hlsl.samplecmp.negative.frag ERROR: 0:10: '' : expected: SamplerComparisonState ERROR: 1 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:8 Function Definition: @main( ( temp 4-component vector of float) 0:8 Function Parameters: 0:? Sequence 0:9 texture ( temp float) 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 0:9 'g_shadowTex' ( uniform texture2DShadow) 0:9 'g_shadowSamplerComp' ( uniform sampler) 0:9 Construct vec3 ( temp 3-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 Constant: 0:9 0.000000 0:10 ERROR: Bad aggregation op ( temp float) 0:10 'g_nonShadowTex' ( uniform texture2D) 0:10 'g_shadowSampler' ( uniform sampler) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 Constant: 0:10 0.000000 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_nonShadowTex' ( uniform texture2D) 0:? 'g_shadowTex' ( uniform texture2DShadow) 0:? 'g_shadowSampler' ( uniform sampler) 0:? 'g_shadowSamplerComp' ( uniform sampler) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:8 Function Definition: @main( ( temp 4-component vector of float) 0:8 Function Parameters: 0:? Sequence 0:9 texture ( temp float) 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 0:9 'g_shadowTex' ( uniform texture2DShadow) 0:9 'g_shadowSamplerComp' ( uniform sampler) 0:9 Construct vec3 ( temp 3-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 Constant: 0:9 0.000000 0:10 ERROR: Bad aggregation op ( temp float) 0:10 'g_nonShadowTex' ( uniform texture2D) 0:10 'g_shadowSampler' ( uniform sampler) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 Constant: 0:10 0.000000 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_nonShadowTex' ( uniform texture2D) 0:? 'g_shadowTex' ( uniform texture2DShadow) 0:? 'g_shadowSampler' ( uniform sampler) 0:? 'g_shadowSamplerComp' ( uniform sampler) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link