hlsl.struct.split-1.vert Shader version: 500 0:? Sequence 0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 'Pos_loose' ( in 4-component vector of float) 0:? Sequence 0:20 move second child to first child ( temp int) 0:20 x0_out: direct index for structure ( temp int) 0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:20 Constant: 0:20 0 (const int) 0:20 x0_in: direct index for structure ( temp int) 0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:20 Constant: 0:20 0 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 Pos_out: direct index for structure ( temp 4-component vector of float) 0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:21 Constant: 0:21 1 (const int) 0:21 add ( temp 4-component vector of float) 0:21 Pos_in: direct index for structure ( temp 4-component vector of float) 0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:21 Constant: 0:21 1 (const int) 0:21 'Pos_loose' ( in 4-component vector of float) 0:22 move second child to first child ( temp int) 0:22 x1_out: direct index for structure ( temp int) 0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) 0:22 x1_in: direct index for structure ( temp int) 0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 2 (const int) 0:24 Branch: Return with expression 0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 x0_in: direct index for structure ( temp int) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 0 (const int) 0:? 'vsin.x0_in' (layout( location=0) in int) 0:17 move second child to first child ( temp 4-component vector of float) 0:17 Pos_in: direct index for structure ( temp 4-component vector of float) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 1 (const int) 0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 0:17 move second child to first child ( temp int) 0:17 x1_in: direct index for structure ( temp int) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 2 (const int) 0:? 'vsin.x1_in' (layout( location=2) in int) 0:17 move second child to first child ( temp 4-component vector of float) 0:? 'Pos_loose' ( temp 4-component vector of float) 0:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 0:17 Sequence 0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? 'Pos_loose' ( temp 4-component vector of float) 0:17 move second child to first child ( temp int) 0:? '@entryPointOutput.x0_out' (layout( location=0) out int) 0:17 x0_out: direct index for structure ( temp int) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 0:17 Pos_out: direct index for structure ( temp 4-component vector of float) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 1 (const int) 0:17 move second child to first child ( temp int) 0:? '@entryPointOutput.x1_out' (layout( location=1) out int) 0:17 x1_out: direct index for structure ( temp int) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 0:? '@entryPointOutput.x0_out' (layout( location=0) out int) 0:? '@entryPointOutput.x1_out' (layout( location=1) out int) 0:? 'vsin.x0_in' (layout( location=0) in int) 0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 0:? 'vsin.x1_in' (layout( location=2) in int) 0:? 'Pos_loose' (layout( location=3) in 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 'Pos_loose' ( in 4-component vector of float) 0:? Sequence 0:20 move second child to first child ( temp int) 0:20 x0_out: direct index for structure ( temp int) 0:20 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:20 Constant: 0:20 0 (const int) 0:20 x0_in: direct index for structure ( temp int) 0:20 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:20 Constant: 0:20 0 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 Pos_out: direct index for structure ( temp 4-component vector of float) 0:21 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:21 Constant: 0:21 1 (const int) 0:21 add ( temp 4-component vector of float) 0:21 Pos_in: direct index for structure ( temp 4-component vector of float) 0:21 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:21 Constant: 0:21 1 (const int) 0:21 'Pos_loose' ( in 4-component vector of float) 0:22 move second child to first child ( temp int) 0:22 x1_out: direct index for structure ( temp int) 0:22 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) 0:22 x1_in: direct index for structure ( temp int) 0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 2 (const int) 0:24 Branch: Return with expression 0:24 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 x0_in: direct index for structure ( temp int) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 0 (const int) 0:? 'vsin.x0_in' (layout( location=0) in int) 0:17 move second child to first child ( temp 4-component vector of float) 0:17 Pos_in: direct index for structure ( temp 4-component vector of float) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 1 (const int) 0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 0:17 move second child to first child ( temp int) 0:17 x1_in: direct index for structure ( temp int) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 2 (const int) 0:? 