#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; uniform layout(set=0, binding=0) texture2D tex; uniform layout(set=0, binding=1) sampler tex_sampler[2]; void main() { // Sample outside texture to get border color. vec4 black = texture(sampler2D(tex, tex_sampler[0]), vec2(2.0)); vec4 white = texture(sampler2D(tex, tex_sampler[1]), vec2(2.0)); color_out = vec4(white.x, black.y, white.z, black.w); } END IMAGE texture FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 SAMPLER sampler0 ADDRESS_MODE_U clamp_to_border BORDER_COLOR float_opaque_black SAMPLER sampler1 ADDRESS_MODE_U clamp_to_border BORDER_COLOR float_opaque_white BUFFER position DATA_TYPE vec2 DATA -0.75 -0.75 0.75 -0.75 0.75 0.75 -0.75 0.75 END PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER texture AS sampled_image DESCRIPTOR_SET 0 BINDING 0 BIND SAMPLER_ARRAY sampler0 sampler1 DESCRIPTOR_SET 0 BINDING 1 VERTEX_DATA position LOCATION 0 BIND BUFFER framebuffer AS color LOCATION 0 END CLEAR_COLOR pipeline 0 0 0 255 CLEAR pipeline RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 0 0 255 EXPECT framebuffer IDX 128 128 SIZE 1 1 EQ_RGBA 255 0 255 255