hlsl.samplecmplevelzero.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:47 Constant: 0:47 0.100000 0:47 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:47 Constant: 0:47 2 (const int) 0:47 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:48 Constant: 0:48 0.100000 0:48 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:48 Constant: 0:48 2 (const int) 0:48 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:49 Constant: 0:49 0.100000 0:49 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:49 Constant: 0:49 2 (const int) 0:49 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:47 Constant: 0:47 0.100000 0:47 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:47 Constant: 0:47 2 (const int) 0:47 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:48 Constant: 0:48 0.100000 0:48 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:48 Constant: 0:48 2 (const int) 0:48 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:49 Constant: 0:49 0.100000 0:49 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:49 Constant: 0:49 2 (const int) 0:49 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 168 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 116 120 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r01" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 33 "r03" Name 36 "g_tTex1di4" Name 44 "r05" Name 48 "g_tTex1du4" Name 56 "r21" Name 59 "g_tTex2df4" Name 75 "r23" Name 78 "g_tTex2di4" Name 88 "r25" Name 91 "g_tTex2du4" Name 102 "psout" Name 113 "flattenTemp" Name 116 "@entryPointOutput.Color" Name 120 "@entryPointOutput.Depth" Name 125 "g_tTex3df4" Name 128 "g_tTex3di4" Name 131 "g_tTex3du4" Name 134 "g_tTexcdf4" Name 137 "g_tTexcdi4" Name 140 "g_tTexcdu4" Name 143 "g_tTex1df4a" Name 146 "g_tTex1di4a" Name 149 "g_tTex1du4a" Name 152 "g_tTex2df4a" Name 155 "g_tTex2di4a" Name 158 "g_tTex2du4a" Name 161 "g_tTexcdf4a" Name 164 "g_tTexcdi4a" Name 167 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex1di4) DescriptorSet 0 Decorate 36(g_tTex1di4) Binding 1 Decorate 48(g_tTex1du4) DescriptorSet 0 Decorate 48(g_tTex1du4) Binding 2 Decorate 59(g_tTex2df4) DescriptorSet 0 Decorate 59(g_tTex2df4) Binding 3 Decorate 78(g_tTex2di4) DescriptorSet 0 Decorate 78(g_tTex2di4) Binding 4 Decorate 91(g_tTex2du4) DescriptorSet 0 Decorate 91(g_tTex2du4) Binding 5 Decorate 116(@entryPointOutput.Color) Location 0 Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 125(g_tTex3df4) DescriptorSet 0 Decorate 125(g_tTex3df4) Binding 0 Decorate 128(g_tTex3di4) DescriptorSet 0 Decorate 128(g_tTex3di4) Binding 0 Decorate 131(g_tTex3du4) DescriptorSet 0 Decorate 131(g_tTex3du4) Binding 0 Decorate 134(g_tTexcdf4) DescriptorSet 0 Decorate 134(g_tTexcdf4) Binding 0 Decorate 137(g_tTexcdi4) DescriptorSet 0 Decorate 137(g_tTexcdi4) Binding 0 Decorate 140(g_tTexcdu4) DescriptorSet 0 Decorate 140(g_tTexcdu4) Binding 0 Decorate 143(g_tTex1df4a) DescriptorSet 0 Decorate 143(g_tTex1df4a) Binding 0 Decorate 146(g_tTex1di4a) DescriptorSet 0 Decorate 146(g_tTex1di4a) Binding 0 Decorate 149(g_tTex1du4a) DescriptorSet 0 Decorate 149(g_tTex1du4a) Binding 0 Decorate 152(g_tTex2df4a) DescriptorSet 0 Decorate 152(g_tTex2df4a) Binding 0 Decorate 155(g_tTex2di4a) DescriptorSet 0 Decorate 155(g_tTex2di4a) Binding 0 Decorate 158(g_tTex2du4a) DescriptorSet 0 Decorate 158(g_tTex2du4a) Binding 0 Decorate 161(g_tTexcdf4a) DescriptorSet 0 Decorate 161(g_tTexcdf4a) Binding 0 Decorate 164(g_tTexcdi4a) DescriptorSet 0 Decorate 164(g_tTexcdi4a) Binding 0 Decorate 167(g_tTexcdu4a) DescriptorSet 0 Decorate 167(g_tTexcdu4a) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1061158912 26: TypeVector 6(float) 2 28: 6(float) Constant 0 29: TypeInt 32 1 30: 29(int) Constant 2 34: TypeImage 29(int) 1D depth sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4): 35(ptr) Variable UniformConstant 39: TypeSampledImage 34 45: TypeInt 32 0 46: TypeImage 45(int) 1D depth sampled format:Unknown 47: TypePointer UniformConstant 46 48(g_tTex1du4): 47(ptr) Variable UniformConstant 51: TypeSampledImage 46 57: TypeImage 6(float) 2D depth sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTex2df4): 58(ptr) Variable UniformConstant 62: TypeSampledImage 57 64: 6(float) Constant 1045220557 65: 26(fvec2) ConstantComposite 24 64 66: TypeVector 6(float) 3 70: TypeVector 29(int) 2 71: 29(int) Constant 3 72: 70(ivec2) ConstantComposite 30 71 76: TypeImage 29(int) 2D depth sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2di4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 89: TypeImage 45(int) 2D depth sampled format:Unknown 90: TypePointer UniformConstant 89 91(g_tTex2du4): 90(ptr) Variable UniformConstant 94: TypeSampledImage 89 101: TypePointer