430scope.vert ERROR: 0:5: 'a' : redefinition ERROR: 0:17: 'b' : function name is redeclaration of existing name ERROR: 0:20: 'c' : redefinition ERROR: 0:22: 'f' : redefinition ERROR: 0:43: 'sin' : can't use function syntax on variable ERROR: 0:57: 'z' : undeclared identifier ERROR: 0:57: 'z' : redefinition ERROR: 0:73: 'degrees' : can't use function syntax on variable ERROR: 8 compilation errors. No code generated. Shader version: 430 ERROR: node is still EOpNull! 0:3 Function Definition: f(i1;i1;i1; ( global int) 0:3 Function Parameters: 0:3 'a' ( in int) 0:3 'b' ( in int) 0:3 'c' ( in int) 0:? Sequence 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 'a' ( temp float) 0:8 add ( temp float) 0:8 Convert int to float ( temp float) 0:8 'a' ( in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' ( in int) 0:25 Function Definition: cos(f1; ( global float) 0:25 Function Parameters: 0:25 'x' ( in float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 0:29 Function Definition: radians(b1; ( global bool) 0:29 Function Parameters: 0:29 'x' ( in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) 0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence 0:39 Function Call: g( ( temp int) 0:42 'sin' ( temp float) 0:43 Constant: 0:43 0.000000 0:44 Function Call: f(i1;i1;i1; ( global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) 0:47 move second child to first child ( temp float) 0:47 'f' ( temp float) 0:47 Constant: 0:47 3.000000 0:49 move second child to first child ( temp 4-component vector of float) 0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:49 Constant: 0:49 0 (const uint) 0:49 Construct vec4 ( temp 4-component vector of float) 0:49 'f' ( temp float) 0:51 Sequence 0:51 Sequence 0:51 move second child to first child ( temp int) 0:51 'f' ( temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition 0:51 Compare Less Than ( temp bool) 0:51 'f' ( temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body 0:52 Pre-Increment ( temp int) 0:52 'f' ( temp int) 0:51 Loop Terminal Expression 0:51 Pre-Increment ( temp int) 0:51 'f' ( temp int) 0:54 Sequence 0:54 move second child to first child ( temp int) 0:54 'x' ( temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence 0:56 move second child to first child ( temp float) 0:56 'x' ( temp float) 0:56 Constant: 0:56 2.000000 0:56 move second child to first child ( temp float) 0:56 'y' ( temp float) 0:56 'x' ( temp float) 0:60 Sequence 0:60 Sequence 0:60 move second child to first child ( temp int) 0:60 'x' ( temp int) 0:60 'x' ( temp int) 0:68 Sequence 0:68 Sequence 0:68 move second child to first child ( temp structure{ temp int x}) 0:68 'S' ( temp structure{ temp int x}) 0:68 Constant: 0:68 0 (const int) 0:69 x: direct index for structure ( temp int) 0:69 'S' ( temp structure{ temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects 0:? 'b' ( global bool) 0:? 'tan' ( global float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: No function definition (body) found: g( Shader version: 430 ERROR: node is still EOpNull! 0:3 Function Definition: f(i1;i1;i1; ( global int) 0:3 Function Parameters: 0:3 'a' ( in int) 0:3 'b' ( in int) 0:3 'c' ( in int) 0:? Sequence 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 'a' ( temp float) 0:8 add ( temp float) 0:8 Convert int to float ( temp float) 0:8 'a' ( in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' ( in int) 0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence 0:39 Function Call: g( ( temp int) 0:42 'sin' ( temp float) 0:43 Constant: 0:43 0.000000 0:44 Function Call: f(i1;i1;i1; ( global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) 0:47 move second child to first child ( temp float) 0:47 'f' ( temp float) 0:47 Constant: 0:47 3.000000 0:49 move second child to first child ( temp 4-component vector of float) 0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 0:49 Constant: 0:49 0 (const uint) 0:49 Construct vec4 ( temp 4-component vector of float) 0:49 'f' ( temp float) 0:51 Sequence 0:51 Sequence 0:51 move second child to first child ( temp int) 0:51 'f' ( temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition 0:51 Compare Less Than ( temp bool) 0:51 'f' ( temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body 0:52 Pre-Increment ( temp int) 0:52 'f' ( temp int) 0:51 Loop Terminal Expression 0:51 Pre-Increment ( temp int) 0:51 'f' ( temp int) 0:54 Sequence 0:54 move second child to first child ( temp int) 0:54 'x' ( temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence 0:56 move second child to first child ( temp float) 0:56 'x' ( temp float) 0:56 Constant: 0:56 2.000000 0:56 move second child to first child ( temp float) 0:56 'y' ( temp float) 0:56 'x' ( temp float) 0:60 Sequence 0:60 Sequence 0:60 move second child to first child ( temp int) 0:60 'x' ( temp int) 0:60 'x' ( temp int) 0:68 Sequence 0:68 Sequence 0:68 move second child to first child ( temp structure{ temp int x}) 0:68 'S' ( temp structure{ temp int x}) 0:68 Constant: 0:68 0 (const int) 0:69 x: direct index for structure ( temp int) 0:69 'S' ( temp structure{ temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects 0:? 'b' ( global bool) 0:? 'tan' ( global float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)