#!amber # # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vtex_shader GLSL #version 430 layout(location = 0) in vec4 position; layout(location = 0) out vec4 frag_color; layout(set = 0, binding = 0) readonly buffer block1 { vec4 in_color; }; void main() { gl_Position = position; frag_color = vec4(0.25, 0.5, 0.75, 1.0); } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) in vec4 frag_color; layout(location = 0) out vec4 final_color; void main() { final_color = frag_color; } END BUFFER frame1 FORMAT B8G8R8A8_UNORM BUFFER frame2 FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline1 ATTACH vtex_shader ATTACH frag_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER frame1 AS color LOCATION 0 END PIPELINE graphics pipeline2 ATTACH vtex_shader ATTACH frag_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER frame2 AS color LOCATION 0 END CLEAR pipeline1 CLEAR pipeline2 # Draw a rect to different parts of the frame buffers. # Histograms will still match. RUN pipeline1 DRAW_RECT POS 0 0 SIZE 128 128 RUN pipeline2 DRAW_RECT POS 128 128 SIZE 128 128 EXPECT frame1 EQ_HISTOGRAM_EMD_BUFFER frame2 TOLERANCE 0.1