#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vs PASSTHROUGH SHADER fragment fs GLSL #version 430 layout(location = 0) out vec4 color_out; void main() { color_out = vec4(1.0, 0.0, 0.0, 1.0); } END SHADER compute read_imagef OPENCL-C kernel void foo(read_only image2d_t image, sampler_t sampler, global float4* out) { int gid_x = get_global_id(0); int gid_y = get_global_id(1); int linear = 2 * gid_y + gid_x; float2 coord = (float2)(gid_x, gid_y); out[linear] = read_imagef(image, sampler, coord); } END IMAGE texture DATA_TYPE vec4 DIM_2D WIDTH 2 HEIGHT 2 FILL 0.0 BUFFER out_buf DATA_TYPE vec4 DATA 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 END SAMPLER sampler PIPELINE compute read_pipe ATTACH read_imagef ENTRY_POINT foo BIND BUFFER out_buf KERNEL ARG_NAME out BIND BUFFER texture KERNEL ARG_NAME image BIND SAMPLER sampler KERNEL ARG_NAME sampler END PIPELINE graphics fill_red ATTACH vs ATTACH fs FRAMEBUFFER_SIZE 2 2 BIND BUFFER texture AS color LOCATION 0 END CLEAR_COLOR fill_red 0 0 3 3 CLEAR fill_red RUN fill_red DRAW_RECT POS 0 0 SIZE 2 2 RUN read_pipe 2 2 1 EXPECT out_buf IDX 0 EQ 1.0 0.0 0.0 1.0 EXPECT out_buf IDX 16 EQ 1.0 0.0 0.0 1.0 EXPECT out_buf IDX 32 EQ 1.0 0.0 0.0 1.0 EXPECT out_buf IDX 48 EQ 1.0 0.0 0.0 1.0