hlsl.intrinsic.frexp.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) 0:3 Function Parameters: 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'r000' ( temp float) 0:4 frexp ( temp float) 0:4 'inF0' ( in float) 0:4 'inF1' ( in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:9 Function Parameters: 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 2-component vector of float) 0:10 'r000' ( temp 2-component vector of float) 0:10 frexp ( temp 2-component vector of float) 0:10 'inF0' ( in 2-component vector of float) 0:10 'inF1' ( in 2-component vector of float) 0:11 Branch: Return with expression 0:11 Constant: 0:11 1.000000 0:11 2.000000 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:15 Function Parameters: 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 3-component vector of float) 0:16 'r000' ( temp 3-component vector of float) 0:16 frexp ( temp 3-component vector of float) 0:16 'inF0' ( in 3-component vector of float) 0:16 'inF1' ( in 3-component vector of float) 0:17 Branch: Return with expression 0:17 Constant: 0:17 1.000000 0:17 2.000000 0:17 3.000000 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:21 Function Parameters: 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'r000' ( temp 4-component vector of float) 0:22 frexp ( temp 4-component vector of float) 0:22 'inF0' ( in 4-component vector of float) 0:22 'inF1' ( in 4-component vector of float) 0:23 Branch: Return with expression 0:23 Constant: 0:23 1.000000 0:23 2.000000 0:23 3.000000 0:23 4.000000 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 color: direct index for structure ( temp 4-component vector of float) 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 Branch: Return with expression 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:33 color: direct index for structure ( temp 4-component vector of float) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Constant: 0:33 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) 0:3 Function Parameters: 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'r000' ( temp float) 0:4 frexp ( temp float) 0:4 'inF0' ( in float) 0:4 'inF1' ( in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:9 Function Parameters: 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 2-component vector of float) 0:10 'r000' ( temp 2-component vector of float) 0:10 frexp ( temp 2-component vector of float) 0:10 'inF0' ( in 2-component vector of float) 0:10 'inF1' ( in 2-component vector of float) 0:11 Branch: Return with expression 0:11 Constant: 0:11 1.000000 0:11 2.000000 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:15 Function Parameters: 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 3-component vector of float) 0:16 'r000' ( temp 3-component vector of float) 0:16 frexp ( temp 3-component vector of float) 0:16 'inF0' ( in 3-component vector of float) 0:16 'inF1' ( in 3-component vector of float) 0:17 Branch: Return with expression 0:17 Constant: 0:17 1.000000 0:17 2.000000 0:17 3.000000 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:21 Function Parameters: 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'r000' ( temp 4-component vector of float) 0:22 frexp ( temp 4-component vector of float) 0:22 'inF0' ( in 4-component vector of float) 0:22 'inF1' ( in 4-component vector of float) 0:23 Branch: Return with expression 0:23 Constant: 0:23 1.000000 0:23 2.000000 0:23 3.000000 0:23 4.000000 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 color: direct index for structure ( temp 4-component vector of float) 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 Branch: Return with expression 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:33 color: direct index for structure ( temp 4-component vector of float) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Constant: 0:33 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 98 