/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Tree
{
using System.Collections.Generic;
/**
* What does a tree look like? ANTLR has a number of support classes
* such as CommonTreeNodeStream that work on these kinds of trees. You
* don't have to make your trees implement this interface, but if you do,
* you'll be able to use more support code.
*
*
*
* NOTE: When constructing trees, ANTLR can build any kind of tree; it can
* even use Token objects as trees if you add a child list to your tokens.
*
* This is a tree node without any payload; just navigation and factory stuff.
*
*/
public interface ITree
{
ITree GetChild( int i );
int ChildCount
{
get;
}
// Tree tracks parent and child index now > 3.0
ITree Parent
{
get;
set;
}
/** Is there is a node above with token type ttype? */
bool HasAncestor( int ttype );
/** Walk upwards and get first ancestor with this token type. */
ITree GetAncestor( int ttype );
/**
* Return a list of all ancestors of this node. The first node of
* list is the root and the last is the parent of this node.
*
*/
IList GetAncestors();
/** This node is what child index? 0..n-1 */
int ChildIndex
{
get;
set;
}
/** Set the parent and child index values for all children */
void FreshenParentAndChildIndexes();
/**
* Add t as a child to this node. If t is null, do nothing. If t
* is nil, add all children of t to this' children.
*
*/
void AddChild( ITree t );
/** Set ith child (0..n-1) to t; t must be non-null and non-nil node */
void SetChild( int i, ITree t );
object DeleteChild( int i );
/**
* Delete children from start to stop and replace with t even if t is
* a list (nil-root tree). num of children can increase or decrease.
* For huge child lists, inserting children can force walking rest of
* children to set their childindex; could be slow.
*
*/
void ReplaceChildren( int startChildIndex, int stopChildIndex, object t );
/**
* Indicates the node is a nil node but may still have children, meaning
* the tree is a flat list.
*
*/
bool IsNil
{
get;
}
/**
* What is the smallest token index (indexing from 0) for this node
* and its children?
*
*/
int TokenStartIndex
{
get;
set;
}
/**
* What is the largest token index (indexing from 0) for this node
* and its children?
*
*/
int TokenStopIndex
{
get;
set;
}
ITree DupNode();
/** Return a token type; needed for tree parsing */
int Type
{
get;
}
string Text
{
get;
}
/** In case we don't have a token payload, what is the line for errors? */
int Line
{
get;
}
int CharPositionInLine
{
get;
}
string ToStringTree();
string ToString();
}
}