link.vk.matchingPC.0.0.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 'color' (layout( location=0) out highp 4-component vector of float) 0:17 add ( temp highp 4-component vector of float) 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:17 Constant: 0:17 0 (const int) 0:17 vector-scale ( temp highp 4-component vector of float) 0:17 Function Call: getColor2( ( global highp 4-component vector of float) 0:17 Function Call: getScale( ( global highp float) 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) link.vk.matchingPC.0.1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) link.vk.matchingPC.0.2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: getScale( ( global highp float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 'color' (layout( location=0) out highp 4-component vector of float) 0:17 add ( temp highp 4-component vector of float) 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:17 Constant: 0:17 0 (const int) 0:17 vector-scale ( temp highp 4-component vector of float) 0:17 Function Call: getColor2( ( global highp 4-component vector of float) 0:17 Function Call: getScale( ( global highp float) 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 1 (const int) 0:11 Function Definition: getScale( ( global highp float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 15 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "getColor2(" Name 12 "getScale(" Name 15 "color" Name 16 "PushConstantBlock" MemberName 16(PushConstantBlock) 0 "color" MemberName 16(PushConstantBlock) 1 "color2" MemberName 16(PushConstantBlock) 2 "scale" Name 18 "uPC" Decorate 15(color) Location 0 MemberDecorate 16(PushConstantBlock) 0 Offset 0 MemberDecorate 16(PushConstantBlock) 1 Offset 16 MemberDecorate 16(PushConstantBlock) 2 Offset 32 Decorate 16(PushConstantBlock) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeFunction 6(float) 14: TypePointer Output 7(fvec4) 15(color): 14(ptr) Variable Output 16(PushConstantBlock): TypeStruct 7(fvec4) 7(fvec4) 6(float) 17: TypePointer PushConstant 16(PushConstantBlock) 18(uPC): 17(ptr) Variable PushConstant 19: TypeInt 32 1 20: 19(int) Constant 0 21: TypePointer PushConstant 7(fvec4) 28: 19(int) Constant 1 33: 19(int) Constant 2 34: TypePointer PushConstant 6(float) 4(main): 2 Function None 3 5: Label 22: 21(ptr) AccessChain 18(uPC) 20 23: 7(fvec4) Load 22 24: 7(fvec4) FunctionCall 9(getColor2() 25: 6(float) FunctionCall 12(getScale() 26: 7(fvec4) VectorTimesScalar 24 25 27: 7(fvec4) FAdd 23 26 Store 15(color) 27 Return FunctionEnd 9(getColor2(): 7(fvec4) Function None 8 10: Label 29: 21(ptr) AccessChain 18(uPC) 28 30: 7(fvec4) Load 29 ReturnValue 30 FunctionEnd 12(getScale(): 6(float) Function None 11 13: Label 35: 34(ptr) AccessChain 18(uPC) 33 36: 6(float) Load 35 ReturnValue 36 FunctionEnd