link1.vk.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 move second child to first child ( temp highp 4-component vector of float) 0:18 'color' (layout( location=0) out highp 4-component vector of float) 0:18 Function Call: getColor( ( global highp 4-component vector of float) 0:20 move second child to first child ( temp highp int) 0:20 direct index ( temp highp int) 0:20 'a1' ( global unsized 9-element array of highp int) 0:20 Constant: 0:20 8 (const int) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp highp int) 0:21 direct index ( temp highp int) 0:21 'a2' ( global unsized 2-element array of highp int) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 move second child to first child ( temp highp int) 0:22 indirect index ( temp highp int) 0:22 'b' ( global 5-element array of highp int) 0:22 'i' ( global highp int) 0:22 Constant: 0:22 1 (const int) 0:23 move second child to first child ( temp highp int) 0:23 direct index ( temp highp int) 0:23 'c' ( global unsized 4-element array of highp int) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 1 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'a1' ( global unsized 9-element array of highp int) 0:? 'a2' ( global unsized 2-element array of highp int) 0:? 'b' ( global 5-element array of highp int) 0:? 'c' ( global unsized 4-element array of highp int) 0:? 'i' ( global highp int) 0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r}) 0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float m}) link2.vk.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: getColor( ( global highp 4-component vector of float) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp highp int) 0:16 direct index ( temp highp int) 0:16 'a1' ( global unsized 3-element array of highp int) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 1 (const int) 0:17 move second child to first child ( temp highp int) 0:17 direct index ( temp highp int) 0:17 'a2' ( global unsized 10-element array of highp int) 0:17 Constant: 0:17 9 (const int) 0:17 Constant: 0:17 1 (const int) 0:18 move second child to first child ( temp highp int) 0:18 direct index ( temp highp int) 0:18 'b' ( global unsized 3-element array of highp int) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 move second child to first child ( temp highp int) 0:19 direct index ( temp highp int) 0:19 'c' ( global 7-element array of highp int) 0:19 Constant: 0:19 3 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp highp int) 0:20 indirect index ( temp highp int) 0:20 'c' ( global 7-element array of highp int) 0:20 'i' ( global highp int) 0:20 Constant: 0:20 1 (const int) 0:22 Branch: Return with expression 0:22 texture ( global highp 4-component vector of float) 0:22 's2D' (layout( binding=1) uniform highp sampler2D) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:? Linker Objects 0:? 's2D' (layout( binding=1) uniform highp sampler2D) 0:? 'a1' ( global unsized 3-element array of highp int) 0:? 'a2' ( global unsized 10-element array of highp int) 0:? 'b' ( global unsized 3-element array of highp int) 0:? 'c' ( global 7-element array of highp int) 0:? 'i' ( global highp int) 0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r}) 0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 move second child to first child ( temp highp 4-component vector of float) 0:18 'color' (layout( location=0) out highp 4-component vector of float) 0:18 Function Call: getColor( ( global highp 4-component vector of float) 0:20 move second child to first child ( temp highp int) 0:20 direct index ( temp highp int) 0:20 'a1' ( global 9-element array of highp int) 0:20 Constant: 0:20 8 (const int) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp highp int) 0:21 direct index ( temp highp int) 0:21 'a2' ( global 10-element array of highp int) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 move second child to first child ( temp highp int) 0:22 indirect index ( temp highp int) 0:22 'b' ( global 5-element array of highp int) 0:22 'i' ( global highp int) 0:22 Constant: 0:22 1 (const int) 0:23 move second child to first child ( temp highp int) 0:23 direct index ( temp highp int) 0:23 'c' ( global 7-element array of highp int) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 1 (const int) 0:14 Function Definition: getColor( ( global highp 4-component