'vsin.x1_in' (layout( location=2) in int) 0:17 move second child to first child ( temp 4-component vector of float) 0:? 'Pos_loose' ( temp 4-component vector of float) 0:? 'Pos_loose' (layout( location=3) in 4-component vector of float) 0:17 Sequence 0:17 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? 'Pos_loose' ( temp 4-component vector of float) 0:17 move second child to first child ( temp int) 0:? '@entryPointOutput.x0_out' (layout( location=0) out int) 0:17 x0_out: direct index for structure ( temp int) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 0:17 Pos_out: direct index for structure ( temp 4-component vector of float) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 1 (const int) 0:17 move second child to first child ( temp int) 0:? '@entryPointOutput.x1_out' (layout( location=1) out int) 0:17 x1_out: direct index for structure ( temp int) 0:17 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 0:? '@entryPointOutput.x0_out' (layout( location=0) out int) 0:? '@entryPointOutput.x1_out' (layout( location=1) out int) 0:? 'vsin.x0_in' (layout( location=0) in int) 0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 0:? 'vsin.x1_in' (layout( location=2) in int) 0:? 'Pos_loose' (layout( location=3) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 40 44 47 51 60 64 67 Source HLSL 500 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" MemberName 9(VS_INPUT) 1 "Pos_in" MemberName 9(VS_INPUT) 2 "x1_in" Name 12 "VS_OUTPUT" MemberName 12(VS_OUTPUT) 0 "x0_out" MemberName 12(VS_OUTPUT) 1 "Pos_out" MemberName 12(VS_OUTPUT) 2 "x1_out" Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;" Name 14 "vsin" Name 15 "Pos_loose" Name 19 "vsout" Name 38 "vsin" Name 40 "vsin.x0_in" Name 44 "vsin.Pos_in" Name 47 "vsin.x1_in" Name 50 "Pos_loose" Name 51 "Pos_loose" Name 53 "flattenTemp" Name 54 "param" Name 56 "param" Name 60 "@entryPointOutput.x0_out" Name 64 "@entryPointOutput.Pos_out" Name 67 "@entryPointOutput.x1_out" Decorate 40(vsin.x0_in) Location 0 Decorate 44(vsin.Pos_in) Location 1 Decorate 47(vsin.x1_in) Location 2 Decorate 51(Pos_loose) Location 3 Decorate 60(@entryPointOutput.x0_out) Location 0 Decorate 64(@entryPointOutput.Pos_out) BuiltIn Position Decorate 67(@entryPointOutput.x1_out) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeFloat 32 8: TypeVector 7(float) 4 9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) 10: TypePointer Function 9(VS_INPUT) 11: TypePointer Function 8(fvec4) 12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr) 18: TypePointer Function 12(VS_OUTPUT) 20: 6(int) Constant 0 21: TypePointer Function 6(int) 25: 6(int) Constant 1 31: 6(int) Constant 2 39: TypePointer Input 6(int) 40(vsin.x0_in): 39(ptr) Variable Input 43: TypePointer Input 8(fvec4) 44(vsin.Pos_in): 43(ptr) Variable Input 47(vsin.x1_in): 39(ptr) Variable Input 51(Pos_loose): 43(ptr) Variable Input 59: TypePointer Output 6(int) 60(@entryPointOutput.x0_out): 59(ptr) Variable Output 63: TypePointer Output 8(fvec4) 64(@entryPointOutput.Pos_out): 63(ptr) Variable Output 67(@entryPointOutput.x1_out): 59(ptr) Variable Output 4(main): 2 Function None 3 5: Label 38(vsin): 10(ptr) Variable Function 50(Pos_loose): 11(ptr) Variable Function 53(flattenTemp): 18(ptr) Variable Function 54(param): 10(ptr) Variable Function 56(param): 11(ptr) Variable Function 41: 6(int) Load 40(vsin.x0_in) 42: 21(ptr) AccessChain 38(vsin) 20 Store 42 41 45: 8(fvec4) Load 44(vsin.Pos_in) 46: 11(ptr) AccessChain 38(vsin) 25 Store 46 45 48: 6(int) Load 47(vsin.x1_in) 49: 21(ptr) AccessChain 38(vsin) 31 Store 49 48 52: 8(fvec4) Load 51(Pos_loose) Store 50(Pos_loose) 52 55: 9(VS_INPUT) Load 38(vsin) Store 54(param) 55 57: 8(fvec4) Load 50(Pos_loose) Store 56(param) 57 58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param) Store 53(flattenTemp) 58 61: 21(ptr) AccessChain 53(flattenTemp) 20 62: 6(int) Load 61 Store 60(@entryPointOutput.x0_out) 62 65: 11(ptr) AccessChain 53(flattenTemp) 25 66: 8(fvec4) Load 65 Store 64(@entryPointOutput.Pos_out) 66 68: 21(ptr) AccessChain 53(flattenTemp) 31 69: 6(int) Load 68 Store 67(@entryPointOutput.x1_out) 69 Return FunctionEnd 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13 14(vsin): 10(ptr) FunctionParameter 15(Pos_loose): 11(ptr) FunctionParameter 17: Label 19(vsout): 18(ptr) Variable Function 22: 21(ptr) AccessChain 14(vsin) 20 23: 6(int) Load 22 24: 21(ptr) AccessChain 19(vsout) 20 Store 24 23 26: 11(ptr) AccessChain 14(vsin) 25 27: 8(fvec4) Load 26 28: 8(fvec4) Load 15(Pos_loose) 29: 8(fvec4) FAdd 27 28 30: 11(ptr) AccessChain 19(vsout) 25 Store 30 29 32: 21(ptr) AccessChain 14(vsin) 31 33: 6(int) Load 32 34: 21(ptr) AccessChain 19(vsout) 31 Store 34 33 35:12(VS_OUTPUT) Load 19(vsout) ReturnValue 35 FunctionEnd