/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { using Obsolete = System.ObsoleteAttribute; using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor; using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream; /** * Debug any tree node stream. The constructor accepts the stream * and a debug listener. As node stream calls come in, debug events * are triggered. * */ public class DebugTreeNodeStream : ITreeNodeStream { protected IDebugEventListener dbg; protected ITreeAdaptor adaptor; protected ITreeNodeStream input; protected bool initialStreamState = true; /** Track the last mark() call result value for use in rewind(). */ protected int lastMarker; public DebugTreeNodeStream(ITreeNodeStream input, IDebugEventListener dbg) { this.input = input; this.adaptor = input.TreeAdaptor; this.input.UniqueNavigationNodes = true; DebugListener = dbg; } #region Properties public virtual IDebugEventListener DebugListener { get { return dbg; } set { dbg = value; } } public virtual int Index { get { return input.Index; } } public virtual ITokenStream TokenStream { get { return input.TokenStream; } } public virtual ITreeAdaptor TreeAdaptor { get { return adaptor; } } public virtual object TreeSource { get { return input; } } /** * It is normally this object that instructs the node stream to * create unique nav nodes, but to satisfy interface, we have to * define it. It might be better to ignore the parameter but * there might be a use for it later, so I'll leave. * */ public bool UniqueNavigationNodes { get { return input.UniqueNavigationNodes; } set { input.UniqueNavigationNodes = value; } } #endregion public virtual void Consume() { object node = input.LT(1); input.Consume(); dbg.ConsumeNode(node); } public virtual object this[int i] { get { return input[i]; } } public virtual object LT(int i) { object node = input.LT(i); int ID = adaptor.GetUniqueID(node); string text = adaptor.GetText(node); int type = adaptor.GetType(node); dbg.LT(i, node); return node; } public virtual int LA(int i) { object node = input.LT(i); int ID = adaptor.GetUniqueID(node); string text = adaptor.GetText(node); int type = adaptor.GetType(node); dbg.LT(i, node); return type; } public virtual int Mark() { lastMarker = input.Mark(); dbg.Mark(lastMarker); return lastMarker; } public virtual void Rewind(int marker) { dbg.Rewind(marker); input.Rewind(marker); } public virtual void Rewind() { dbg.Rewind(); input.Rewind(lastMarker); } public virtual void Release(int marker) { } public virtual void Seek(int index) { // TODO: implement seek in dbg interface // db.seek(index); input.Seek(index); } public virtual int Count { get { return input.Count; } } public virtual string SourceName { get { return TokenStream.SourceName; } } public virtual void ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t) { input.ReplaceChildren(parent, startChildIndex, stopChildIndex, t); } public virtual string ToString(object start, object stop) { return input.ToString(start, stop); } } }