hlsl.intrinsics.f3216.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:? Sequence 0:3 Branch: Return with expression 0:3 packHalf2x16 ( temp uint) 0:3 Construct vec2 ( temp 2-component vector of float) 0:3 'inF0' ( in float) 0:3 Constant: 0:3 0.000000 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) 0:7 Function Parameters: 0:7 'inF0' ( in 1-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct uint ( temp 1-component vector of uint) 0:8 packHalf2x16 ( temp uint) 0:8 Construct vec2 ( temp 2-component vector of float) 0:8 Construct float ( in float) 0:8 'inF0' ( in 1-component vector of float) 0:8 Constant: 0:8 0.000000 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) 0:12 Function Parameters: 0:12 'inF0' ( in 2-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct uvec2 ( temp 2-component vector of uint) 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 'inF0' ( in 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 'inF0' ( in 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0.000000 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 0:17 Function Parameters: 0:17 'inF0' ( in 3-component vector of float) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct uvec3 ( temp 3-component vector of uint) 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0.000000 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0.000000 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0.000000 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) 0:22 Function Parameters: 0:22 'inF0' ( in 4-component vector of float) 0:? Sequence 0:23 Branch: Return with expression 0:23 Construct uvec4 ( temp 4-component vector of uint) 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 0.000000 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:28 Branch: Return with expression 0:28 Constant: 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:? Sequence 0:3 Branch: Return with expression 0:3 packHalf2x16 ( temp uint) 0:3 Construct vec2 ( temp 2-component vector of float) 0:3 'inF0' ( in float) 0:3 Constant: 0:3 0.000000 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) 0:7 Function Parameters: 0:7 'inF0' ( in 1-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct uint ( temp 1-component vector of uint) 0:8 packHalf2x16 ( temp uint) 0:8 Construct vec2 ( temp 2-component vector of float) 0:8 Construct float ( in float) 0:8 'inF0' ( in 1-component vector of float) 0:8 Constant: 0:8 0.000000 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) 0:12 Function Parameters: 0:12 'inF0' ( in 2-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct uvec2 ( temp 2-component vector of uint) 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 'inF0' ( in 2-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 'inF0' ( in 2-component vector of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0.000000 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) 0:17 Function Parameters: 0:17 'inF0' ( in 3-component vector of float) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct uvec3 ( temp 3-component vector of uint) 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0.000000 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0.000000 0:18 packHalf2x16 ( temp uint) 0:18 Construct vec2 ( temp 2-component vector of float) 0:18 direct index ( temp float) 0:18 'inF0' ( in 3-component vector of float) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0.000000 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) 0:22 Function Parameters: 0:22 'inF0' ( in 4-component vector of float) 0:? Sequence 0:23 Branch: Return with expression 0:23 Construct uvec4 ( temp 4-component vector of uint) 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0.000000 0:23 packHalf2x16 ( temp uint) 0:23 Construct vec2 ( temp 2-component vector of float) 0:23 direct index ( temp float) 0:23 'inF0' ( in 4-component vector of float) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 0.000000 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:28 Branch: Return with expression 0:28 Constant: 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 106 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 104 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "PixelShaderFunctionS(f1;" Name 10 "inF0" Name 14 "PixelShaderFunction1(vf1;" Name 13 "inF0" Name 21 "PixelShaderFunction2(vf2;" Name 20 "inF0" Name 28 "PixelShaderFunction3(vf3;" Name 27 "inF0" Name 35 "PixelShaderFunction(vf4;" Name 34 "inF0" Name 38 "@main(" Name 104 "@entryPointOutput" Decorate 104(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 0 9: TypeFunction 8(int) 7(ptr) 16: TypeVector 6(float) 2 17: TypePointer Function 16(fvec2) 18: TypeVector 8(int) 2 19: TypeFunction 18(ivec2) 17(ptr) 23: TypeVector 6(float) 3 24: TypePointer Function 23(fvec3) 25: TypeVector 8(int) 3 26: TypeFunction 25(ivec3) 24(ptr) 30: TypeVector 6(float) 4 31: TypePointer Function 30(fvec4) 32: TypeVector 8(int) 4 33: TypeFunction 32(ivec4) 31(ptr) 37: TypeFunction 30(fvec4) 41: 6(float) Constant 0 51: 8(int) Constant 0 56: 8(int) Constant 1 72: 8(int) Constant 2 92: 8(int) Constant 3 100: 30(fvec4) ConstantComposite 41 41 41 41 103: TypePointer Output 30(fvec4) 104(@entryPointOutput): 103(ptr) Variable Output 4(main): 2 Function None 3 5: Label 105: 30(fvec4) FunctionCall 38(@main() Store 104(@entryPointOutput) 105 Return FunctionEnd 11(PixelShaderFunctionS(f1;): 8(int) Function None 9 10(inF0): 7(ptr) FunctionParameter 12: Label 40: 6(float) Load 10(inF0) 42: 16(fvec2) CompositeConstruct 40 41 43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42 ReturnValue 43 FunctionEnd 14(PixelShaderFunction1(vf1;): 8(int) Function None 9 13(inF0): 7(ptr) FunctionParameter 15: Label 46: 6(float) Load 13(inF0) 47: 16(fvec2) CompositeConstruct 46 41 48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47 ReturnValue 48 FunctionEnd 21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19 20(inF0): 17(ptr) FunctionParameter 22: Label 52: 7(ptr) AccessChain 20(inF0) 51 53: 6(float) Load 52 54: 16(fvec2) CompositeConstruct 53 41 55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54 57: 7(ptr) AccessChain 20(inF0) 56 58: 6(float) Load 57 59: 16(fvec2) CompositeConstruct 58 41 60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59 61: 18(ivec2) CompositeConstruct 55 60 ReturnValue 61 FunctionEnd 28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26 27(inF0): 24(ptr) FunctionParameter 29: Label 64: 7(ptr) AccessChain 27(inF0) 51 65: 6(float) Load 64 66: 16(fvec2) CompositeConstruct 65 41 67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66 68: 7(ptr) AccessChain 27(inF0) 56 69: 6(float) Load 68 70: 16(fvec2) CompositeConstruct 69 41 71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70 73: 7(ptr) AccessChain 27(inF0) 72 74: 6(float) Load 73 75: 16(fvec2) CompositeConstruct 74 41 76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75 77: 25(ivec3) CompositeConstruct 67 71 76 ReturnValue 77 FunctionEnd 35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33 34(inF0): 31(ptr) FunctionParameter 36: Label 80: 7(ptr) AccessChain 34(inF0) 51 81: 6(float) Load 80 82: 16(fvec2) CompositeConstruct 81 41 83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82 84: 7(ptr) AccessChain 34(inF0) 56 85: 6(float) Load 84 86: 16(fvec2) CompositeConstruct 85 41 87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86 88: 7(ptr) AccessChain 34(inF0) 72 89: 6(float) Load 88 90: 16(fvec2) CompositeConstruct 89 41 91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90 93: 7(ptr) AccessChain 34(inF0) 92 94: 6(float) Load 93 95: 16(fvec2) CompositeConstruct 94 41 96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95 97: 32(ivec4) CompositeConstruct 83 87 91 96 ReturnValue 97 FunctionEnd 38(@main(): 30(fvec4) Function None 37 39: Label ReturnValue 100 FunctionEnd