hlsl.shapeConv.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:2 'f' ( in float) 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:4 'v' ( temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'v' ( temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'v' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 'f' ( in float) 0:8 move second child to first child ( temp 3-component vector of float) 0:8 'u' ( temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 3-component vector of float) 0:9 'u' ( temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'u' ( temp 3-component vector of float) 0:10 Construct vec3 ( temp 3-component vector of float) 0:10 'f' ( in float) 0:11 Sequence 0:11 move second child to first child ( temp 2-component vector of float) 0:11 'w' ( temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'V' ( temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 'MyVal' ( temp 3-component vector of float) 0:13 Construct vec3 ( temp 3-component vector of float) 0:13 'V' ( temp float) 0:16 Compare Greater Than ( temp 3-component vector of bool) 0:16 'foo' ( temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 0:17 'foo' ( temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than ( temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' ( temp 3-component vector of float) 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' ( temp 3-component vector of float) 0:21 all ( temp bool) 0:21 Equal ( temp 4-component vector of bool) 0:21 Construct vec4 ( temp 4-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' ( temp 4-component vector of float) 0:22 any ( temp bool) 0:22 NotEqual ( temp 4-component vector of bool) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 'f' ( in float) 0:22 'v' ( temp 4-component vector of float) 0:26 Equal ( temp 4-component vector of bool) 0:26 Construct vec4 ( temp 4-component vector of float) 0:26 'f1' ( temp 1-component vector of float) 0:26 'v' ( temp 4-component vector of float) 0:27 Compare Less Than ( temp 4-component vector of bool) 0:27 'v' ( temp 4-component vector of float) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 'f1' ( temp 1-component vector of float) 0:28 Construct float ( temp float) 0:28 'f1' ( temp 1-component vector of float) 0:29 Construct vec3 ( temp 3-component vector of float) 0:29 Construct float ( temp float) 0:29 'f1' ( temp 1-component vector of float) 0:36 right-shift ( temp 3-component vector of uint) 0:36 Construct uvec3 ( temp 3-component vector of uint) 0:36 'ui' ( temp uint) 0:36 'ui3' ( temp 3-component vector of uint) 0:37 right-shift ( temp 3-component vector of uint) 0:37 'ui3' ( temp 3-component vector of uint) 0:37 'ui' ( temp uint) 0:39 multiply second child into first child ( temp 4-component vector of float) 0:39 'v' ( temp 4-component vector of float) 0:39 'f1' ( temp 1-component vector of float) 0:40 multiply second child into first child ( temp 1-component vector of float) 0:40 'f1' ( temp 1-component vector of float) 0:40 Construct float ( temp 1-component vector of float) 0:40 'v' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of float) 0:42 'mixed' ( temp 3-component vector of float) 0:42 component-wise multiply ( temp 3-component vector of float) 0:42 'u' ( temp 3-component vector of float) 0:42 Construct vec3 ( temp 3-component vector of float) 0:42 'v' ( temp 4-component vector of float) 0:43 move second child to first child ( temp float) 0:43 'f' ( in float) 0:43 Construct float ( in float) 0:43 'u' ( temp 3-component vector of float) 0:44 move second child to first child ( temp 1-component vector of float) 0:44 'f1' ( temp 1-component vector of float) 0:44 Construct float ( temp 1-component vector of float) 0:44 'u' ( temp 3-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'sf' ( temp float) 0:45 Construct float ( temp float) 0:45 'v' ( temp 4-component vector of float) 0:46 Sequence 0:46 move second child to first child ( temp 1-component vector of float) 0:46 'sf1' ( temp 1-component vector of float) 0:46 Construct float ( temp 1-component vector of float) 0:46 'v' ( temp 4-component vector of float) 0:48 Branch: Return with expression 0:48 component-wise multiply ( temp 4-component vector of float) 0:48 'input' ( in 4-component vector of float) 0:48 Constant: 