Function 8(PS_OUTPUT) 103: 29(int) Constant 0 104: 6(float) Constant 1065353216 105: 7(fvec4) ConstantComposite 104 104 104 104 106: TypePointer Function 7(fvec4) 108: 29(int) Constant 1 115: TypePointer Output 7(fvec4) 116(@entryPointOutput.Color): 115(ptr) Variable Output 119: TypePointer Output 6(float) 120(@entryPointOutput.Depth): 119(ptr) Variable Output 123: TypeImage 6(float) 3D sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTex3df4): 124(ptr) Variable UniformConstant 126: TypeImage 29(int) 3D sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTex3di4): 127(ptr) Variable UniformConstant 129: TypeImage 45(int) 3D sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTex3du4): 130(ptr) Variable UniformConstant 132: TypeImage 6(float) Cube sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTexcdf4): 133(ptr) Variable UniformConstant 135: TypeImage 29(int) Cube sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTexcdi4): 136(ptr) Variable UniformConstant 138: TypeImage 45(int) Cube sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTexcdu4): 139(ptr) Variable UniformConstant 141: TypeImage 6(float) 1D array sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTex1df4a): 142(ptr) Variable UniformConstant 144: TypeImage 29(int) 1D array sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTex1di4a): 145(ptr) Variable UniformConstant 147: TypeImage 45(int) 1D array sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTex1du4a): 148(ptr) Variable UniformConstant 150: TypeImage 6(float) 2D array sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTex2df4a): 151(ptr) Variable UniformConstant 153: TypeImage 29(int) 2D array sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTex2di4a): 154(ptr) Variable UniformConstant 156: TypeImage 45(int) 2D array sampled format:Unknown 157: TypePointer UniformConstant 156 158(g_tTex2du4a): 157(ptr) Variable UniformConstant 159: TypeImage 6(float) Cube array sampled format:Unknown 160: TypePointer UniformConstant 159 161(g_tTexcdf4a): 160(ptr) Variable UniformConstant 162: TypeImage 29(int) Cube array sampled format:Unknown 163: TypePointer UniformConstant 162 164(g_tTexcdi4a): 163(ptr) Variable UniformConstant 165: TypeImage 45(int) Cube array sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTexcdu4a): 166(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 113(flattenTemp): 101(ptr) Variable Function 114:8(PS_OUTPUT) FunctionCall 10(@main() Store 113(flattenTemp) 114 117: 106(ptr) AccessChain 113(flattenTemp) 103 118: 7(fvec4) Load 117 Store 116(@entryPointOutput.Color) 118 121: 12(ptr) AccessChain 113(flattenTemp) 108 122: 6(float) Load 121 Store 120(@entryPointOutput.Depth) 122 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r01): 12(ptr) Variable Function 33(r03): 12(ptr) Variable Function 44(r05): 12(ptr) Variable Function 56(r21): 12(ptr) Variable Function 75(r23): 12(ptr) Variable Function 88(r25): 12(ptr) Variable Function 102(psout): 101(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 27: 26(fvec2) CompositeConstruct 24 25 31: 6(float) CompositeExtract 27 1 32: 6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30 Store 13(r01) 32 37: 34 Load 36(g_tTex1di4) 38: 18 Load 20(g_sSamp) 40: 39 SampledImage 37 38 41: 26(fvec2) CompositeConstruct 24 25 42: 6(float) CompositeExtract 41 1 43: 6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30 Store 33(r03) 43 49: 46 Load 48(g_tTex1du4) 50: 18 Load 20(g_sSamp) 52: 51 SampledImage 49 50 53: 26(fvec2) CompositeConstruct 24 25 54: 6(float) CompositeExtract 53 1 55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30 Store 44(r05) 55 60: 57 Load 59(g_tTex2df4) 61: 18 Load 20(g_sSamp) 63: 62 SampledImage 60 61 67: 6(float) CompositeExtract 65 0 68: 6(float) CompositeExtract 65 1 69: 66(fvec3) CompositeConstruct 67 68 25 73: 6(float) CompositeExtract 69 2 74: 6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72 Store 56(r21) 74 79: 76 Load 78(g_tTex2di4) 80: 18 Load 20(g_sSamp) 82: 81 SampledImage 79 80 83: 6(float) CompositeExtract 65 0 84: 6(float) CompositeExtract 65 1 85: 66(fvec3) CompositeConstruct 83 84 25 86: 6(float) CompositeExtract 85 2 87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72 Store 75(r23) 87 92: 89 Load 91(g_tTex2du4) 93: 18 Load 20(g_sSamp) 95: 94 SampledImage 92 93 96: 6(float) CompositeExtract 65 0 97: 6(float) CompositeExtract 65 1 98: 66(fvec3) CompositeConstruct 96 97 25 99: 6(float) CompositeExtract 98 2 100: 6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72 Store 88(r25) 100 107: 106(ptr) AccessChain 102(psout) 103 Store 107 105 109: 12(ptr) AccessChain 102(psout) 108 Store 109 104 110:8(PS_OUTPUT) Load 102(psout) ReturnValue 110 FunctionEnd