hlsl.loopattr.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'x' ( temp int) 0:5 Constant: 0:5 0 (const int) 0:5 Loop with condition tested first: Unroll 0:5 Loop Condition 0:5 Compare Less Than ( temp bool) 0:5 'x' ( temp int) 0:5 Constant: 0:5 5 (const int) 0:5 No loop body 0:5 Loop Terminal Expression 0:5 Pre-Increment ( temp int) 0:5 'x' ( temp int) 0:8 Sequence 0:8 move second child to first child ( temp int) 0:8 'y' ( temp int) 0:8 Constant: 0:8 0 (const int) 0:8 Loop with condition tested first: DontUnroll 0:8 Loop Condition 0:8 Compare Less Than ( temp bool) 0:8 'y' ( temp int) 0:8 Constant: 0:8 5 (const int) 0:8 No loop body 0:8 Loop Terminal Expression 0:8 Pre-Increment ( temp int) 0:8 'y' ( temp int) 0:11 Sequence 0:11 move second child to first child ( temp int) 0:11 'z' ( temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than ( temp bool) 0:11 'z' ( temp int) 0:11 Constant: 0:11 5 (const int) 0:11 No loop body 0:11 Loop Terminal Expression 0:11 Pre-Increment ( temp int) 0:11 'z' ( temp int) 0:13 Branch: Return with expression 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'x' ( temp int) 0:5 Constant: 0:5 0 (const int) 0:5 Loop with condition tested first: Unroll 0:5 Loop Condition 0:5 Compare Less Than ( temp bool) 0:5 'x' ( temp int) 0:5 Constant: 0:5 5 (const int) 0:5 No loop body 0:5 Loop Terminal Expression 0:5 Pre-Increment ( temp int) 0:5 'x' ( temp int) 0:8 Sequence 0:8 move second child to first child ( temp int) 0:8 'y' ( temp int) 0:8 Constant: 0:8 0 (const int) 0:8 Loop with condition tested first: DontUnroll 0:8 Loop Condition 0:8 Compare Less Than ( temp bool) 0:8 'y' ( temp int) 0:8 Constant: 0:8 5 (const int) 0:8 No loop body 0:8 Loop Terminal Expression 0:8 Pre-Increment ( temp int) 0:8 'y' ( temp int) 0:11 Sequence 0:11 move second child to first child ( temp int) 0:11 'z' ( temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than ( temp bool) 0:11 'z' ( temp int) 0:11 Constant: 0:11 5 (const int) 0:11 No loop body 0:11 Loop Terminal Expression 0:11 Pre-Increment ( temp int) 0:11 'z' ( temp int) 0:13 Branch: Return with expression 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 52 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 13 "x" Name 27 "y" Name 37 "z" Name 52 "@entryPointOutput" Decorate 52(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeInt 32 1 12: TypePointer Function 11(int) 14: 11(int) Constant 0 21: 11(int) Constant 5 22: TypeBool 25: 11(int) Constant 1 47: 6(float) Constant 0 48: 7(fvec4) ConstantComposite 47 47 47 47 51: TypePointer Output 7(fvec4) 52(@entryPointOutput): 51(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53: 7(fvec4) FunctionCall 9(@main() Store 52(@entryPointOutput) 53 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 13(x): 12(ptr) Variable Function 27(y): 12(ptr) Variable Function 37(z): 12(ptr) Variable Function Store 13(x) 14 Branch 15 15: Label LoopMerge 17 18 Unroll Branch 19 19: Label 20: 11(int) Load 13(x) 23: 22(bool) SLessThan 20 21 BranchConditional 23 16 17 16: Label Branch 18 18: Label 24: 11(int) Load 13(x) 26: 11(int) IAdd 24 25 Store 13(x) 26 Branch 15 17: Label Store 27(y) 14 Branch 28 28: Label LoopMerge 30 31 DontUnroll Branch 32 32: Label 33: 11(int) Load 27(y) 34: 22(bool) SLessThan 33 21 BranchConditional 34 29 30 29: Label Branch 31 31: Label 35: 11(int) Load 27(y) 36: 11(int) IAdd 35 25 Store 27(y) 36 Branch 28 30: Label Store 37(z) 14 Branch 38 38: Label LoopMerge 40 41 None Branch 42 42: Label 43: 11(int) Load 37(z) 44: 22(bool) SLessThan 43 21 BranchConditional 44 39 40 39: Label Branch 41 41: Label 45: 11(int) Load 37(z) 46: 11(int) IAdd 45 25 Store 37(z) 46 Branch 38 40: Label ReturnValue 48 FunctionEnd