hlsl.namespace.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:5 Branch: Return with expression 0:5 'v1' ( global 4-component vector of float) 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:10 Branch: Return with expression 0:10 'v2' ( global 4-component vector of float) 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 'v2' ( global 4-component vector of float) 0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float) 0:15 Function Parameters: 0:15 '@this' ( temp structure{}) 0:? Sequence 0:15 Branch: Return with expression 0:15 'v2' ( global 4-component vector of float) 0:21 Function Definition: @main( ( temp 4-component vector of float) 0:21 Function Parameters: 0:? Sequence 0:22 Branch: Return with expression 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) 0:22 vector-scale ( temp 4-component vector of float) 0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float) 0:22 'N2::gf' ( global float) 0:21 Function Definition: main( ( temp void) 0:21 Function Parameters: 0:? Sequence 0:21 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:21 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'v1' ( global 4-component vector of float) 0:? 'v2' ( global 4-component vector of float) 0:? 'N2::gf' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:5 Branch: Return with expression 0:5 'v1' ( global 4-component vector of float) 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:10 Branch: Return with expression 0:10 'v2' ( global 4-component vector of float) 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 'v2' ( global 4-component vector of float) 0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float) 0:15 Function Parameters: 0:15 '@this' ( temp structure{}) 0:? Sequence 0:15 Branch: Return with expression 0:15 'v2' ( global 4-component vector of float) 0:21 Function Definition: @main( ( temp 4-component vector of float) 0:21 Function Parameters: 0:? Sequence 0:22 Branch: Return with expression 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) 0:22 vector-scale ( temp 4-component vector of float) 0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float) 0:22 'N2::gf' ( global float) 0:21 Function Definition: main( ( temp void) 0:21 Function Parameters: 0:? Sequence 0:21 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:21 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'v1' ( global 4-component vector of float) 0:? 'v2' ( global 4-component vector of float) 0:? 'N2::gf' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 52 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "N1::getVec(" Name 11 "N2::getVec(" Name 13 "N2::N3::getVec(" Name 15 "C1" Name 19 "N2::N3::C1::getVec(" Name 18 "@this" Name 21 "@main(" Name 24 "v1" Name 28 "v2" Name 45 "N2::gf" Name 52 "@entryPointOutput" Decorate 52(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 15(C1): TypeStruct 16: TypePointer Function 15(C1) 17: TypeFunction 7(fvec4) 16(ptr) 23: TypePointer Private 7(fvec4) 24(v1): 23(ptr) Variable Private 28(v2): 23(ptr) Variable Private 44: TypePointer Private 6(float) 45(N2::gf): 44(ptr) Variable Private 51: TypePointer Output 7(fvec4) 52(@entryPointOutput): 51(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53: 7(fvec4) FunctionCall 21(@main() Store 52(@entryPointOutput) 53 Return FunctionEnd 9(N1::getVec(): 7(fvec4) Function None 8 10: Label 25: 7(fvec4) Load 24(v1) ReturnValue 25 FunctionEnd 11(N2::getVec(): 7(fvec4) Function None 8 12: Label 29: 7(fvec4) Load 28(v2) ReturnValue 29 FunctionEnd 13(N2::N3::getVec(): 7(fvec4) Function None 8 14: Label 32: 7(fvec4) Load 28(v2) ReturnValue 32 FunctionEnd 19(N2::N3::C1::getVec(): 7(fvec4) Function None 17 18(@this): 16(ptr) FunctionParameter 20: Label 35: 7(fvec4) Load 28(v2) ReturnValue 35 FunctionEnd 21(@main(): 7(fvec4) Function None 8 22: Label 38: 7(fvec4) FunctionCall 9(N1::getVec() 39: 7(fvec4) FunctionCall 11(N2::getVec() 40: 7(fvec4) FAdd 38 39 41: 7(fvec4) FunctionCall 13(N2::N3::getVec() 42: 7(fvec4) FAdd 40 41 43: 7(fvec4) FunctionCall 19(N2::N3::C1::getVec() 46: 6(float) Load 45(N2::gf) 47: 7(fvec4) VectorTimesScalar 43 46 48: 7(fvec4) FAdd 42 47 ReturnValue 48 FunctionEnd