#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader_red GLSL #version 430 layout(location = 0) out vec4 color_out; void main() { color_out = vec4(1.0, 0.0, 0.0, 1.0); } END SHADER fragment frag_shader_tex GLSL #version 430 layout(location = 0) out vec4 color_out; uniform layout(set=0, binding=0, rgba8) readonly image2D texture; void main() { ivec2 uv = ivec2(gl_FragCoord.xy); color_out = imageLoad(texture, ivec2(gl_FragCoord.xy)); } END SHADER compute compute_shader GLSL #version 430 layout(local_size_x=10,local_size_y=10) in; uniform layout (set=0, binding=0, rgba8) image2D texture; void main () { ivec2 uv = ivec2(gl_GlobalInvocationID.xy); vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0); imageStore(texture, uv, color); } END BUFFER texture FORMAT R8G8B8A8_UNORM BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline1 ATTACH vert_shader ATTACH frag_shader_red FRAMEBUFFER_SIZE 256 256 BIND BUFFER texture AS color LOCATION 0 END PIPELINE graphics pipeline2 ATTACH vert_shader ATTACH frag_shader_tex BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 FRAMEBUFFER_SIZE 256 256 BIND BUFFER framebuffer AS color LOCATION 0 END PIPELINE compute pipeline3 ATTACH compute_shader BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 FRAMEBUFFER_SIZE 256 256 END CLEAR_COLOR pipeline1 0 0 255 255 CLEAR pipeline1 RUN pipeline1 DRAW_RECT POS 50 50 SIZE 100 100 RUN pipeline3 5 5 1 CLEAR_COLOR pipeline2 0 255 0 255 CLEAR pipeline2 RUN pipeline2 DRAW_RECT POS 20 20 SIZE 170 170 EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 EXPECT framebuffer IDX 21 21 SIZE 1 1 EQ_RGBA 0 255 255 255 EXPECT framebuffer IDX 51 51 SIZE 1 1 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 189 189 SIZE 1 1 EQ_RGBA 0 0 255 255