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:? Linker Objects Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:2 'f' ( in float) 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:4 'v' ( temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'v' ( temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'v' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 'f' ( in float) 0:8 move second child to first child ( temp 3-component vector of float) 0:8 'u' ( temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 3-component vector of float) 0:9 'u' ( temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'u' ( temp 3-component vector of float) 0:10 Construct vec3 ( temp 3-component vector of float) 0:10 'f' ( in float) 0:11 Sequence 0:11 move second child to first child ( temp 2-component vector of float) 0:11 'w' ( temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'V' ( temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 'MyVal' ( temp 3-component vector of float) 0:13 Construct vec3 ( temp 3-component vector of float) 0:13 'V' ( temp float) 0:16 Compare Greater Than ( temp 3-component vector of bool) 0:16 'foo' ( temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 0:17 'foo' ( temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than ( temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' ( temp 3-component vector of float) 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' ( temp 3-component vector of float) 0:21 all ( temp bool) 0:21 Equal ( temp 4-component vector of bool) 0:21 Construct vec4 ( temp 4-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' ( temp 4-component vector of float) 0:22 any ( temp bool) 0:22 NotEqual ( temp 4-component vector of bool) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 'f' ( in float) 0:22 'v' ( temp 4-component vector of float) 0:26 Equal ( temp 4-component vector of bool) 0:26 Construct vec4 ( temp 4-component vector of float) 0:26 'f1' ( temp 1-component vector of float) 0:26 'v' ( temp 4-component vector of float) 0:27 Compare Less Than ( temp 4-component vector of bool) 0:27 'v' ( temp 4-component vector of float) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 'f1' ( temp 1-component vector of float) 0:28 Construct float ( temp float) 0:28 'f1' ( temp 1-component vector of float) 0:29 Construct vec3 ( temp 3-component vector of float) 0:29 Construct float ( temp float) 0:29 'f1' ( temp 1-component vector of float) 0:36 right-shift ( temp 3-component vector of uint) 0:36 Construct uvec3 ( temp 3-component vector of uint) 0:36 'ui' ( temp uint) 0:36 'ui3' ( temp 3-component vector of uint) 0:37 right-shift ( temp 3-component vector of uint) 0:37 'ui3' ( temp 3-component vector of uint) 0:37 'ui' ( temp uint) 0:39 multiply second child into first child ( temp 4-component vector of float) 0:39 'v' ( temp 4-component vector of float) 0:39 'f1' ( temp 1-component vector of float) 0:40 multiply second child into first child ( temp 1-component vector of float) 0:40 'f1' ( temp 1-component vector of float) 0:40 Construct float ( temp 1-component vector of float) 0:40 'v' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of float) 0:42 'mixed' ( temp 3-component vector of float) 0:42 component-wise multiply ( temp 3-component vector of float) 0:42 'u' ( temp 3-component vector of float) 0:42 Construct vec3 ( temp 3-component vector of float) 0:42 'v' ( temp 4-component vector of float) 0:43 move second child to first child ( temp float) 0:43 'f' ( in float) 0:43 Construct float ( in float) 0:43 'u' ( temp 3-component vector of float) 0:44 move second child to first child ( temp 1-component vector of float) 0:44 'f1' ( temp 1-component vector of float) 0:44 Construct float ( temp 1-component vector of float) 0:44 'u' ( temp 3-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'sf' ( temp float) 0:45 Construct float ( temp float) 0:45 'v' ( temp 4-component vector of float) 0:46 Sequence 0:46 move second child to first child ( temp 1-component vector of float) 0:46 'sf1' ( temp 1-component vector of float) 0:46 Construct float ( temp 1-component vector of float) 0:46 'v' ( temp 4-component vector of float) 0:48 Branch: Return with expression 0:48 component-wise multiply ( temp 4-component vector of float) 0:48 'input' ( in 4-component vector of float) 0:48 