#!amber # # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. DEVICE_FEATURE vertexPipelineStoresAndAtomics SHADER vertex vtex_shader GLSL #version 430 layout(location = 0) in vec4 position; layout(location = 0) out vec4 frag_color; layout(set = 0, binding = 0) readonly buffer block1 { vec4 in_color; }; void main() { gl_Position = position; frag_color = in_color; } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) in vec4 frag_color; layout(location = 0) out vec4 final_color; void main() { final_color = frag_color; } END BUFFER data_buf1 DATA_TYPE vec4 DATA 1 1 0 1 END BUFFER frame FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline1 ATTACH vtex_shader ATTACH frag_shader FRAMEBUFFER_SIZE 800 600 BIND BUFFER frame AS color LOCATION 0 BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 END CLEAR pipeline1 RUN pipeline1 DRAW_RECT POS 0 0 SIZE 400 300 EXPECT frame IDX 0 0 SIZE 400 300 EQ_RGBA 255 255 0 255