hlsl.round.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 roundEven ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:? Linker Objects Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 roundEven ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 17 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "PixelShaderFunction(vf4;" Name 10 "input" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 4(main): 2 Function None 3 5: Label Return FunctionEnd 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 13: 7(fvec4) Load 10(input) 14: 7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 13 ReturnValue 14 FunctionEnd