Constant: 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 127 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 13 "PixelShaderFunction(vf4;f1;" Name 11 "input" Name 12 "f" Name 15 "v" Name 24 "u" Name 31 "w" Name 33 "V" Name 34 "MyVal" Name 37 "foo" Name 70 "f1" Name 83 "ui" Name 88 "ui3" Name 103 "mixed" Name 115 "sf" Name 118 "sf1" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1073741824 19: 7(fvec4) ConstantComposite 18 18 18 18 22: TypeVector 6(float) 3 23: TypePointer Function 22(fvec3) 25: 22(fvec3) ConstantComposite 16 16 16 26: 22(fvec3) ConstantComposite 18 18 18 29: TypeVector 6(float) 2 30: TypePointer Function 29(fvec2) 32: 29(fvec2) ConstantComposite 18 18 39: 6(float) Constant 1082130432 40: 22(fvec3) ConstantComposite 39 39 39 41: TypeBool 42: TypeVector 41(bool) 3 45: 6(float) Constant 1084227584 46: 22(fvec3) ConstantComposite 45 45 45 48: 6(float) Constant 1086324736 49: 22(fvec3) ConstantComposite 48 48 48 52: 6(float) Constant 1088421888 53: 22(fvec3) ConstantComposite 52 52 52 56: TypeInt 32 0 57: 56(int) Constant 0 62: TypeVector 41(bool) 4 82: TypePointer Function 56(int) 85: TypeVector 56(int) 3 87: TypePointer Function 85(ivec3) 122: 6(float) Constant 1077936128 123: 7(fvec4) ConstantComposite 122 122 122 122 4(main): 2 Function None 3 5: Label Return FunctionEnd 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 11(input): 8(ptr) FunctionParameter 12(f): 9(ptr) FunctionParameter 14: Label 15(v): 8(ptr) Variable Function 24(u): 23(ptr) Variable Function 31(w): 30(ptr) Variable Function 33(V): 9(ptr) Variable Function 34(MyVal): 23(ptr) Variable Function 37(foo): 23(ptr) Variable Function 70(f1): 9(ptr) Variable Function 83(ui): 82(ptr) Variable Function 88(ui3): 87(ptr) Variable Function 103(mixed): 23(ptr) Variable Function 115(sf): 9(ptr) Variable Function 118(sf1): 9(ptr) Variable Function Store 15(v) 17 Store 15(v) 19 20: 6(float) Load 12(f) 21: 7(fvec4) CompositeConstruct 20 20 20 20 Store 15(v) 21 Store 24(u) 25 Store 24(u) 26 27: 6(float) Load 12(f) 28: 22(fvec3) CompositeConstruct 27 27 27 Store 24(u) 28 Store 31(w) 32 Store 33(V) 16 35: 6(float) Load 33(V) 36: 22(fvec3) CompositeConstruct 35 35 35 Store 34(MyVal) 36 38: 22(fvec3) Load 37(foo) 43: 42(bvec3) FOrdGreaterThan 38 40 44: 22(fvec3) Load 37(foo) 47: 42(bvec3) FOrdGreaterThanEqual 44 46 50: 22(fvec3) Load 37(foo) 51: 42(bvec3) FOrdLessThan 49 50 54: 22(fvec3) Load 37(foo) 55: 42(bvec3) FOrdLessThanEqual 53 54 58: 9(ptr) AccessChain 15(v) 57 59: 6(float) Load 58 60: 7(fvec4) CompositeConstruct 59 59 59 59 61: 7(fvec4) Load 15(v) 63: 62(bvec4) FOrdEqual 60 61 64: 41(bool) All 63 65: 6(float) Load 12(f) 66: 7(fvec4) CompositeConstruct 65 65 65 65 67: 7(fvec4) Load 15(v) 68: 62(bvec4) FUnordNotEqual 66 67 69: 41(bool) Any 68 71: 6(float) Load 70(f1) 72: 7(fvec4) CompositeConstruct 71 71 71 71 73: 7(fvec4) Load 15(v) 74: 62(bvec4) FOrdEqual 72 73 75: 7(fvec4) Load 15(v) 76: 6(float) Load 70(f1) 77: 7(fvec4) CompositeConstruct 76 76 76 76 78: 62(bvec4) FOrdLessThan 75 77 79: 6(float) Load 70(f1) 80: 6(float) Load 70(f1) 81: 22(fvec3) CompositeConstruct 80 80 80 84: 56(int) Load 83(ui) 86: 85(ivec3) CompositeConstruct 84 84 84 89: 85(ivec3) Load 88(ui3) 90: 85(ivec3) ShiftRightLogical 86 89 91: 85(ivec3) Load 88(ui3) 92: 56(int) Load 83(ui) 93: 85(ivec3) CompositeConstruct 92 92 92 94: 85(ivec3) ShiftRightLogical 91 93 95: 6(float) Load 70(f1) 96: 7(fvec4) Load 15(v) 97: 7(fvec4) CompositeConstruct 95 95 95 95 98: 7(fvec4) FMul 96 97 Store 15(v) 98 99: 7(fvec4) Load 15(v) 100: 6(float) CompositeExtract 99 0 101: 6(float) Load 70(f1) 102: 6(float) FMul 101 100 Store 70(f1) 102 104: 22(fvec3) Load 24(u) 105: 7(fvec4) Load 15(v) 106: 6(float) CompositeExtract 105 0 107: 6(float) CompositeExtract 105 1 108: 6(float) CompositeExtract 105 2 109: 22(fvec3) CompositeConstruct 106 107 108 110: 22(fvec3) FMul 104 109 Store 103(mixed) 110 111: 22(fvec3) Load 24(u) 112: 6(float) CompositeExtract 111 0 Store 12(f) 112 113: 22(fvec3) Load 24(u) 114: 6(float) CompositeExtract 113 0 Store 70(f1) 114 116: 7(fvec4) Load 15(v) 117: 6(float) CompositeExtract 116 0 Store 115(sf) 117 119: 7(fvec4) Load 15(v) 120: 6(float) CompositeExtract 119 0 Store 118(sf1) 120 121: 7(fvec4) Load 11(input) 124: 7(fvec4) FMul 121 123 ReturnValue 124 FunctionEnd