spv.fragmentShaderBarycentric.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 43 Capability Shader Capability FragmentBarycentricNV Extension "SPV_NV_fragment_shader_barycentric" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 11 21 ExecutionMode 4 OriginUpperLeft Source GLSL 450 SourceExtension "GL_NV_fragment_shader_barycentric" Name 4 "main" Name 8 "value" Name 11 "gl_BaryCoordNV" Name 17 "vertices" MemberName 17(vertices) 0 "attrib" Name 21 "v" Decorate 8(value) Location 1 Decorate 11(gl_BaryCoordNV) BuiltIn BaryCoordNV Decorate 17(vertices) Block Decorate 21(v) Location 0 Decorate 21(v) PerVertexNV 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(value): 7(ptr) Variable Output 9: TypeVector 6(float) 3 10: TypePointer Input 9(fvec3) 11(gl_BaryCoordNV): 10(ptr) Variable Input 12: TypeInt 32 0 13: 12(int) Constant 0 14: TypePointer Input 6(float) 17(vertices): TypeStruct 6(float) 18: 12(int) Constant 3 19: TypeArray 17(vertices) 18 20: TypePointer Input 19 21(v): 20(ptr) Variable Input 22: TypeInt 32 1 23: 22(int) Constant 0 27: 12(int) Constant 1 30: 22(int) Constant 1 35: 12(int) Constant 2 38: 22(int) Constant 2 4(main): 2 Function None 3 5: Label 15: 14(ptr) AccessChain 11(gl_BaryCoordNV) 13 16: 6(float) Load 15 24: 14(ptr) AccessChain 21(v) 23 23 25: 6(float) Load 24 26: 6(float) FMul 16 25 28: 14(ptr) AccessChain 11(gl_BaryCoordNV) 27 29: 6(float) Load 28 31: 14(ptr) AccessChain 21(v) 30 23 32: 6(float) Load 31 33: 6(float) FMul 29 32 34: 6(float) FAdd 26 33 36: 14(ptr) AccessChain 11(gl_BaryCoordNV) 35 37: 6(float) Load 36 39: 14(ptr) AccessChain 21(v) 38 23 40: 6(float) Load 39 41: 6(float) FMul 37 40 42: 6(float) FAdd 34 41 Store 8(value) 42 Return FunctionEnd