vector of float) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp highp int) 0:16 direct index ( temp highp int) 0:16 'a1' ( global 3-element array of highp int) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 1 (const int) 0:17 move second child to first child ( temp highp int) 0:17 direct index ( temp highp int) 0:17 'a2' ( global 10-element array of highp int) 0:17 Constant: 0:17 9 (const int) 0:17 Constant: 0:17 1 (const int) 0:18 move second child to first child ( temp highp int) 0:18 direct index ( temp highp int) 0:18 'b' ( global 3-element array of highp int) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 move second child to first child ( temp highp int) 0:19 direct index ( temp highp int) 0:19 'c' ( global 7-element array of highp int) 0:19 Constant: 0:19 3 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp highp int) 0:20 indirect index ( temp highp int) 0:20 'c' ( global 7-element array of highp int) 0:20 'i' ( global highp int) 0:20 Constant: 0:20 1 (const int) 0:22 Branch: Return with expression 0:22 texture ( global highp 4-component vector of float) 0:22 's2D' (layout( binding=1) uniform highp sampler2D) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'a1' ( global 9-element array of highp int) 0:? 'a2' ( global 10-element array of highp int) 0:? 'b' ( global 5-element array of highp int) 0:? 'c' ( global 7-element array of highp int) 0:? 'i' ( global highp int) 0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r}) 0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m}) 0:? 's2D' (layout( binding=1) uniform highp sampler2D) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 12 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "getColor(" Name 12 "color" Name 19 "a1" Name 27 "a2" Name 32 "b" Name 33 "i" Name 39 "c" Name 53 "s2D" Name 62 "bnameRuntime" MemberName 62(bnameRuntime) 0 "r" Name 64 "" Name 67 "bnameImplicit" MemberName 67(bnameImplicit) 0 "m" Name 69 "" Decorate 12(color) Location 0 Decorate 53(s2D) DescriptorSet 0 Decorate 53(s2D) Binding 1 Decorate 61 ArrayStride 4 MemberDecorate 62(bnameRuntime) 0 Offset 0 Decorate 62(bnameRuntime) BufferBlock Decorate 64 DescriptorSet 0 Decorate 64 Binding 0 Decorate 66 ArrayStride 4 MemberDecorate 67(bnameImplicit) 0 Offset 0 Decorate 67(bnameImplicit) BufferBlock Decorate 69 DescriptorSet 0 Decorate 69 Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Output 7(fvec4) 12(color): 11(ptr) Variable Output 14: TypeInt 32 1 15: TypeInt 32 0 16: 15(int) Constant 9 17: TypeArray 14(int) 16 18: TypePointer Private 17 19(a1): 18(ptr) Variable Private 20: 14(int) Constant 8 21: 14(int) Constant 1 22: TypePointer Private 14(int) 24: 15(int) Constant 10 25: TypeArray 14(int) 24 26: TypePointer Private 25 27(a2): 26(ptr) Variable Private 29: 15(int) Constant 5 30: TypeArray 14(int) 29 31: TypePointer Private 30 32(b): 31(ptr) Variable Private 33(i): 22(ptr) Variable Private 36: 15(int) Constant 7 37: TypeArray 14(int) 36 38: TypePointer Private 37 39(c): 38(ptr) Variable Private 40: 14(int) Constant 3 42: 14(int) Constant 2 44: 14(int) Constant 9 50: TypeImage 6(float) 2D sampled format:Unknown 51: TypeSampledImage 50 52: TypePointer UniformConstant 51 53(s2D): 52(ptr) Variable UniformConstant 55: TypeVector 6(float) 2 56: 6(float) Constant 1056964608 57: 55(fvec2) ConstantComposite 56 56 61: TypeRuntimeArray 6(float) 62(bnameRuntime): TypeStruct 61 63: TypePointer Uniform 62(bnameRuntime) 64: 63(ptr) Variable Uniform 65: 15(int) Constant 4 66: TypeArray 6(float) 65 67(bnameImplicit): TypeStruct 66 68: TypePointer Uniform 67(bnameImplicit) 69: 68(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 13: 7(fvec4) FunctionCall 9(getColor() Store 12(color) 13 23: 22(ptr) AccessChain 19(a1) 20 Store 23 21 28: 22(ptr) AccessChain 27(a2) 21 Store 28 21 34: 14(int) Load 33(i) 35: 22(ptr) AccessChain 32(b) 34 Store 35 21 41: 22(ptr) AccessChain 39(c) 40 Store 41 21 Return FunctionEnd 9(getColor(): 7(fvec4) Function None 8 10: Label 43: 22(ptr) AccessChain 19(a1) 42 Store 43 21 45: 22(ptr) AccessChain 27(a2) 44 Store 45 21 46: 22(ptr) AccessChain 32(b) 42 Store 46 21 47: 22(ptr) AccessChain 39(c) 40 Store 47 21 48: 14(int) Load 33(i) 49: 22(ptr) AccessChain 39(c) 48 Store 49 21 54: 51 Load 53(s2D) 58: 7(fvec4) ImageSampleImplicitLod 54 57 ReturnValue 58 FunctionEnd