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 95 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "PixelShaderFunctionS(f1;f1;" Name 9 "inF0" Name 10 "inF1" Name 18 "PixelShaderFunction2(vf2;vf2;" Name 16 "inF0" Name 17 "inF1" Name 25 "PixelShaderFunction3(vf3;vf3;" Name 23 "inF0" Name 24 "inF1" Name 32 "PixelShaderFunction(vf4;vf4;" Name 30 "inF0" Name 31 "inF1" Name 34 "PS_OUTPUT" MemberName 34(PS_OUTPUT) 0 "color" Name 36 "@main(" Name 38 "r000" Name 41 "ResType" Name 49 "r000" Name 52 "ResType" Name 62 "r000" Name 65 "ResType" Name 74 "r000" Name 77 "ResType" Name 87 "ps_output" Name 95 "@entryPointOutput.color" Decorate 95(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 13: TypeVector 6(float) 2 14: TypePointer Function 13(fvec2) 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) 20: TypeVector 6(float) 3 21: TypePointer Function 20(fvec3) 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) 27: TypeVector 6(float) 4 28: TypePointer Function 27(fvec4) 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) 34(PS_OUTPUT): TypeStruct 27(fvec4) 35: TypeFunction 34(PS_OUTPUT) 40: TypeInt 32 1 41(ResType): TypeStruct 6(float) 40(int) 46: 6(float) Constant 0 51: TypeVector 40(int) 2 52(ResType): TypeStruct 13(fvec2) 51(ivec2) 57: 6(float) Constant 1065353216 58: 6(float) Constant 1073741824 59: 13(fvec2) ConstantComposite 57 58 64: TypeVector 40(int) 3 65(ResType): TypeStruct 20(fvec3) 64(ivec3) 70: 6(float) Constant 1077936128 71: 20(fvec3) ConstantComposite 57 58 70 76: TypeVector 40(int) 4 77(ResType): TypeStruct 27(fvec4) 76(ivec4) 82: 6(float) Constant 1082130432 83: 27(fvec4) ConstantComposite 57 58 70 82 86: TypePointer Function 34(PS_OUTPUT) 88: 40(int) Constant 0 89: 27(fvec4) ConstantComposite 57 57 57 57 94: TypePointer Output 27(fvec4) 95(@entryPointOutput.color): 94(ptr) Variable Output 4(main): 2 Function None 3 5: Label 96:34(PS_OUTPUT) FunctionCall 36(@main() 97: 27(fvec4) CompositeExtract 96 0 Store 95(@entryPointOutput.color) 97 Return FunctionEnd 11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8 9(inF0): 7(ptr) FunctionParameter 10(inF1): 7(ptr) FunctionParameter 12: Label 38(r000): 7(ptr) Variable Function 39: 6(float) Load 9(inF0) 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39 43: 40(int) CompositeExtract 42 1 44: 6(float) ConvertSToF 43 Store 10(inF1) 44 45: 6(float) CompositeExtract 42 0 Store 38(r000) 45 ReturnValue 46 FunctionEnd 18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 16(inF0): 14(ptr) FunctionParameter 17(inF1): 14(ptr) FunctionParameter 19: Label 49(r000): 14(ptr) Variable Function 50: 13(fvec2) Load 16(inF0) 53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50 54: 51(ivec2) CompositeExtract 53 1 55: 13(fvec2) ConvertSToF 54 Store 17(inF1) 55 56: 13(fvec2) CompositeExtract 53 0 Store 49(r000) 56 ReturnValue 59 FunctionEnd 25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 23(inF0): 21(ptr) FunctionParameter 24(inF1): 21(ptr) FunctionParameter 26: Label 62(r000): 21(ptr) Variable Function 63: 20(fvec3) Load 23(inF0) 66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63 67: 64(ivec3) CompositeExtract 66 1 68: 20(fvec3) ConvertSToF 67 Store 24(inF1) 68 69: 20(fvec3) CompositeExtract 66 0 Store 62(r000) 69 ReturnValue 71 FunctionEnd 32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29 30(inF0): 28(ptr) FunctionParameter 31(inF1): 28(ptr) FunctionParameter 33: Label 74(r000): 28(ptr) Variable Function 75: 27(fvec4) Load 30(inF0) 78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75 79: 76(ivec4) CompositeExtract 78 1 80: 27(fvec4) ConvertSToF 79 Store 31(inF1) 80 81: 27(fvec4) CompositeExtract 78 0 Store 74(r000) 81 ReturnValue 83 FunctionEnd 36(@main():34(PS_OUTPUT) Function None 35 37: Label 87(ps_output): 86(ptr) Variable Function 90: 28(ptr) AccessChain 87(ps_output) 88 Store 90 89 91:34(PS_OUTPUT) Load 87(ps_output) ReturnValue 91 FunctionEnd