#!amber # # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute compute_shader GLSL #version 430 layout(set = 0, binding = 0) buffer block0 { float in_data[12]; }; layout(set = 0, binding = 1) buffer block1 { float out_data[12]; }; void main() { for (int i = 0; i < 12; i++) out_data[i] = in_data[i] * 2.0; } END BUFFER buf0 DATA_TYPE vec4 SIZE 3 FILE TEXT vec4data.txt BUFFER buf1 DATA_TYPE vec4 SIZE 3 FILL 0.0 BUFFER ref0 DATA_TYPE vec4 DATA 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 END BUFFER ref1 DATA_TYPE vec4 DATA 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 22.0 24.0 END PIPELINE compute pipeline ATTACH compute_shader BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER buf1 AS storage DESCRIPTOR_SET 0 BINDING 1 END RUN pipeline 1 1 1 EXPECT buf0 EQ_BUFFER ref0 EXPECT buf1 EQ_BUFFER ref1