#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; layout(std430, binding = 0) readonly buffer Data { float d[]; } data; void main() { color_out = vec4(data.d[0]/255, data.d[1]/255, data.d[2]/255, data.d[3]/255); } END BUFFER framebuffer FORMAT B8G8R8A8_UNORM BUFFER data DATA_TYPE float[] STD430 DATA 1.0 64.0 128.0 220.0 END PIPELINE graphics my_pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER framebuffer AS color LOCATION 0 BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0 END RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250 EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220