32 33 Store 13(i) 34 35: 11(int) Load 15(i2) 36: 11(int) Load 15(i2) 37: 11(int) IMul 35 36 Store 15(i2) 37 38: 17(ivec2) Load 19(i3) 39: 17(ivec2) Load 19(i3) 40: 17(ivec2) IMul 38 39 41: 11(int) CompositeExtract 40 0 42: 11(int) CompositeExtract 40 1 43: 11(int) IAdd 41 42 44: 17(ivec2) CompositeConstruct 43 43 Store 19(i3) 44 45: 22(ivec3) Load 24(i4) 46: 22(ivec3) Load 24(i4) 47: 22(ivec3) IMul 45 46 48: 11(int) CompositeExtract 47 0 49: 11(int) CompositeExtract 47 1 50: 11(int) IAdd 48 49 51: 11(int) CompositeExtract 47 2 52: 11(int) IAdd 50 51 53: 22(ivec3) CompositeConstruct 52 52 52 Store 24(i4) 53 54: 27(ivec4) Load 29(i5) 55: 27(ivec4) Load 29(i5) 56: 27(ivec4) IMul 54 55 57: 11(int) CompositeExtract 56 0 58: 11(int) CompositeExtract 56 1 59: 11(int) IAdd 57 58 60: 11(int) CompositeExtract 56 2 61: 11(int) IAdd 59 60 62: 11(int) CompositeExtract 56 3 63: 11(int) IAdd 61 62 64: 27(ivec4) CompositeConstruct 63 63 63 63 Store 29(i5) 64 65: 11(int) Load 13(i) 66: 11(int) Load 15(i2) 67: 27(ivec4) CompositeConstruct 66 66 66 66 68: 27(ivec4) CompositeConstruct 65 65 65 65 69: 27(ivec4) IAdd 68 67 70: 17(ivec2) Load 19(i3) 71: 27(ivec4) VectorShuffle 70 70 0 1 0 1 72: 27(ivec4) IAdd 69 71 73: 22(ivec3) Load 24(i4) 74: 27(ivec4) VectorShuffle 73 73 0 1 2 0 75: 27(ivec4) IAdd 72 74 76: 27(ivec4) Load 29(i5) 77: 27(ivec4) IAdd 75 76 78: 7(fvec4) ConvertSToF 77 ReturnValue 78 FunctionEnd