spv.flowControl.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 14 17 19 25 30 35 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 13 "color2" Name 14 "otherColor" Name 17 "c" Name 19 "d" Name 25 "bigColor" Name 30 "smallColor" Name 35 "gl_FragColor" Decorate 11(BaseColor) Location 5 Decorate 14(otherColor) Location 3 Decorate 17(c) Location 4 Decorate 19(d) Location 0 Decorate 25(bigColor) Location 1 Decorate 30(smallColor) Location 2 Decorate 35(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 14(otherColor): 10(ptr) Variable Input 16: TypePointer Input 6(float) 17(c): 16(ptr) Variable Input 19(d): 16(ptr) Variable Input 21: TypeBool 25(bigColor): 10(ptr) Variable Input 30(smallColor): 10(ptr) Variable Input 34: TypePointer Output 7(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 13(color2): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 15: 7(fvec4) Load 14(otherColor) Store 13(color2) 15 18: 6(float) Load 17(c) 20: 6(float) Load 19(d) 22: 21(bool) FOrdGreaterThan 18 20 SelectionMerge 24 None BranchConditional 22 23 29 23: Label 26: 7(fvec4) Load 25(bigColor) 27: 7(fvec4) Load 9(color) 28: 7(fvec4) FAdd 27 26 Store 9(color) 28 Branch 24 29: Label 31: 7(fvec4) Load 30(smallColor) 32: 7(fvec4) Load 9(color) 33: 7(fvec4) FAdd 32 31 Store 9(color) 33 Branch 24 24: Label 36: 7(fvec4) Load 9(color) 37: 7(fvec4) Load 13(color2) 38: 7(fvec4) FMul 36 37 Store 35(gl_FragColor) 38 Return FunctionEnd