#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vtex_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 void main() { } END BUFFER depth_stencil_buf FORMAT D32_SFLOAT_S8_UINT BUFFER img_buf_0 FORMAT B8G8R8A8_UNORM BUFFER img_buf_1 FORMAT B8G8R8A8_UNORM PIPELINE graphics my_pipeline ATTACH vtex_shader ATTACH frag_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER img_buf_0 AS color LOCATION 0 BIND BUFFER img_buf_1 AS color LOCATION 1 BIND BUFFER depth_stencil_buf AS depth_stencil END # This clear causes the pipeline clear to be executed, exercising the depth-stencil support. # However, there is no way to read a depth-stencil attachment directly, so we can't probe its output. # We would need a second pipeline or a depth test on the pipeline to observe the effects of the # depth-stencil clear. CLEAR_COLOR my_pipeline 255 0 0 255 CLEAR my_pipeline EXPECT img_buf_0 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 EXPECT img_buf_1 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255