spv.fragmentShaderBarycentric2.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 42 Capability Shader Capability FragmentBarycentricNV Extension "SPV_NV_fragment_shader_barycentric" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 11 20 ExecutionMode 4 OriginUpperLeft Source ESSL 320 SourceExtension "GL_NV_fragment_shader_barycentric" Name 4 "main" Name 8 "value" Name 11 "gl_BaryCoordNoPerspNV" Name 20 "vertexIDs" Decorate 8(value) Location 1 Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspNV Decorate 20(vertexIDs) Location 0 Decorate 20(vertexIDs) PerVertexNV 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(value): 7(ptr) Variable Output 9: TypeVector 6(float) 3 10: TypePointer Input 9(fvec3) 11(gl_BaryCoordNoPerspNV): 10(ptr) Variable Input 12: TypeInt 32 0 13: 12(int) Constant 0 14: TypePointer Input 6(float) 17: 12(int) Constant 3 18: TypeArray 6(float) 17 19: TypePointer Input 18 20(vertexIDs): 19(ptr) Variable Input 21: TypeInt 32 1 22: 21(int) Constant 0 26: 12(int) Constant 1 29: 21(int) Constant 1 34: 12(int) Constant 2 37: 21(int) Constant 2 4(main): 2 Function None 3 5: Label 15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13 16: 6(float) Load 15 23: 14(ptr) AccessChain 20(vertexIDs) 22 24: 6(float) Load 23 25: 6(float) FMul 16 24 27: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26 28: 6(float) Load 27 30: 14(ptr) AccessChain 20(vertexIDs) 29 31: 6(float) Load 30 32: 6(float) FMul 28 31 33: 6(float) FAdd 25 32 35: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34 36: 6(float) Load 35 38: 14(ptr) AccessChain 20(vertexIDs) 37 39: 6(float) Load 38 40: 6(float) FMul 36 39 41: 6(float) FAdd 33 40 Store 8(value) 41 Return FunctionEnd