#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vtex_shader GLSL #version 430 layout(location = 0) in vec3 position; void main() { gl_Position = vec4(position, 1.0); } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 final_color; void main() { final_color = vec4(1.0, 0.0, 0.0, 1.0); } END BUFFER position_buf DATA_TYPE vec3 DATA -1 1 0 -1 -1 0 1 1 0 1 -1 0 -1 -1 0 1 1 0 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline ATTACH vtex_shader ATTACH frag_shader VERTEX_DATA position_buf LOCATION 0 FRAMEBUFFER_SIZE 250 250 BIND BUFFER framebuffer AS color LOCATION 0 END RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 255 0 0 255